Expedition 33 sequel could be improved

Sandpole Interactive, Claire Obsker: Expedition 33 After a long time, the developer has broken his silence and announced that the game is getting a major update. It's free and includes new content, dialogue, costumes, and more. This has fans buzzing about the possibilities, but beyond that, most fans are still thinking about a potential sequel as well.

They want to know how long it will take for the sequel to be released. Hollow Knight: Silksong did it Will the sequel be directly connected to the previous game, or will it follow a different plot (like the writers at war with the Dessendre family), or will it instead be Sandfall Interactive's original game? Focusing on the direct sequel, let's look at some of the most foundational points. Claire Obsker: Expedition 33 It has begun.

spoilers ahead Claire Obsker: Expedition 33.

Start the party faster

The longer they wait, the less time players have with their characters.

One of the worst tropes an RPG can follow is introducing party members late in the game. This reduces the opportunity for players to get to know these characters and learn how to use them in battle.

Monoco is a good example. Claire Obsker: Expedition 33. He is the last party member to join the group, and it feels too late. Hopefully the sequel will soon introduce much of the main cast and give players a chance to play around with their party composition more before the tougher fights appear later in the game.

map

my kingdom for india

World map from Clair Obscur Expedition 33

RPGs and most games provide maps for players to explore, including world maps, open world environments, and dungeons. Claire Obsker: Expedition 33 There were no dungeon maps at launch, so it was easy to get lost in the vast and twisted world.

There was a map to navigate the overworld, which I appreciated and was very helpful, but more important was the dungeon map, which was easy to get lost in. I hope the sequel includes dungeon maps and minimap options for those having trouble navigating the game.

screen upgrade

From black bar to photo mode

Claire Obsker: Expedition 33 It's a very beautiful game, but it's not revolutionary on a technical level. It stands out because the art style is striking, but think about how much better it would look if you achieved similar graphic quality to: Final Fantasy 7 Rebirth While still presenting the same pictorial style?

It would be a huge upgrade for the sequel and the other screen-related modes would be killer. It would be nice to have an option to remove black bars from cutscenes, along with photo mode, which is a pretty basic mechanic in most modern games.

Better end game speed

Don't tease the ending in the middle

Especially in RPGs, the feeling of ending a long journey is great. but, Claire Obsker: Expedition 33 Finally reaching The Painttress is misleading to the player as it appears she is the final boss before the end of the game.

However, once you defeat her, there's still over a third of the game to explore, and the overworld opens up even more thanks to Esquie unlocking the ability to fly. On the one hand, it's surprising that there's still so much of the game to play, but on the other hand, players could have leveled up a lot before fighting The Painttress, but found it unnecessary to do so. In short, the pacing could be better in the sequel.

Switch between action and turn-based

And switch characters in battle

Metaphor: ReFantazio It was a big upgrade persona A formula that Atlus helped create. There were classes, and players could either fight monsters in the field or turn-based battles, depending on their level. By allowing players to switch between these gameplay modes, we made combat feel more dynamic. Claire Obsker: Expedition 33 The sequel should also try this combo.

If Sandfall sticks with turn-based combat, introducing a class system would also be an interesting way to expand the combat system. final fantasy 10.

One stadium rather than multiple stadiums

And more mini games

There are a lot of side quests. Claire Obsker: Expedition 33But there aren't many side jobs. Mini-games range from decent (like Casino) to indescribably difficult (like Platform Challenge). Arenas are a fun element of many RPGs, but there's usually only one place you can visit, and it changes over the course of the game.

Claire Obsker: Expedition 33 There are multiple arenas, each with varying levels of difficulty, meaning you'll have to revisit them to complete all the battles. A sequel could reduce that number to 1 and instead allow you to evolve that arena over time. Sandfall Interactive final fantasyThis series is legendary for its minigames.

Diverse skill set

spread elements around

One of the best things is Claire Obsker: Expedition 33 The party system is such that each character plays differently. They all have their own unique skill trees, but this is a double-edged sword.

For example, designating one character as the master of a specific element, such as Sciel with Dark, limits strategy and forces players to use characters who may be less comfortable controlling them in combat. It would be nice to see the sequel give party members a more diverse set of base skills that can be achieved through the class system.

Save Upgrade

reasonable request

Storage system in Clair Obscur Expedition 33

Save game situations in addition to maps Claire Obsker: Expedition 33 It's also embarrassing. There are several save slots players can choose from when starting the game. However, you cannot manually save files to these slots after starting. Save files cannot be copied to another area.

Players can revert to their previous autosave. There are a lot of them, but they get erased over time and it's not easy to look through them all. The ability to save manually would be a big upgrade for the sequel.


Clair Obscur: Expedition 33 Tag Page Cover Art


released

April 24, 2025

ESRB

Ages 17 and older / Blood and gore, strong language, suggestive themes, violence

developer

Sandpole Interactive

publisher

Kepler Interactive


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