APEX LEGENDS still has one clear leg over another hero shooter.

Vertex Not only mechanisms and styles, but also rich roles, we continue with today's hero shooter competition. It is easy to be like a hero shooter game Overwatch or Marble To settle in familiar tanks, DPS and support top Resisted this official structure. It was projected again when I first started as an attack, defense, reconnaissance and support character.

However, instead of responding to this and limiting the character to an overly extensive category Vertex Introduced assault, Scar Missier, reconnaissance, controller and support. The glands of this system are in the nuances of other hero shooting games. richPerhaps it can be integrated to some extent.

relevant

APEX LEGENDS's 24.1 Middle Season Update Scar Missher explained

The 24.1 mid -season update of APEX LEGENS has made an influential change that affects gameplay dynamics and redefines the way Scamhers run.

Why is APEX LEGENDS's class system ahead today?

top Instead of dividing heroes into damage dealers or therapists, DPS is divided into other functional categories. Assault Legends focuses on aggressive and attribute pressure, while Stuirmisher Legends emphasizes high mobility and opportunities. The reconnaissance characters offer the benefits of enemy tracking and positioning, and the hero focuses on continuous survival and usefulness, such as RespauN Beacon interaction and loot access. This hierarchical approach creates an unparalleled strategic depth that relies on traditional role trophy.

distinction Vertex Between the roles and the reason why it works well, the two characters do not feel that they cannot functionally exchange. In many hero shooting games, DPS characters often result in deformation of damage output and support characters mainly in healing and buffs. ~ Inside topHowever, the introduction of the RECON and SKIRMISHER roles brings an essential difference in map control and participation flexibility. Recon characters such as BloodHound or Crypto provide important information collection tools, while scores such as Horizon or Valkyrie specialize in high ground control and relocation and have a direct effect on the way the battle is developed.

Valorant is a little out of the formula, but APEX is not.

richEspecially, especially Trying a similar class distinction model, but it does not match sophistication. top attainment. for example, rich When you start an agent, divided into duel, controllers and sentinels, these categories still overlap. In contrast, top'Functional diversity between roles is not superficial and significantly affects the gameplay loop. Support text Vertex Also, do healing abnormalities when dealing with Team Respawn, loot optimization and other map dependent functions.

The advantage of APEX LEGENDS is strategic depth

Vertex'The system is built around a fluid tactical opportunity, not based on the strict rock-scissors of the class counter. Circuit shirts enable aggressive relocation, not just a fast DP. Vertex It can separate the goal or fix the highlands. The characters do not reveal the enemy's position because it controls the participation by indicating where the fight occurs. Controllers such as caustic or wattson create a universe rejection that reconstructs the final circle. The interesting part here is that Respawns are redistributed in an unexpected way, which attracts these play styles in the same tank/DPS/support formula.

This depth means that the player is not limited to acting as a player, pressing a button, and waiting for reuse waiting time, but instead, it was difficult to understand the flow map, legendary interaction and strategic timing in the battle royal game. This system compensates for creativity and adaptability than hero shooting games that rely on strict class identity. Competitive play guarantees this Vertex Not only will it feel faster, but it is much smarter and much smarter than other hero shooting games.


APEX LEGENDS Tag Page Cover Art

Vertex

8/10

Released

February 4, 2019

ESRB

Teenage T: Blood, Violence

Publisher

Electronic art

engine

Console/PC Source, Mobile Unreal Engine 4



Leave a Comment