DBD's worst killer privilege

summation

  • Overwhelming presence does not effectively interfere with gameplay due to limited range and conditional activation.

  • The septic tank touch is actually not effective by punishing rare errors and skilled players.

  • The beast of the food gives a status that cannot be detected to compensate for failure to encourage inefficient gameplay.

In a tense high -ranking world Died in daylightAll killers know that the margin between the perfect game and the humiliating defeat can be a shaver. Meta continues to change, survivors continue to become bold, and the list of available privileges continues to grow. As more than 100 killer privileges rotate, selecting the right 4 are actually their own mind games.

One wrong currency can turn the threatening build into a punching bag, so you need to know what privilege the player should stay away from. Some are old -fashioned and others have failed to experiment, but all of these people reclaim the murderer by teaching wrong habits, compensating for wrong movements, or doing nothing when they are most important. Serious people about improvement have a killer privilege to avoid all the costs:

Overwhelming

Too much conditions and influence are not enough

Overwhelming beings -death by sunlight

  • Effect range: 32 meters
  • Reuse waiting time: 25 seconds

To punish the survivors who wield items, the overwhelming beings are now in the strange design rimbo. The effect is simple. Survivors who use items within 32 meters of murderers are exhausted for a few seconds to reveal their energy. Theoretically, this seems to be destructive. In fact, it is like throwing a paper plane from a cargo train.

The effect is short and inconsistent and triggered only when the survivor uses the item. near A killer who does not happen by chance. In addition, reuse waiting time timer closes the window quickly, even if someone is activated. Most survivors simply use items when they are near the murderer? They will not lose their pursuit because of this privilege.

Tank touch

A privilege that punishes mistakes that never occur

Touch Touch -Dead with Sunlight

  • Effect range: Within the murderer's terrorist radius
  • Effect duration: 10 seconds

The septic tank touch looks clever on paper. Survivors who want to heal within the terror radius hits their blindness and fatigue. But there is a catch here. Experienced survivors do not heal near the murderer. Therefore, this privilege is triggered only when someone already causes a big error, and can never catch a player who needs to slow down.

Even in secret murderers (theoretically, healing survivors), they often have disorders or simply work when the terror radius is inhibited. In addition, dredging, a murderer who unlocks this privilege, cannot benefit even during sunset.

Hexadecimal: The two can play

Feeling on the wrist

Hexadecimal: The two people can die by daylight

  • Privilege: Unique privilege
  • Effect duration: 1.5 seconds

Hexadecimal: The two can make a spicy sound. If the survivors stun or blind the killer twice, the hexadecant totem will brighten and the person who is blinded or stunned from that time will open the eye for 1.5 seconds. But rewards are quite disappointing. This is one second uncomfortable for survivors who have already played and escaped.

To make it worse, the effect of Perk can completely remove the threat at any time. Compared to pursuit or semi -appendix privileges, two can come out with memes. Lightborn completes immunity to blindness. Mental anger and patience make the palette joke. This 16 hexadecimal is just a minor annoying. Store for skilled survivors who rely on accurate timing and map recognition.

Scourge Hook: Hangman's deception

Read the atmosphere that no one needs

Scourge Hook: Hangman's trick died with daylight privilege

  • Effect range: 16 meters
  • Effect duration: While carrying survivors (AURAS is still noticeable)

Scochge Hook: The tricks of Line promise to change the four hooks to the “Scourge Hook” and allow the killer to carry someone and see the survivor. It provides a large noise notification when the hook is destroyed. It sounds useful until you can't realize how rare it is to sort all the conditions you need. In addition, AURA disclosure is usually too fierce and not executed.

On the other hand, for the actual information, the flood of barbecue and chili or anger reveals all survivors after grinding. To the killer While carrying. The tricks of the rows are rarely important just by using the player, and it does not help to press the map or track goals.

undone

All -in to the survivor's mistake with some rewards

Died

  • Privilege: Unique privilege
  • Reuse waiting time: 60 seconds

Cancellation is a gambling for survivors' missing technical inspections. Each repair failure or healing inspection is given tokens. Gene kicks 1%per token and blocks for 1 second per token. Maximizing it can look strong. In fact, good survivors have almost missed technical checks, and if they do so, the murderer will already be controlled.

If you missed enough checks that survivors could cancel, they didn't need privilege at first. Basically, this privilege does nothing against a strong team. Compared to the weak team. Even if it is completely charged, it comes out easily by POP. Feash, differentiation or pain resonance is always paid.

Shadow

Benefits that have lost their players

Shadow was dead with sunlight

  • Privilege: Unique privilege
  • Effect duration: 10 seconds

Shadowborn was used to improve the field of view, but now? It is triggered only if the player is blinded by the survivor, giving it a slight improvement. It seems to be good until the only “reward” comes out after losing the key mind game, eating a dazzling flashlight.

The speed improvement is active, the vision is still damaged, and it is useless in itself. For those who are worried about blinds, Lightborn is completely closed without a string. Shadowborn is awarded upward as a avoidable failure.

Hope for shattering

The meta counter that the time forgot

The shattered hope died in daylight.

  • Privilege: General privileges
  • Effect duration: 8 seconds

When Boon Totems dominated the meta, the shattered hope was the answer. The killer can take them away. Permanently Simply look at the survivors nearby. As soon as I went to today, BOONS was barely surprised by the radar. In most games, the benefit totem never appears, and then it's enough to spin it with a base kit action.

There are so many situations, so most games are never activated. Even if a fire occurs, there is little change in the game. Other reversal or slowdowns offer consistent and influential value regardless of the economy.

Beast

Ultimate failure compensation

Beast

  • Privilege: Unique privilege
  • Effect duration: 40 seconds

The beast of the food is legendary for all wrong reasons. This Huntrys Perk gives an irresistible status when the player achieves the amount of blood. The problem is that the survivors know exactly the location of the murderer when blood rust triggers occur. Stealth becomes meaningless because food already has a lot of attention to the threat.

The best murderer doesn't want to hit blood. It's a way to win the end quickly. This privilege reward cannot do so. The prey of prey is a perfect example of all problems with a privilege design of “reward for failure”. It teaches bad habits, activates only during disasters, and provides benefits that cannot solve problems.


I died with the cover of the daylight tag page

Died in daylight

Released

June 14, 2016

ESRB

Mature M: Blood and Gore, intense violence, strong language

engine

Unrealistic engine 4



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