Best mounts in Horizon Zero Dawn Remastered

Key Takeaways

  • Horizon Zero Dawn Remastered
    The improved graphics and updated textures make it worth the upgrade.
  • Aloy can ride a variety of machines. Striders are weaker, Broadheads are more dangerous, and Chargers are harder to acquire.
  • The Charger is the most powerful mount in the game, with a powerful charge attack and high durability.



There are many fans of the original work. horizon zero dawn You could be forgiven for wondering why exactly there was a need to release a remastered version of the game just eight years after its original release. The game still looks great, nothing compares to the sequel, but horizon Forbidden West, The blame lies with the leap forward in console generations. This is reminiscent of other PlayStation IPs. Our last—They always seem to be releasing remastered or remade versions of their games soon.

But the result is Horizon Zero Dawn Remastered It was a more than worthwhile effort. The upgrade to the graphics is a sight to behold, but more importantly, the game now features updated textures, environmental details, and character animations. Forbidden West. It's honestly amazing how much of a difference it makes to moment-to-moment gameplay and to players who already own the game. horizon zero dawnUpgrading to the remastered version costs just $10.


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Players diving into Aloy's journey for the first time may be unfamiliar with some of the game's mechanics, including: Find machine overrides and mounts. There are three machines that Aloy can use as mounts. horizon Zero Dawn Remastered, But only after she obtains the PSI override. Thankfully, these override codes can't be missed, as players can find them automatically while playing through the main story. At the climax of the main quest ‘Womb of the Mountain’ Aloy encounters her first Corruptor. These machines, unlike those commonly found in the world, do not resemble animals or dinosaurs and are one of the deadliest enemies players will have to face. Once Aloy defeats this Corruptor, the player will be prompted to search the body. Where to Find PSI Overrides. After this point, you can ignore all equippable machines in the game. However, not all of these mounts are created equal. Some mounts are more durable than others, but overriding them is also a more difficult task.



3 strider

Although it is one of the weakest machines in the game, it can still be dangerous if cornered.

that strider This is the weakest of the three mounts. horizon Zero Dawn Remastered, The differences between the three are mostly minor. Striders often travel with their guards for protection, and packs are more likely to flee from hunters rather than fight back. However, when provoked, Strider can execute several dangerous attacks that take down Aloy. Many of these attacks can be performed even if Aoly ignores Strider and has it equipped.


attack name

input

explanation

impairment

charge

run to the enemy

attack the enemy

20

double strike

R1

kick forward with both front legs

35

hind leg strike

R1 + left stick back

kick back with both hind legs

70

pivot kick

R2

Rotate 180 degrees and kick both hind legs back twice

70

Strider can be found all over the map, from The Gatelands west to The Rustwash. There are a few strider sites in the northern areas of Sun Stepps and The Jewel. For whatever reason, striders avoid Valleymeet, but will reappear east of Mother's Heart. There are Strider sites throughout the region, from Red Drifts through The Sacred Lands and south to The Embrace. However, they do not appear often in Plainsong or The Longroam; frozen wild DLC areas The Cut and Ban-Ur.


When trying to ignore a Strider, it is best to approach stealthily so as not to alert the pack. Aloy cannot catch up to a fleeing Strider without her own mount, and at that point there is little reason for the player to ignore the Strider. Because their mount will be at least as good as the Strider. .

2 broadhead

They are just as volatile as Strider, but more aggressive when defending themselves.

broadhead Although more durable than the Strider and sharing the same chassis, the Broadhead sports a pair of large horns on the sides of its head, making it more reminiscent of a cow than the horse-like appearance of the Strider. Broadheads also upgrade their protection groups, exchanging Watchers for deadlier Ravagers. Some flocks travel without protection, but tend to sprint when they sense danger.


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Broadheads are much more dangerous than striders when counterattacking, but are nonetheless not much different in terms of the mounted attacks they can use. Broadhead's charge attack inflicts more damage than Strider's attack. Damage increases depending on how fast the broadhead moves on impact, but other than that the move sets are virtually identical. It's worth noting that the Broadhead's hind leg strike deals the same damage as the Strider version's attack, while still being able to knock down smaller enemies.

attack name

input

explanation

impairment

charge

run to the enemy

attack the enemy

35

double strike

R1

Lean your front legs back twice each and kick them forward.

35

hind leg strike

R1 + left stick back

Kicks backwards with both hind legs to knock down small enemies.

70

pivot kick

R2

Rotate 180 degrees and kick both hind legs back twice

70


Broadheads can be found throughout the center of the map. horizon Zero Dawn Remastered, From east to west. They are throughout The Rustwatch, The Gatelands and The Sun Stepps, but do not venture to The Jewel to the south or The Claim to the north. They can also be found in Plainsong, but again they do not go south to The Sacred Lands or north to The Longroam. Unlike Striders, Broadheads can also be found in Valleymeet.

Stealth is also an ideal approach when ignoring broadheads. They may lose interest if Aloy disappears quickly after being discovered, but the Ravagers traveling with them aren't as forgetful and are much more difficult to escape in the first place. This is also a good reason to take a stealthy approach. As Aloy warned Ravager while ignoring Broadhead, the player is at the mercy of armor quality, as her mount can be quickly destroyed shortly after acquiring it. Survive the coming attack.


1 charger

The most arbitrary and hardest-to-find vehicle in the game

Unlike broadheads or striders charger Players will strive to obtain it as a mount. They are much more aggressive than the other two mounts in the game, and if Aloy is spotted by a horde, they are likely to attack her outright. Their appearance resembles that of bighorn sheep or mountain goats, given their large, curved horns and environmental selection. Plus, the Chargers are surrounded by an array of protection machines, depending on where they live. Watchers, Longlegs, and Sawtooths can all be seen grazing alongside packs of Chargers, making spotting a dangerous situation for even the most prepared players.


Despite Aloy unlocking the ability to override the Charger with the same PSI override as other mounts in the game, the Charger is only found in late-game areas; frozen wild Since it is a DLC area for The Cut and Ban-Ur, it will be particularly difficult for players to acquire them as mounts in the early stages of the campaign. The Charger has the most devastating charge attack of any mount in the game (no wonder it's named after it), but it also has the most powerful pivot kick. The raw damage isn't that much, but that's because the entire damage output of the attack is compressed into a single kick instead of being spread out over multiple kicks on par with striders and broadheads. It also has nearly twice the health of the Broadhead, making it by far the most durable mount in the game.


attack name

input

explanation

impairment

charge

run to the enemy

attack the enemy

60

double strike

R1

kick forward with both front legs

35

hind leg strike

R1 + left stick back

kick back with both hind legs

70

pivot kick

R2

One powerful kick with both feet backwards while rotating 180 degrees

70

Charger sites are located much further afield than Striders and Broadheads. They can be found in the mountainous regions of The Claim, but become scarce as soon as the player moves south enough to reach The Sun Stepps or The Rustwatch. Likewise, Chargers can be found on the snowy roads of The Longroam and in The Cut and Ban-Ur to the north, but disappear if the player travels south to Plainsong. The only exception here is that there are also a lot of Chargers in the jungle-covered areas of The Jewel. This appears to buck the trend toward frequent use of colder, harsher environments. However, if the player ventures north into The Gatelands, the Chargers will not follow (unless Aloy ignores them, of course).


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As with other mounts in the game, overriding the charger is most easily accomplished by approaching it from stealth. In this case, the accompanying mechs of the Charger swarm are not always the main threat when Aloy is discovered. Often it's the charger itself. These machines are very aggressive, and due to their large health pools and devastating charge attacks, fighting just one of them, let alone an entire horde accompanied by a few cogs, can be a challenge for Aloy. However, the good thing is that if Aloy can ignore the Charger before it is discovered, the mech is sturdy and fast enough for the player to escape safely even if discovered by other nearby mechs.

horizon-zero-dawn-remastered-cover-1

system

PC-1 PlayStation-1

released
October 31, 2024

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