Chaos Echoes of Wisdom Walkthrough of the Upper Zora River

“duringZabul Waters Lift“The main mission of The Legend of Zelda: Echoes of Wisdom, Zelda experiences a small rift. The quiet upper Zora River. This entire section is called “Chaos in Zora River Village,” essentially acts as a sub-quest branching off from the main quest. This sequence of small cracks occurs several times in . Echo of Wisdom, aim Find Tree's Friends Within the Rift It's the same every time.



close The calm upper reaches of the Zora River The Rift is the main mission that Zelda and Tri will take on.Chaos in Zora River Village.” This serves as one half of the main quest that ultimately leads to the next. Zabul Ruins Dungeon. Tri needs help finding his five friends in the Still World, and Zelda is willing to help. This guide will help players complete “Chaos of the Upper Zora River” with a focus on finding Tri's friends. The quiet upper Zora River.


How to access the tranquil upper reaches of the Zora River in Echoes of Wisdom


during “Zabul Waters Lift” In the main quest, Zelda must interact with both Sea Zora and River Zora. After doing so, both Lord Zabuzabu's Den. However, the leaders of each tribe disagree with each other and become angry when Zabuzabu tries to play music. It is possible that nothing calmed Jabu-Jabu down because he ended up being a fraud. Zabuzabu gets angry and heads north. Zora River Village. Head north and begin “Chaos in Zora River Village”.

Enter the Rift:

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whatever you use Echo of WisdomYou can either use 's fast travel system, walk to town, or upon arrival you'll be presented with a brief cutscene announcing the start of the quest. Your first objective is to find Dradd, the leader of the River Zora. To find him, go through the hole in the rock cliff behind the damaged cabin. Zora River Village.


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You can't see the path, but turn right and go to the upper level. Continue west until you see KusharaChieftain Sea Zora, and young River Zora. They will stand in front of the rift entrance, and Zelda will discover that Dradd and young Zora's father have both been stolen by the rift.

Tri mentions that he has several friends within the rift as well and asks Zelda to go in and rescue them. Interact with the rift entrance to enter. The quiet upper Zora River.

Locations of all Tri's Friends in the upper reaches of the Serene Zora River – Echo of Wisdom

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Try is five friends On the tranquil Upper Zora River. They are spread throughout the crack. There is no specific order in which you need to collect them, so you can follow this list in any order you choose.

Tree's Friend 1:

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To find Tree's first friendHead east onto the wooden planks, then walk south along the old pillar. Jump onto the ledge made of wooden logs. From this platform, look east and you'll see your first friend sitting on another pillar.

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There may be several ways to reach the pillars, but we used four. old bed echo Building an upward leg. Once you reach the pillar, interact with the glowing orb to rescue Tree's friends.

Friends of the Tree 2:

Tree's Friends 2 You'll find it in a small cave that you can enter if you head to the eastern end of the rift. Swim up the channel where the pillar sticks out from Friend 1, then head straight to the top. They spot two Octoroks firing projectiles. You can take it out or simply pass it on and use it. table or trampoline You will reach the upper ledge and the cave entrance.


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Upon entering the cave, Zelda switches to a 2D sequence. use night fish Go to the bottom of the pool to destroy the blocks blocking your path.

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Head west and you'll see the second friend in a small hallway blocked by another breakable block. use something else night fish collect and Friend 2.

Tree's Friends 3:

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When you go to the exit of the cave where the second friend is, Shadow Tektite. Jumping enemies can be very annoying. To take it down easily, summon a flying Echo. GuyThen use sheave Holds the Tektite in place. Guay easily destroys Tektite, Third friend.

Tree's Friends 4:

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After leaving the cave, head west and then return the way you came. When approaching the platform with the Golden Circle exit, do not jump onto the platform. Instead, use the trees on the circles to reach higher levels.

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Right above the platform you started on, you will see a large structure with a channel that Zelda can swim up.

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Go to the top of the platform and turn left. You can see it right away friend 4 next to dradFrozen body.

Tree's Friend 5:

Head back to the starting platform on Friend 4. Go west and follow the waterway until you see it. friend five It floats in a small pool at the end. Collect Tries last friend


After completing all five
Tree's Friends
Once the collection is complete, Tri will automatically bring Zelda to the exit. There he will benefit approx.
20%
Power to the next level. He will also give Zelda the following awards:
Two Crystals of Power
for upgrade

Gladiator form.

Complete Chaos in Zora River Village in Echoes of Wisdom

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first The calm upper reaches of the Zora River Once the rift closes, Kushara and Dradd have a brief conversation. This moment will be the first step in repairing their fractured relationship, and will ultimately open the path for the two of them to the Zabul Ruins Dungeon.

Since closing the rift was the main goal of this little main quest, there will be no more quest work.

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