Delta Force Various types of firearms can be used, which includes more than 12 assault rifles. All weapons in the game can be executed to some extent, but as always, there are some unusuality that are noticeably better than the rest of the weapons.
Choosing an assault rifle that is suitable for work can be a bit confusing. This is especially because most weapons work similarly in terms of low power. Here are the seven best assault rifles in the game so far. There is no special order, and it is a consideration of both major modes of the game. Delta Force. In particular, it was chosen with the ease of use.
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M4a1
Recommended build |
|
---|---|
slot |
attachment |
container |
AR trench standard combo |
muzzle |
Sand Storm Vertical Compensator |
Podrip |
RK-0 Pore Grip |
magazine |
Polymer Mag with Mag Mount |
Rear grip |
Back in intrusion grip |
inventory |
Invasion core inventory |
optics |
any |
M4A1 is a versatile assault rifle that is the most suitable for near. A slight modification can be an absolute beast in both medium and intense CQBs. The longer barrel option can increase the efficiency of the M4A1 by up to 50 meters, and the high handling build can increase the speed and orientation of the gun to the SMG level.
Using the M4A1 is difficult to have a problem in any settings. Even the most cursed build can use this weapon. However, there are some skill curves, so it can take time to get used to it to use this rifle effectively.
CAR-15/AKS-74
Recommended build (CAR-15) |
|
---|---|
slot |
attachment |
container |
AR Gabriel Long Barrel |
muzzle |
Sand Storm Vertical Compensator |
Podrip |
K1 elite bevel grip |
magazine |
Polymag with Mag Mount |
Rear grip |
Back in intrusion grip |
inventory |
416 Light Stock |
optics |
any |
Recommended build (AKS-74) |
|
slot |
attachment |
Upper hand guard |
AKS-74 upper rail |
Lower hand guard |
AKS-74 Lower Rail |
muzzle |
Fort Horizontal Compensator |
Podrip |
CR Prism Hand Stop |
magazine |
Polymer Mag with Mag Mount |
Rear grip |
RK-3 |
inventory |
AK-19 stock |
optics |
any |
This can be considered level 1. Delta Force It can be used for both war mode and operational modes, but it is one of the best assault rifles in the game in terms of consistency. CAR-15 and AKS-74 are very generous weapons to use, and are suitable for short-range shooting, thanks to significant damage output and excellent recoil control.
The reason these weapons list together is that the performance is almost the same. The main difference between each weapon is the value of damage per shot and the firing speed. AK is slightly better in long distances, while AK is more powerful in long distances, while CAR is more powerful at close range.
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Scar-h
Recommended build |
|
---|---|
slot |
attachment |
container |
Beaver long barrel |
muzzle |
Sand Storm Vertical Compensator |
Podrip |
RK-0 Pore Grip/X25U angular combat grip |
Rear grip |
Back in intrusion grip |
inventory |
UR specpes |
optics |
any |
SCAR-H is one of the best assault rifles for players who want a strong blow at short and medium range. This rifle may be slow, but it is a fatal choice for engineers in war mode, especially due to its relatively stable reaction and launch pattern.
Like other combat rifles, scar-h Delta Force It is best made for engagements in the range of 30 meters or more. It is quite easy to control when firing with a short speaker, and has the same optimal TTK value as most other fast shooters. In other words, CQB can fight against other weapons in this list (provided). Players can hit their own shots).
QBZ95-1
Recommended build |
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---|---|
slot |
attachment |
Hand guard |
Janggung Platform Kit |
container |
Janggung Combos |
muzzle |
Fort Horizontal Compensator |
Podrip |
Secret Team Bevel Pore Grip |
Rear grip |
Shooter D-2 |
Cheekpad |
QBZ cheekpad |
optics |
Everyone |
The QBZ-95 may not look special at first, especially when compared to the above weapons. The optimal TTK value (0.4 seconds) is slightly longer than the remaining (0.3 seconds), but it is very easy to control it and complements it. These characteristics have made the QBZ-95 a major candidate for mid-range shooters using enlarged optical devices.
In order to become a laser beam in the 3X range, the QBZ-95 needs a little investment, but a player who likes to sit behind the cover and remove the target can use this rifle to enjoy a lot of pleasure.
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August
Recommended build |
|
---|---|
slot |
attachment |
container |
AUG Vanguard |
muzzle |
Sand Storm Vertical Compensator |
Podrip |
RK-0 Pore Grip |
inventory |
AUG Stock Pad |
Cheekpad |
Universal cheekpad |
optics |
Everyone |
AUG is very similar to QBZ95-1. Thanks to stability, it is more suitable for long -distance shooting, but it is a bit more difficult to control when firing long -range points. The rifle is relatively harsh to the right, but with the appropriate attachment, the player can significantly reduce the kick -down tone, especially if the player corrects the attachment.
One of the main disadvantages of AUG is that only 20 damage per shot is 20. In other words, if you do not have armor or additional health, it means that you need five shots on your body when you take down. This encourages the player to firm the weapon continuously or aim at the head at a long distance. Using AUG can be a bit awkward at first, but once you master it is a soft launch gun that is quite adaptable.
191 type
Recommended build |
|
---|---|
slot |
attachment |
container |
191 Type Leviathan Tactical |
Gas block |
Type-191 High-flow gas regulator |
muzzle |
Fort Horizontal Compensator |
Podrip |
Secret Team Bevel Pore Grip |
Rear grip |
New type samurai |
inventory |
UR specpes |
optics |
Everyone |
TYPE-191 is the best assault rifle in the game at the time of this writing. The basic configuration is similar to the M4A1, but making this gun special is a special gas block attachment that increases the firing speed. Equipped with this attachment, the QBZ-191 reaches the optimal TTK value of 0.2 seconds with only a body shooting, making it the fastest killing assault rifle. Delta Force.
In order to make this worse, this weapon is fired very smoothly as there is little vertical recoil and a slight kick to the right. It is equivalent to QBZ95-1 in terms of accuracy and reliability of 3X scope, but it is much more fatal to see near (not better).