summation
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DND's HomeBrewing Feats can personalize character play and bring new mechanics to the game.
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Achievement, such as fast learners, mountaineers and redirects, offers unique advantages to technical diversity and combat strategies.
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Siphoning's bon and Fortune's fools, such as fools, add complexity and depth to gameplay for professional players.
Feats are one of the best ways to distinguish between other players from Dungeons & Dragons. Of course, you do not take the original feat in the character production, but you can take different achievements at a variety of levels, from low to high players. But if you really want to shake things from your table, you should try to compare your own achievements.

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Especially if you are a professional or advanced Dungeons & Dragons player, home brewing your achievements can lead to the world's difference in combat and roll play scenarios. The following is a sample achievement for DND professional players.
10
Fast learner
Feature |
genesis |
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Prerequisites |
doesn't exist |
If you take this feat in the character creation, you are the most skilled in learning from mistakes. If you check your abilities and fail, you can try the check again using the same skills or abilities. You can only do it once a long break.
This is a great basic feat that is very helpful at low levels and inspired by functions such as Halfling Luck. This feat can only be used in the ability inspection, and you may not store throwing or attacks.
9
Ammoist
Feature |
general |
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Prerequisites |
Level 4+ |
If you take this achievement, you will first increase your dexterity score to 20. You can also use ammunition in a ranged weapon in an unexpected way. If you have a short or long rest, you can replace the long -range weapon mastery property with a ranged weapon.
Weapon masterpieces are often undervalued and can add a lot of complexity to battle. For example, replacing VEX for push effect can lead to a difference in attacking opportunities.
8
climber
Feature |
genesis |
---|---|
Prerequisites |
doesn't exist |
You are born in cliffs and mountains and have natural affinity in this type of environment. Regardless of whether the surface is natural or not, you have advantages to the roll.

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In addition, if you can access the kit or other climbing equipment of the climbers shared with the party, if you take a break only once per long, you can benefit from the climbing check if you use the equipment provided by another player. This is suitable for exploration -based campaigns and you can see the concept of character in an interesting way.
7
Sipen's benefits
Feature |
Epic benefits |
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Prerequisites |
Level 19+ |
When you do this, you get the ability to siphong your life from the enemies you kill. First, when you do this, you increase your constitution to 30. Whenever you kill an enemy with a melee attack there, you can scipulate a lot of temporary hit points, such as half of the damage you inflicted them.
These heat points are temporary, so they do not affect the maximum HP value and disappear after disappearing. This effect can only be used once per long break. This is a great feat for a high level of martial arts combatants. This is because you can easily get the appropriate buff for HP when you need it most.
6
Double tab
Feature |
general |
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Prerequisites |
Level 4+ |
You have a keen eye on whether something is actually dead, and you are very good at fighting elastic creatures. When attacking creatures, once in a short or long rest time, you can use this feat to invalidate healing for one battle.
In so, the enemies suffer from the influence of healing areas. That is, it is not possible to receive healing from other influences to restore allies, potions, or HP until the next turn begins. This is a great feat of a boss like a vampire, which is tired of restoring HP every turn.
Feature |
genesis |
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Prerequisites |
doesn't exist |
You are an expert interrogator and probably have a history of law execution or mercenary business. If you take this feat in the character creation, you are very good at hugging lies and tricks. You have advantages to wisdom (insight) checks. You must speak the same language, and living things should be able to communicate with you or not.

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This feat is good for advanced players who want to play the Roll Playing campaign or investigative character. If you are doing a mystery campaign, try this home brush for detective characters.
4
Fortune
Feature |
genesis |
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Prerequisites |
doesn't exist |
This achievement has some NERF and BOON, which is suitable for gameplay that challenges unique characters and professional players. Since birth, you have always been a little butt of space joke. But if things go wrong, we do our best. Every time you roll a natural thing from the ability to check or throw a savings, you can choose one of the following two advantages:
One, you can get the rolls and get the heroic inspiration to use at the next moment. Or two, you can roll the roll again. You must use a new roll. You can do this in the same way as the long -term restinger. This is a great feature for high -end players who challenge themselves at the role play level and later change bad news to good news later.
3
Photo memory
Feature |
genesis |
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Prerequisites |
doesn't exist |
You are having a hard time remembering the most details and you can remember when you drop the hat. First, increase your intelligence score to 20. Second, every time you make an intelligence inspection (record or investigation), you have advantages to the roll if you recall your knowledge or connect your dot in any way.
This is good for a lot of knowledge that your DM is looking forward to remembering great knowledge. In addition, this is a great low -level ability to make a big difference in investigation inspection, especially in exploration -based campaigns.
2
Benefit
Feature |
epic |
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Prerequisites |
Level 19+ |
When you fight, you are fighting against death. When you do this feature, you can get the following benefits whenever HP is reduced to less than 25. First, increase your constitution to 30. Second, there is an advantage in inspection that can maintain concentration on active orders. Third, the skill bonus is doubled to calculate attack rolls and damage.

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This allows you to play a little recklessly, and maybe you can go down from the battle swing. If you die, you are taking this narrative and taking someone with you.
1
Redirection
Feature |
Fighting style |
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Prerequisites |
Fighting style function |
This feature can protect allies and reduce the damage. If the allies are hit by a melee attack within 5 feet, you can use the reaction to change the attack to you and exchange them to the allies. That way, the damage will be reduced by half. That way, this ability cannot be used again for the same enemy.
This fighting style is similar to some fighter subclass abilities, but it is possible to have some flexibility in other martial arts classes. The best way to go home brewing your achievements is to bring the existing class or subclass function to lightly adjust it to your needs.

- Original release date
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1974
- designer
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E. Gary Gygax, Dave Arneson
- Number
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2+