Dying Light: Beast Review

Until now, dying light is one of the most ambitious zombie games in history. Techland has made everything you worked on on a dead island wisely bushed like a body that penetrates the most useful gray protein pieces, and adds more worlds of the world to see, and finally the terrible infection of a baseball bat.

The following was a decent expansion to dying lights, even if it wasn't big in the focus of firearms.

On the other hand, Dying Light 2 was fine, but after a long time, it was quite disappointing. It still had a great core gameplay that we all loved in the first item that greatly improved Parker, but it was too thin, too much, and poorly promised, and had a bad story. Do not even start the bloody shoe mission.

Main art for dying lighting: beasts showing Kyle Crane in Castor Woods.

Over the years, it was interesting to see where Techland would go next and a few chance to push the series forward because of the highest and lowest scores. As a result, the next of the dying light is to go backwards because it successfully focuses and builds the strength of the first game through more included adventures that feel like a sequel to the dying lighting.

Kyle Crane steals the show and provides the best story.

I am looking at the sun in Kyle Crane Dying Light: The Beast

The attempt to restart Techland's GLORY DAYS is the most obvious with the return of Kyle Crane, the main character of the first game of the first game. When the depressed ending of the next implicit crane has changed to volatile, the beast shows that the beast has actually been sent to experiment with evil companies (dying light necessities) for the past 13 years.

The storytelling of Dying Light was never powerful, but the simple and attractive premise of the beast is a greater improvement than before. Techland not only spent more time in conversation with cut scenes, but also performs a great performance like Crane. Even if predictable twisting and rotation began to fly, the crane had to go up another tall tower or to invest me through a dull tunnel. If there is a lesson to learn from the beast, the crane is the only hero who needs to move forward.

I will not ruin anything here. But the last time of the beast is surprisingly narrative, and Techland feels like he wanted to take it off for quite some time.

One of the key areas where beasts do not try to imitate everything in the past lies in that setting. Castor Woods is far more rural than previous Harran and Villedor evidence in the series, and consequently you approach it in a different way. As a person who plays the game with Pau Le and drop -kick zombies in high -rise buildings, I was first careful about a location consisting of forests, lakes and cliffs. However, the fear of the old town (other urban areas, as well as other urban areas) went into the vehicle or the moment when the rock face had to be freely climbing, so the fear was quickly rested. Castor Woods is an amazing speed change of a series that relies very much on open cities.

Dying Light's core gameplay loop is better at any time

Kyle Crane safe of dying light: beast.

The unique design of Castor Woods changes the overall flow of dying lighting, but if you play a little bit of previous games, you will know what you should expect here. Clean the zombies, cross the rooftops into sprints, and break the zombies with weapons that survive in almost terrible night meetings with volatility with sweating palms. It is all here. And thanks to small adjustments like Stamina, it's good to be tied to Parkour.

Like the battle, satisfactory squeaky Parkour was always a sleeve of ace -up lighting that distinguished it, and the main reason the series was the first to catch me. Techland hasn't changed it like Dying Light 2, but it's still thrilling and is a high point of beasts as in the previous game.

Stealth takedowns are no longer unlocked through skill trees or rely on enemies, so stealth feels more practical in beasts.

The biggest additional feature for the core gameplay loop comes with the title beast power, and the crane can be activated after sufficient damage. In this form (strangely reminiscent of the Fury mode of the Dead Island), the crane is basically invincible, and it can kill most enemies in several swipes, and has various abilities such as leaving high or throwing heavy objects. It is simple and not we have not seen before, but it is still satisfactory for a satisfactory battle to deal with the previous pain that is overwhelmed by zombies in the worst moment.

Some old annoyance is not fixed

Kyle Crane jumped into a zombie at night with a dying light.

Many things that make this dying light so great, except for the power of the beast, are effectively brought in the past. Most of the familiarity feels like moving in the right direction than to rewrite the old land, but there are some disadvantages because some old problems have not been solved. Human enemies are still a tremendous pain in handling and do not feel that they are suitable for melee combat. XP losses other than missions are still annoying, and many of the missions in cramped indoor spaces continue to embarrass me.

In fact, for the first few hours of struggling against the basic zombies, I was not sure if it grew up in the dead light to learn the basic skills and scrape the weapons. BEAST's opening was as slow as before, and it wasn't until he until he unlocked the active roll and made a reliable burning knife that started more gameplay loops. The more beasts get better and better, the more you play, but the opening hours can be a bit difficult.

Light of Death: The beast can repeat some of the mistakes of the previous game, but it also conveys more interesting stories in the most unique position of the series, bringing everything that works and focusing on them. The beast may have started with DLC for more ambitious dying light 2, but that success is closer to the sequel we have requested from all of us than that game.


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Released

September 19, 2025

ESRB

Mature 17+ // Blood and Gore, intense violence, language, drug use

Multiplayer

Online cooperative

PC release date

September 19, 2025

Xbox Series X | S release date

September 19, 2025

Ps5 release date

September 19, 2025


Advantages and disadvantages

  • Signature gameplay of dying lighting.
  • The power of the beast and the forest provides speed changes.
  • Are Kyle Crane stealing the show in the series? Still the best story.
  • Business hours can be dragged.
  • Battle with humans is still annoying.

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