Being a hero in games can be boring sometimes. That's why there are games that allow players to directly control the villain. destroy all humans This is a good example of invading aliens coming to Earth to investigate the citizens and wreak havoc.
As fun as a pure villain game can be, forcing the protagonist into a gray area is a bit more interesting. Players can be good or bad. While a good campaign can lead to a better story, the bad side can encourage players to become more evil thanks to the rewards, and these examples prove it.
bioshock
Steal Adam from Eve
bioshock It takes place in an underwater paradise called Rapture, which eventually falls into ruin when supernatural forces begin to flow freely among its citizens. Players discover Rapture after a plane crashes into the ocean, and also discover children called the Little Sisters among the piles of rubble and unrooted citizens. Freeing them will reward you later, but harvesting them will strengthen the player's supernatural powers. It's brutal, but necessary to gain the upper hand early in the fight.
Star Wars: Knights of the Old Republic
force of lightning
Players can customize their Jedi with amnesia in Star Wars: Knights of the Old Republic. Dialogue choices allow you to gain positive and negative karma, which affects your skill tree. Through vengeful play, players can unlock cool Sith abilities like Force Lightning, which are usually cooler than regular Jedi abilities. It is one of the most profound cis experiences in the world. star wars Game so far.
infamous
a better force for evil
infamous It is the first game in the series featuring an ordinary courier named Cole who one day receives power. Players can stop the villains and save the citizens, or they can become the evil Cole, chasing after everyone. The worse the player, the redder they will become, which will lead to more explosive grenade-like ammo and exclusive evil powers, such as the ability to drain enemy health.
Undertale
It's not the right way, but it's the way
Undertale is an indie RPG designed to subvert tropes while still drawing on some of the best RPGs of all time. Players can find their way through/around all battles, including bosses, and keep them alive, which will lead to a richer ending.
However, players can also cut down all enemies like they would in a standard RPG, which may be easier since players don't have to guess or jump over word-based obstacles. Despite being a much darker story, Undertale At least once.
adoration of the lamb
Become a Merciless God
adoration of the lamb It is a roguelike game incorporating life simulation. Players reach the top with the support of the elder gods and, as conduits, kill other gods in their name. Players can rescue NPCs from dungeons and turn them into citizens. The crueler the player is towards his pack, the better the reward. Players can also become one of the most feared video game gods of all time by eating NPCs and serving them for everyone to enjoy.
vampire
Don't resist your bloodlust
vampire It is set in the early 1900s as a plague sweeps through London. As a doctor, players must try to treat their patients as best they can, but there's a catch. The player has just been turned into a vampire and must resist the urge to eat NPCs to stay moral. However, this will make the player a weaker vampire, so it's a good idea to drink so much that even Dracula would cringe.
dark watch
Use your vampire powers for good
dark watch Another vampire game featuring cowboys from the Old West. At certain points, players may choose to make good or evil choices, including executing key characters. Evil choices unlock evil skills, such as the ability to force enemies into submission. Both skill trees are fun to play, the game is short enough for players to try and see them all, and the evil side is a bit edgier and cooler.
manhunt
evil begets evil
manhunt One of Rockstar's forgotten and dark series. In this first game, players had to fight their way through a snuff film set, eliminating or sneaking past enemies.
Avoiding or dealing with enemy contact in simple ways does not reward the player much. However, leaning into a killer character and pursuing brutal kills will allow players to earn higher scores, which will lead to more attractive rewards.
Army Of Two: Day 40
mercenary life
Army of Two: Day 40 It is the second game in the series of co-op focused shooters about mercenaries. Not all missions have moral choices, but those that do often yield no positive rewards other than being able to brag to others that you played from the high ground. Playing dishonorably will often result in you spending more money to purchase and customize your weapons or unlock new ones. The better your gun, the easier your enemies will be taken down.
Valkyrie Profile: Covenant of Feathers
Easier game if you sacrifice allies
Valkyrie Profile: Covenant of Feathers

- released
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March 17, 2009
- ESRB
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tea
- developer
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try ace
Valkyrie Profile: Covenant of Feathers is the only entry in the series designed to be a tactical RPG, and it's brutal at that. To make things easier, protagonist Wylfred can use an item called the Destiny Plume to strengthen his allies. After a series of turns, that party member dies forever. While it is immoral to sacrifice teammates to get ahead, it makes strategic sense to win a battle for the greater good.