All status effects in Path of Exile 2

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Path of Exile 2 There are different types of damage other than physical damage that players and enemies can use. These types of magic damage also have the added effect of potentially inflicting status ailments on your target, giving you the upper hand in combat.




Status ailments cannot be cured; instead, you must avoid them or endure their effects for the short time they are active. Here are all the diseases and their effects on the subject: The effect on players and enemies is the same.

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All Status Ailments in Path of Exile 2

Disease does not reduce damage from attacks, but instead adds an aftereffect to the target. These diseases only have a chance to occur, and most often result in many hits in a row due to a specific damage type, such as stun. There are a total of 7 diseases.


disease name

effect

chill

The target moves slowly for 2 seconds, including movement speed, swing speed, and skill casting speed. Stacks of chills can slow the target down to half their normal speed.

hang tightly

The frozen target is unable to take any action for 4 seconds.

impact

Shocked targets take more damage than usual for 4 seconds.

electrocution

The target cannot perform any actions or skills of any kind for 5 seconds.

ignite

Ignited targets ignite and take fire damage over time for 4 seconds.

poison

Ignores armor and shields for 2 seconds and deals direct damage to the target's health.

bleeding

Ignores armor and shields for 5 seconds and deals direct damage to the target's health.

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How to resist disease in Path of Exile 2

Player Resistance in Statistics Menu

Your chance of contracting a disease is determined by the amount of damage done to you by that damage type. Therefore, to avoid disease, This type of damage should be avoided.. In addition to physical damage, there are four other types of damage and the illnesses they can cause:


  • fire – ignition
  • frost – Refrigerated and frozen
  • lightning – Electric shock and shock
  • chaos – Bleeding and poison

Not all attacks that deal this type of damage have the potential to cause one of the diseases. Resisting overall damage reduces your chance of contracting disease.. Passive skills can be used to greatly increase resistance, but it is impossible to be completely resistant to all damage types regardless of build.


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