The release of Dark Souls 2011 will probably go down as one of gaming's most defining moments, but looking back on it with the benefit of retrospect, it's surprising that the game was so successful. The movement is somewhat clunky, the story and objectives are vague at best, and the game and its world actively try to kill the player at every step. But despite that, and partly because of it, Dark Souls Jyamma Games has been followed by many other games. Enotria: The Last Song It's simply the latest in a long list of contemporary genre titles. But despite all the similarities, Enotria In some important ways it was a success in its own right.
Like other recent Soulslikes and games that borrow elements from the FromSoftware catalog, Enotria: The Last Song I owe a great debt of gratitude to the original Dark Souls. But it also introduces several new ideas, such as mixing together staple elements of the genre. P's lie or like branching out on its own Lords of the FallenHelping them stand out in an increasingly crowded subgenre. By borrowing core elements of classic titles and infusing them with a modern sensibility, these games show that the genre is continuing to evolve from the blueprint FromSoftware laid out nearly 15 years ago.
Enotria's complete lack of multiplayer is a double-edged sword
The worlds of Soulslike games are often bleak places where isolation adds to the genre's atmospheric nature, but that hasn't stopped multiplayer from being a key component. Dark Souls PvE and PvP multiplayer modes have been introduced and greatly improved. devil's soul. Since then, most Soulslikes have continued to incorporate some type of cooperative play against challenging bosses or PvP modes where players can duel each other, but not all. Significant outliers show that Soulslikes can be satisfying as purely single-player experiences. EnotriaThe lack of multiplayer is a continuation of this trend.
Jyamma Games' groundbreaking title has been added to the esteemed list of games: Sekiro, P's lieAnd Respawn's star wars jedi It's a game that offers a high-quality single-player experience without the need for multiplayer. But it also raises the question of what the game could have been like if it had a co-op PvE mode, especially when it comes to the more difficult boss battles. While Soulslike games don't necessarily live or die by their multiplayer components, I don't think it's a mistake for players to include them.
Enotria and other modern Soulslikes raise questions about how the genre can evolve.
Aside from the core mechanics that players have come to recognize as the cornerstones of Soulslikes, modern non-FromSoftware games continue to establish that there's still room for evolution within the genre. Enotria There are many elements that go against what players expect from a Soulslike: the unusually bright and beautiful backgrounds, the lack of multiple builds, the lack of an equipment durability system, the complete lack of stealth mechanics, etc. And this is the latest game in the genre to do just that, with notable exceptions: P's lie, Lords of the Fallenand Remnants 2 Even if it closely follows FromSoftware's blueprint, it proves there's still room for innovation.
15 years ago, we had a game idea like this: devil's soul or Dark Souls Incorporating the mechanics of a third-person shooter might have seemed impossible, but Gunfire Games has proven not once but twice that this is a formula that players continue to love. remainder stratagem. Lords of the Fallen Mixed Cain's Legacy's dual world traversal mechanics have been used to great effect with Soulsike, along with Umbra Realms. Likewise, Enotria There's a certain amount of calculated risk involved in breaking away from the conventions of the Souls-like genre, but communicating that risk to the player creates an atmosphere and opportunity for subsequent games to innovate in surprising ways.