Claire ambiguous: Expedition 33 There are many optional areas that can be easily missed if you focus on the main story and focus on the main location. Although it is an option, it is a good way to get this selective area and complete it is a good way to get additional items and strengthen the party for future problems.
One of the selective areas of the second game is a puzzle to solve to fight the boss at the end of the island. To solve the puzzle, you need to find three eyes and destroy them. Here is a place you can find.
What to do on the island of the eye at Clair Clair: Expedition 33
The island of the eye does not have a clear direction for what to do, but the main goal is to find and shoot the hidden eyes throughout the island. The first eye starts from the flag and finds it very simple. Stairs right in front of you and look at the dead Nebron on the right To find the first eye.
Half the stairs go down and go down to the right and go down to the bottom. I'm heading straight See the cave opening on the leftThe next eye is in Nebron hanging on the roof.
head Get off the cave and make the left sideI am heading in a wet direction. At the end of the island in the cave, it will be the last Nebron next to the wet fund corner. If you destroy this final eye, you will open the way from the end to the boss of the island.
To destroy your eyes, you need to shoot with a paint shot.
CLAIR's ambiguous tips and rewards: Expedition 33
Color Boucheclier looks more threatening than it is actually and has the following weaknesses:
The main attacks of this boss are sword combo and shield slam. The sword combo is quite easy to read and the subsequent attack is slow for the entire combo. The shield slam needs a gradient block, so I hope it can be damaged. In addition to these attacks, there is a paris to prepare, but this ability is quite useless unless it is hit by a melee attack.
Rewards for hitting the semi -color sport clear
Claire ambiguous: Expedition 33
- Released
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April 24, 2025
- ESRB
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Mature 17+ // Blood and Gore, strong language, implicit themes, violence
- developer
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SandFall Interactive
- Publisher
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Kepler conversation
- engine
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Unrealistic Engine 5