It's not that the game finally gets out of development every day. Captain I think I did that. This hacking and slash, which re -published the road in 2003, were set to adjust the novel of the same name for Rafael Sabatini. However, even many delays, developers change, restart and legal battles Captain Fall with the player. But developer Seawolf Studio was finally provided 20 years later. And it may be better to see this game finally hit the store shelf, but many parts feel like the relics of the past and are not a good way.
Captain The players are brushed out of the pirate adventure within the background of the 17th century Spanish Maine. They were in a terrible pirate shoe known as Captain Blood, who pursues glory and wealth. As a result, it is a classic swashing ring story that players conquer the sea, withdraw from numerous enemies, and master everything to know about pirates. The story may sound like a recipe for success, but the whole is quite all remaining by almost everything.

relevant
The concept of skulls and bone should not face the reaper.
Ubisoft's skulls and bones may not have been marked, but the core pirate concept is not qualified to collect dust.
Pi Blood's story wants a lot
Main story Captain For many years, the player is not different from what he has seen in all kinds of pirate stories. It begins with a high -level invasion before the colon Blood tries to create his marks by crossing the sea. Wherever gold is, he is as follows: But of course, the enemies are hiding around every corner and must do their best to take them out before they end their pirate trips forever.
It should make an exciting story, but this is also CaptainThe biggest problem occurs: audio mixing. For any reason, conversations are often too quiet for all cut scenes, so the player will lose most of the conspiracy details. In order to make sense, the player is often bombed by repeated soundtracks and sound effects that are often drowned. All of this follows a tremendous difficult story and editing the setting at this time does not seem to help it to alleviate it.
Speaking of settings, there is little to work here. First of all, there are few accessibility options, so some players cannot check. What you have can only be edited on the main menu, not the game for any reason. In addition, audio settings are hardly helpful in modifying audio mixing, and if the player wants to edit video or graphics settings, the main menu does not control much experience in the main menu. In particular, some players seem to be a strange design decision because they like to spend time fine adjusting adventures.
The core gameplay loop feels like a relic of the past.
With it, CaptainThe core gameplay loop of the game feels like a game that will be released decades ago. The whole experience has been built with past hacking and retreat to slash. The camera is fixed at one angle and the player must continue to spam the same input to take out the waves of the enemy. As the player develops further, you can unlock more combo, upgrade health or arsenal, and learn some new executions.
When the player fights the enemy's group, they have some unique weapons in their disposal. They can cause great damage by defeating them with a knife, firing a flint pistol or throwing grenades. At the same time, they can pick up and use enemy weapons in the short term and throw two boxes in their heads. It helps to shake a bit, but some players can find the battle too repeatedly for a while.
Sometimes, the player runs enthusiastically between the cannons to carry out the naval battle mission and take out the enemy's stomach before taking out the player's ship. In so, if the enemies are not fast enough, they start to ride the boat and sometimes be nervous and difficult. This helps to classify more repetitive missions, but this is not different, so it can be a bit boring after a while.
Too many can be able to take out the same enemy type before the player hits the same input and is bored with experience. There are a few more difficult bosses to fight, and the unlocked combo can relieve repeatability slightly, but so far and ultimately it is just progressing. Captain It does not provide enough diversity to the battle loop so that the player can come back for more. Combining with rough audio mixing, this overall experience can be a lot for some.
Captain Blood still provides nostalgia and provides something for slash fans.
Core Captain It feels like a game that will come out 20 years ago. Gameplay returns to past hacking and slash titles, and it can be right if it comes out. But in 2025, the title is very lacking. The core gameplay is repeated, audio mixing requires a lot of work, and when there is a lack of gloss, this game goes back.
In other words, those looking for old -fashioned hacking and slashing experiences Captain For the spin that conveys it. But most players do not provide much of this title. It is still good to see the game free from development after this time, but it can be much stronger than that.

Captain
Review on PC
- Released
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May 6, 2025
- ESRB
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Mature 17+ // Blood, Violence
- developer
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Seawolf Studio, General Arcade
- Publisher
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SNEG
- Number
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Single player
- Steam deck compatibility
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Unknown -Developer status is completely played.
- Good perfume travel for hacking and slash fans
- Very repeated gameplay
- Audio mixing is actually required.
- I feel very dates very