Dispatch developers were “heartbroken” when fans thought Blonde Blazer was a villain.

Dispatch is an episodic game. That said, during the game's release, we've seen all sorts of wild theories floating around about how the story will play out. Now that you've seen all the episodes, it can be fun to take a look back at what people thought without previewing everything, but there's one particular theory that broke developer AdHoc Studios' hearts.

For some reason, many people were absolutely convinced that Dispatch was hiding a secret villain in sight, and many of them settled on the Blonde Blazer. She shares an intimate moment with protagonist Robert on top of a billboard, which could potentially lead to a bit of kissing before the player realizes she is in a relationship with Phenoman Man. This has led many people to turn on Blazer and come to the theory that she is a villain who is secretly trying to manipulate Robert.

Dispatch developers were “heartbroken” when fans thought Blonde Blazer was a villain.

In Dispatch, a blonde Blazer is grinning at a bar.

Behind the scenes, Dispatch developer AdHoc Studios was completely humiliated to see public opinion about Blonde Blazer change so drastically. In an interview with PCGamesN, creative director Dennis Lenart said the team never expected a character as kind and pure-hearted as Blonde Blazer would make it to the bottom line, and all they could do was sit there and hope people come back.

“The Blond Blazer controversy was something we never expected,” says Lenart. “It breathed strange life into a completely different part of the game. No one could have predicted that people would look at the Blonde Blazer character and think she had no real intentions. She has always been a character of pure heart to us, so as developers, we were heartbroken.

Dispatch Smoking secretly on the swing.

Dispatch developers regret making the Invisigal choice too easy

If you look at the player's statistics, this is not wrong.

Lenart likens the whole situation to when someone makes accusations against one of their friends, whom they know to be a good person. But the team eventually learned how to “embrace it and let people have their own experience.” Thankfully, we now know that Blonde Blazer wasn't actually a villain at all, and was probably one of the most normal and stable characters in the entire game.

But that initial impression probably damaged how people viewed her character going forward. This may explain why Invisigal is a much more popular romance option, but if we're being really honest, that particular scene probably played a bigger role. If you know, you know.

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