A game that is more difficult than necessary

Game fans who grew up in the 80's and 90's know the difficult meaning of video games. NES played a cruel game Battle Road and Ninja GuidenThe same is true for the most popular games. Super Mario Brothers.I challenged. At that time, no one enjoyed the hard game, but today's hard games are loved by the players of the hardcore group.

There are many ways to make the developer hard, such as difficulties. Then there is a game where the player cannot change and there is a machine that challenges from the beginning. You can look at the most difficult games in recent memory and see exactly how some mechanisms were unnecessarily rough. This does not mean that this game is bad. They are difficult to adjust.

Devil

Hello, progressive

Devil The idea for hard games is a kind of reborn, and the first game of FROMOFTWARE produces a soul -like genre term. There are many reasons why this game is difficult, but the most insulting mechanic is losing progress in death.

If you defeat the enemy, it will be the soul of the player. If the player dies, he can come back to recover the soul, but if he dies again, the soul will lose the line. The time to change only in the lost state can be discouraged, but for others, the risk compensation test is energetic and the 2020 remake is made a bit more suitable.

Hollow Night: Silk Song

My Bug Kingdom for Checkpoint

Hollow It wasn't an easy game, but the discourse around the sequel Hollow Night: Silk SongFocuses on large spikes. One big problem is to run to the difficult boss, but it is more taxed because of the path that goes back to the route.

Savage BeastFly and Last Judge are one of the most difficult bosses in the game, but it's not as difficult as the test player needs to proceed between the bench storage points. It is the same as adding insults to injuries, and it can be much easier with checkpoints, but some can enjoy the process.

Strand

Boots are really fast?

Strand After leaving Konami, it was the first game of Hideo Kojima and much harder than anything. Metal gear game. The basic premise is about SAM, the main character, and delivers packages to the bunker society after the apocalypse from the US wastes. On the machine, the machine was piled up and it could be a simple courier game.

The player could not move too quickly or could not go over, causing the package damage, and the partner of SAM, a baby BB, cried. There is a wicked reality that players can stalk without turning around. All of this is simplified Death Strand 2: On the Beach. So at least Kojima learned the player from the task with the original.

Cup head

It's gorgeous but malicious


Cup head tag page cover art

Cup head

9/10

Released

September 29, 2017



Cup head It's one of the best games I've made so far, but it's one of the most difficult games. Except for some stages, most of the levels focus on large and sophisticated boss fights that can take time. The amount of projectiles can make the boss difficult, but there is no checkpoint to drive the player in the wild. The game has a “easy” setting called Simple Mode, but if you beat the boss in this mode, it is not included in the progress of the story. It may not be there, and there was no need to eat this.

Monster Hunter: World

Timeout

There are a few things that can give a problem to the player. Monster Hunter: WorldAlthough it is characterized by improving the quality of life from the predecessors. For example, the player can group a large number of beasts by grouping with three other players online to obtain craft materials.

Most of this hunting can be limited and dead. If the group dies for a certain number of times, the monster will die, and even if the three allies still survive, it will be. Between the timers, I fail because of others and I can't see the enemy's health rods Monster Hunter It can be one of the most difficult series overall.

Fighting aliens and losing allies

XCOM: Inner enemy One of the most difficult mechanisms to drive players is Permadeat. This strategic game includes the title XCOM organization that fights alien invaders. Players create and control custom and random characters in combat and upgrade them in missions.

If a team member dies in battle, that's suitable for them. The player can use a storage trick to load it again before death, but this process can be cumbersome. Like a game like Souls, it can be discouraged to lose progress after building a character for a lot of time.

JAK 2

Wild leap in difficulties


Jak 2 tag page cover art

JAK II

Released

October 14, 2003



JAK 2 An example of a sequel that is too far in the other direction. Sometimes the first game while challenging JAK and DAXTER: Pioneer HeritageIt was a very attractive 3D flat former. The sequel has added a gun to increase the difficulty of 10 times. Grand theft automatic-It is similar to mission structure.

It can be difficult to finish because there are many tasks set as a timer or have strange conditions. It is a cool and more mature game that fits the first game where the first game is left, but the difficulty of the spike is too sudden.

Fire breathing: dragon quota

Countdown for destiny

Fire breathing: dragon quota It is the fifth game of the series and moved from the fantasy to science fiction from PS2 to the first game. There are many things about new settings, gameplay and art styles, but there are more difficulties in game design compared to other items.

From the player's fight to the move, everything adds a percentage to the timer. 100%gameover. The only true way to fight this timer was to thank you. The player is almost the same as the looper game because the player can go as far as possible before starting again.

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