Beginner mistake when storm rises

summation

  • Other factions have unique strengths. The GDF focuses on capturing the structure, and the dynasty is excellent in mobility.

  • Use the doctrine of buffs and arsenal upgrades for the benefits of important single player campaigns.

  • Watch out for resource management mistakes and be careful to protect excessive dedication and structure of construction.

New Indie RT of Slipgate Ironworks StormySame as a classic RTS game Command and conquest. Focusing on optimizing construction and unit composition, the game adds some unique disadvantages to keep things fresh. In addition to various support for the battle, we focus on the small management of troops and buildings. Classic RTS fans have a lot to enjoy.

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TEMPEST RISING: Best Build Order

Tempest Rising has two playable factions, and each is the most suitable build order.

The single player campaign is not easy for players, but there is not much handle in connection with how to upgrade the army, use the optimal build order, or create a mixed unit group. It depends on the players learning by experimentation. Much of this is intuitive to RTS Veterans, but some are still easy to miss. If a new player comes to the game, they are the biggest beginner mistakes that should be avoided. Stormy.

1

I know which resource knows Rack

Find nodes and craters

Respawning Resource Node Rising Storm

Tempest Resource Field Stormy All players are essential for creating income. But not all patches of this resource can be harvested forever. Players are usually spawned next to Tempest patch in trouble and need to scout them to find other sources.

The new player may not realize the difference between the Tempest Fields that will fall and the difference between the areas to be resurrected. The Respawning field has a root node or crater in the center and can be provided in various sizes. Control of such a resource patch is not only essential to maintaining income for construction in the economy, but also moves away from the opponent's hand.

2

Do not ignore the doctrine

Buffs from single players and multiplayer players

TEMPEST upgrade, GDF doctrine upgrade

The doctrine is similar to the research tree of other strategic games and tends to buff the other game play elements for each camp. For example, Tempest Dynasty can generate imports manually in architecture at a point of doctrine, while other dynasties can not be able to damage infantry damage or vehicle repair.

The player selects the doctrine from the multiplayer or on the mission of a single player and has a limited choice (up to 11 of the 18 options). In other words, the player is a good way to strengthen the building that should not ignore the doctrine by selecting the doctrine according to the play style or the military focus.

3

Do not forget the ARMORY upgrade

Single player synergy effect

Storm Rising GDF Armor and Upgrade

The arsenal is a major army upgrade mechanic of the single player campaign, and the new player should not neglect to catch important upgrades between the missions. Each camp has a unique arsenal and upgrade set, and the player unlocks more slots for new upgrades when the campaign mission is in progress. The Armory upgrade is purchased as a request point, and the player can be obtained by completing both main and optional goals in the mission.

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New players can find their selection goals because they can proceed faster and upgrades in the arsenal and upgrades. Upgrades can be very important, such as replacing all GDF drone weapons with lasers or providing additional veterans as soon as they are built in all dynasties.

4

Avoid excessive and build

Do not catch the expenses

Storm rising dynasty turret and walls

There are two easy mistakes that new players can have progress. Stormy Make it match and leave it in a vulnerable place. The first is that the construction orders of buildings and units are excessively devoted to the lack of resources or the low power state, causing the construction to be stopped and everything is slowed down.

The second is to concentrate on the entire build queue early in collecting or building resources. If you focus too much on the resource, the player is exposed to the initial assault, while the early focus on the army can get the benefits of the resources that will be expanded as the opponent starts the game. The new player must first try a balanced approach.

5

Play the strength of the camp

Dynasty or GDF?

Storm Rising Dynasty Wild Past Tank and Remedy Van -1

GDF and Tempest Dynasty factions don't lean too much on a type of play style that players have, but they have their strengths and weaknesses. The dynasty has mobility by collecting and construction of resources through utility units, which can quickly expand to a small outpost and capture resources.

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However, the GDF should be more careful about capturing neutral structures such as radar facilities for buildings, garages for on -site vehicle repairs, or tempest processing facilities for resources and development. This small difference is that the player must create a difference from the way the player plays each camp, and the new player must learn the shortcomings of each camp.

6

Do not forget to protect the structure

You can capture the building

A storm that rises in the defense structure

It is one of the best ways to control the path and resources in the map of neutral structure capture. But keep in mind that the new player will attack and capture other players and bots that will attack and capture unbearable structures. Players should avoid expansion by leaving exposure, and to make the captured buildings easily access to the unit or place fixed defense such as turrets.

This means that the player must know what's happening at each outpost or base. It is common to have several areas where the building is located. StormyAnd players must manage them microphones when they occur in each contract.

7

The weaknesses are different for each type of armor

Armor types are different in buildings, vehicles and infantry.

A great dispute between the stormy dynasty

Perhaps it is the most important lesson of something new Stormy Learning players are that the type of armor is different for infantry, vehicles, and buildings, and the weapons can be reduced or additional damage. There are six types of weapons: rifle, rocket, explosive, cannons, fires and snipers.

If the player clicks on the device or structure, the icon next to the unit portrait can see both weapons and armor types. This same display shows a weak type of damage, so a new player must regularly check this icon and attack accordingly.


TEMPEST RISING TAG PAGE COVER Art

Stormy

System

PC-1


Released

April 17, 2025

developer

SLIPGATE Ironworks, 2B Game

engine

Unrealistic Engine 5

Multiplayer

Online multiplayer

PC release date

April 17, 2025



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