Age of Darkness: Final Stand The ultimate test of your defensive RTS skills. You must fight off thousands of waves of nightmares with only the resources of a few scattered villages. The game can be difficult even for strategy veterans, so good gameplay habits are essential to victory.

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If you're just starting out defending Erodar, these tips will help you keep your torches bright and your walls up. Of course, as night falls and the swarm approaches, the rest is up to you.
Play the campaign first
The main game mode in Age Of Darkness is survival. Play at least the first two acts of the campaign. It may seem a little slow, but it's a great introduction to combat and economics and helps you understand what your army can and can't handle.
The climax of Act 2 tasks you with defending Norfolk against the game's first true Nightmare Swarm. Once you can survive that mission, you're probably in good shape to attempt survival.
Use shortcut keys
This is true for any RTS, and Age Of Darkness is no different. Shortcuts save lives. Shortcuts allow you to issue commands and build structures much faster than clicking menu buttons, and the time saved during execution increases significantly.
What is especially important is Assign a number to the units in each defensive position. so that you can easily cycle between them. Press B to go directly to the Build menu. Just learning these two skills instead of clicking Keep will help you win more games.
Place ranged units behind walls
Often times you will have to brave the gates and send your melee units to fight the swarms before they breach the walls. Ranged units such as archers and hunters Must be inside. Since they can fire over walls, there's no reason to risk them when you can safely inflict damage.
Ideally, you should have a tower that can fire at ranged units. Grants a bonus to Armor Shred. There is also additional protection, but realistically there is not enough space for all garrisons.
Always have units in training.
When the nightmare arrives, your army will suffer heavy casualties. To keep up, we need a steady supply of reinforcements. Usually at several training grounds. Even if you think you have enough troops, you should expect losses and keep more troops on standby. After all, each soldier takes time to train, and each training camp can only recruit one troop at a time.
By the same token, Each major strategic point should have its own training ground.. If an outpost is overrun, they usually can't wait to move soldiers from other parts of the map unless there are at least a few local guards who can hold the line.

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Keep the roads between outposts lit
One of the surprising things that can captivate new players is fog of deathThey come down when the Major Nightmare swarm attacks. Any area on the map that is not lit by torches is covered with green fogIt will quickly kill any troops trapped there.
What matters is that you Prepare for the Fog of Death By building and protecting light sources along the road, you would otherwise You cannot move your troops around the map as needed.Isolated outposts fall one by one.
Spread out your defenses
It may be tempting to build large armies and heavily fortify your citadel, but this will ultimately lead to a collapse of your economy as your outlying villages fall into a nightmare. Instead, you should do the following: Prioritize areas on the map where you shouldn't fall. Make sure you have adequate defenses in place.
This is one of the main challenges in the game, so expect to have to make some difficult decisions. Will you pull back on the Sentinel so you can spend the XP you gain, or will you sacrifice the Sentinel to get more iron from the mines? Overrun again? Remember that whatever you choose will happen It is much more difficult to regain a lost, undefended position. Rather than defending and repairing the same spot over and over again.
Build Troop XP
Whether it's survival or campaign, from the beginning of running Your army is looking for enemies to fight before the swarm appears. Both heroes and basic soldiers Becomes much more powerful after leveling upSo if you can train elite troops to defend your village, you will be in much better shape.
Wandering Nightmares become stronger at night and gain more XP when killed.
It's also a good idea to scout the map for choke points, resources, and anything else you can use for defense when the time comes.
Secure your residents for emergencies
Since nightmares are everywhere, it makes sense to want every villager to do something to contribute to the defense. Gather resources, research, or fight. However counterintuitive it may be, It actually costs money to have a few idle villagers at any given time.
Villagers without jobs Immediately assignableIf you need something like a ballista tower or a new group of soldiers right away, there's no need to build additional housing. Dwellings don't take that long to build compared to other structures in the game, but if the number of villagers is all that stands between you and important skills, the construction meter will feel like forever.

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