summation
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Developers make different games every time to show creative flexibility and diversity.
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Game studios like Obsidian, Red Candle and Tango GameWorks are constantly developing and changing genres.
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Respawn, Vanillaware and Supergiant innovate by diversifying game design and mechanisms for each new release.
For some developers, their games are repeated. Each is a practice that is twisted in various ways to create a familiar foundation that stagnates the previous one and creates a familiar foundation that feels new. This is a great philosophy, and the philosophy belonging to the amazing game does not interfere with what is not used from the point of view of the world.

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10 RPG changed the genre
Many games have set new standards in the genre, and this RPG has had a continuous impact.
But when the game is completed, it is completed. You move new things to bend creative muscles. These developers are very new games that are very different from what they created in advance.
8
Heart machine

Sun Ash


- Released
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December 2, 2021
- ESRB
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In the case of teenagers due to blood, fantasy violence, and mild language
- developer
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Heart machine
- engine
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Unrealistic engine 4
The heart machine was initially noticeable with excessive light drifts. It took the elements of the same genre as the soul and had an Iso -Metric perspective that reminds us of classic games and nonlinear exploration. Satisfied with that perfect, the heart machine was moved to the solar volcanic ash.
The art style of the game may be similar, but it is never the same. Sun Ash was about exercise and could have a big world for you. And now the Hyper Light Breaker has returned to the drifter's world but returns to the third person multiplayer game.
7
Guerrilla

Horizon Zero dawn


- Released
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February 28, 2017
- ESRB
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Teenager T-blood, drug reference, language, light sexual topic, violence
The guerrilla game has found a reputation in Killzone, a PlayStation response to Halo. Although it did not reach the same height of the competitor, it was a beautiful game with graphics and had an interesting environment to explore. This made me a leap to Horizon. Zero dawn is more impressive.

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It is a tremendous effort to go to a third -person open world game in a linear linear first -person shooting game that focuses on the natural environment and movie stories. It's not best in class, but you need to compliment the technical ability of Guerilla and the flexibility of changing game design.
6
Red Candle Game

9 stools
- Released
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May 29, 2024
- ESRB
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Teenage // Use of violence, blood, alcohol
- developer
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Redcandlegames
- Publisher
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Redcandlegames
The red candle game is at least a supplier of horror experience when it first started. Citizenship was a side scroll adventure, one shows the military occupation mixed with the fear of local folklore. Dedication was somewhat similar. It was a big leap forward to switch to 3D first -person perspective. Especially when exploration is much more focused.
Nine soles are in different ways in different ways. There are few developers who have made a big leap forward with a new genre by adding TaoISM with cyberpunks, adding ESQUE biased mechanics and Metro Ivania exploration, and somehow mastered the design in the first attempt.
5
obsidian

Pentator
- Released
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November 15, 2022
- ESRB
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Mature 17+ // Blood and Gore, sexual topics, strong language, violence
- engine
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unity
When Obsidian says, people tend to think of RPG. Alpha protocol, fallout new Vegas, external world. There is a distinct difference between all big hitters and them, but the video game output of the huge seat does not show how diverse. Yes. RPGs are excellent, but most of them are the same.

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The pillars of eternity are another RPG created by the studio, but it can be seen in terms of equal measurement similar to the initial fallout. But we see the diversity of Obsidians in games like Grounded and Pentiments. PENTIMENT is a styled-styled-based optional game, and Grounded is a Survival Co-op game. And the studio continues to change.
4
beginning
Supergiant is a small studio, only a small amount of Hades 2 in the initial game of BASTION. Especially at first glance, there is a shared side with a downward point of view, popping color and character portrait. A deeper test shows how different they are.
The fortress is a fast rush or battle, and the transistor is mixed with a turn -based battle with real time. PYRE is a visual novel mixed with team -based sports games. Hades is a steal that continues to develop regardless of whatever. There is an evolution of design philosophy.
3
Tango Game Walk

Ghost Wire: Tokyo
- Released
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March 25, 2022
- ESRB
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Teen Teen: Language, Violence
- developer
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Tango Game Walk
Tango GameWorks is a fun studio. One of the studios born in Clover Studio closure of CAPCOM founded by SHINJI MIKAMI. Based on the fear of Resident Evil, the first game of the studio was The Evil Internet, a game between Silent Hill and Resident Evil.

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Even the sequel to the inner evil was dramatically different, and it was closer to the fear of survival in the anti -open world. Then Ghostwire: Tokyo, Open-WORLD first-person game tokyo focused on Melee Combat. And all of these horror experiences are different, but none of them can be compared with Hi -Fi Rush. CEL Shaded and Action Heavy were not only different from Tango's other games, but also different character action games.
2
Respawn

Titanfall 2
- Released
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October 28, 2016
- ESRB
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Mature M: Blood and Gore, language, violence
- engine
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source
Respawn is a first -person game in a poor place. Titanfall introduced MECHS to competitive multiplayer settings and amazing free form movements for multiplayer experience, just like others. Titanfall 2 was built only on it and added a single player campaign with a complete function. Even if they die before the battlefield.
Respawn decided to go in the other direction. Batman: Why did you sting in the multiplayer title that can create a third -person license star Wars title that has been greatly drawn from Arkham Games and Metroidvania design? It is a big change in Titanfall, but not the Respawn has lost. APEX LEGENDS takes Titanfall's base to combat royal.
1
Vanillawear

Unicorn vs. monarch
- Released
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March 8, 2024
- ESRB
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Teenagers due to blood, fantasy violence, mild language, mild suggestion
- developer
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Vanillawear
- engine
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unity
By the past few years, vanillaware has been somewhat unknown to 13 Sentinels and Age Rim. But from the early days of the studio, they constantly changed what could be a game. Like others, art designs are somewhat similar among games, which are the basis for brilliant each game.
Dragon's crown is an action game with Beat-EM'up Elements, and ODIN Sphere is a title with many RPGs with the same presentation as stage. 13 Sentinels have been changed to science fiction science, exchanging more visual novel segments and tactical grid -based MECH battles on enormous scale. And now we have a tactical -based combat system reminiscent of a fantasy setting with a unicorn vs. monarch, a real -time overworld movement, and a GAMBIT system of Final Fantasy.

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