Arabella, Abandoned Doll Commander Deck Guide: Best Cards, How to Play

Those who are afraid of dolls, look away. The abandoned doll Arabella is one of the creatures of legend. Magic: The Gathering's Duskmourn set. This Boros (red/white) commander is very aggressive and has a low curve that allows you to snowball the game quickly.



There are many advantages to playing an Arabella deck, and if not managed properly, it can run away from the game. It is also relatively cheap to build, as it mainly uses tokens to make the most of Arabella's effects. If you like to swing wildly and catch blockers, the Arabella Commander deck is perfect.


DecklistMTG Hop to It card with a picture on the background.

Commander: Arabella, the abandoned doll

Elspeth, Champion of the Sun

Adeline, the brilliant Qatar

Agate Instigator

Or Parkel, the thousandth moon

Delney, Streetwise Lookout

Continuous purity

Gold Mir

Iroas, the god of victory

Iron Mir

Jackdrabbet

Krenko, mob boss

Krenko, Teen Street Kingpin

Loyal Apprentice

Mentor of the gentle

Ornithopter of Paradise

Otari, the glory of the sun

Saradok, the owner of Buckland

Lieutenant of the Surrounding Gang

Guardian of the Soul

Welcome Vampire

Wake up the wildfire

Dusk // Dawn

Form a force

Aorlingas!

Hop to it

Time of Judgement

military coup

Please release the dog.

Song of Totentanz

Seduce with a rabbit

Battle of Bywater

Call Coppercoats

Chaos Warp

A generous gift

Grand Crescendo

Protect your waste

Swords into plowshares

Anduril, the Flame of the West

Arcane Signet

Boros Signet

Brotherhood Regalia

Commander's domain

Dolmen Gate

Halo Fountain

Host's Helmet

Lightning Greaves

Mixtone

Skull clamp

Sol Ring

Stryon resonator

Swiftfoot boots

Talisman of Faith

Pioneer's Boots

Whispersilk Cloak

Organize a legion

The burning city

Doll Factory // Ceramic Gallery

A resounding attack

Felida Retreat

shock vibration

incitement of rioters

Air raid bombing

reconnaissance

Skrelve's Hive

Corridor with thorns // Torture pit

Access tunnel

Battlefield Blacksmith

Boros Garrison

Castle Adenvale

Clifftop Retreat

conning tower

Exotic Orchard

Fountainport

Inspiring Vantage

Ker Kip

Minas Tirith

Mirex

x7 mountain

Needle Verge Path // Filler Verge Path

x9 plains

Log passage

sun-baked canyon

sun-baked watershed

War room

Windbrisk Heights



The decklist includes: 1 planeswalker, 20 creatures, 10 spells, 6 instants, 17 artifacts, 11 enchantments and 34 lands. While the overall creature count is small, many other card types create creature tokens that help build board state.

Key Card

Arabella, the abandoned doll

MTG Arabella, a discarded doll card with a picture on the background.

Commander of the deck, Arabella, the abandoned doll It's what makes a deck work. Almost all decks are made up of creatures with power 2 or less, or some way to create creature tokens with those stats. This is Arabella's effects grant her massive health and inflict massive burn damage..

The effect is triggered
Every time Arabella attacks
So if there is no way to block Arabella,
Just swing it
thereto
An opponent with no creatures to kill
In battle.


Arabella is effective on its own, so at least you Gain one life and burn everyone else with one hit. It only costs 2 mana to cast, so even if the effect is removed, you can easily recast it to continue using the effect.

reconnaissance

MTG scout card with picture in the background.

reconnaissance This is one of the permanent items that you will use the most. There are a few creatures that have effects when attacking with low stats, and scouts. Helps keep creatures safe in battle..

Reconnaissance The effect does not cost mana and can be performed as many times as you want per turn.. This allows you to continue burning with Arabella and gain health, and also allows you to create creature tokens with the rest of your creature set without worrying about losing combat.


Or Pakal, the thousandth moon

MTG Anim Pakal, the Thousandth Moon card with a painted background.

Or Pakal, the thousandth moon It basically acts as a secondary commander in your deck. The more you attack, the more 1/1 Gnome creatures you create. This gives you more power creatures for Arabella's effect and creatures that can block and attack later.

Or, if both Pakal and Arabella are on the battlefield, you can stack them so that Pakal resolves first, and then create an additional 1/1 token for Arabella when Pakal's effect resolves, since the X burn/life gain isn't determined until Arabella's effect resolves.

especially, Anim Pakal does not need to attack itself to activate its effect.This will keep Anim Pakal from attacking, keeping him out of harm's way, and still allowing him to continue to utilize his growing army of gnomes.


Delney, Streetwise Lookout

MTG Delney, Streetwise Lookout card with background art.

Most creatures have a power of 2 or less. Delney, Streetwise Lookout It's the perfect support card for them, making them unstoppable against threatening enemy creatures and doubling all their trigger abilities.

Once Delny is on the battlefield, you can just sit back and support other cards. There is no shortage of cards with trigger abilities in your deck. Arabella, or Pakal, and Krenko, and Agate Instigator.

How to play the deck

MTG Iroas ​​Victory God card with a painted background.


Here is the Abandoned Doll Commander Arabella deck: Swing with Arabella while gathering an army of 1/1 tokens. This deck is very explosive and can run away from the game quickly. Thanks to the low mana curve.

There are several consistent ways to obtain tokens on the battlefield. Organize a legion Each turn you can get more and more tokens. incitement of rioters Gives you a 1/1 token for each attacking creature you control. Krenko, mob boss Whenever you tap, create a Goblin token for each Goblin you control.

The important factors are: You want to attack often and don't necessarily want to engage in combat.. So the following cards Dolmen Gate, Iroas, God of Victory, Reconnaissance Helps prevent damage from being dealt to attacking creatures (and in the case of Recon, helps remove them from combat entirely).


The deck contains: There are many ways to draw cards from creatures with power 2 or less when they enter the battlefield.Make sure you have a full hand of cards so you always have a card to throw. Continuous purity Even if you die, you can return to normal magic.

Mentor of the gentle You have to pay mana to draw a card, but you can use it repeatedly, unlike before when you could only use it once. Welcome Vampire Cats also make powerful attackers thanks to their ability to fly.

that The biggest weakness of this deck is its lack of power.. All creatures have very low stat lines, making them difficult to threaten. Threats come primarily from: Arabella, the abandoned dollSo if you don't have this on the battlefield, your opponent won't have to worry about you.


you
Can be overrun by creature tokens
But that might require additional setup too late.

that The main winning condition is winning through burn damage. mostly Abandoned doll through Arabella. The Commander is a game-ending element, especially since it burns all enemies at once, not just one. This is supported by the following cards that give an extra kick to the burn damage: The burning city and Torture pit.

Cards that inflict burn damage when a creature appears are also important to the win condition. Mano instigator and shock vibration Both deal 1 damage when a creature enters the battlefield, and stack as you start creating more tokens, which can deal even more damage. Air raid bombing Get some extra burn damage to finish the game.


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