Final Fantasy 14 Patch 7.1 Job Changes Have Dragoons and Ninjas Angry

Key Takeaways

  • Final Fantasy 14 Patch 7.1 introduced some controversial changes to Ninja, Dragoon, and Gunbreaker, with fans claiming their “class identities” were being removed.

  • Reducing Dragoon's Nastron Ready stack from 3 to 1 to make the game less hectic drew outrage, as did the change to Gunbreaker's Superbolide.

  • Ninjas are a little more distressed by the fact that they cannot move during Ten Chi Jin, some enjoying this change and some claiming it takes away the flavor of the action.

Final Fantasy 14 has been criticized several times in the past for being too simplistic, leading to all kinds of drama, including Healer Strike and heated difficulty discussions. Dawntrail has done a pretty good job of making dungeons and raids a bit more stressful than previous expansions, something Yoshi-P himself has said he'd like to work on, but recent changes to certain classes haven't been as well-received.

For example, the Viper was changed shortly after Dawntrail was released by removing the Noxious Gnash DoT, which was quite annoying to those who worked on it. This gave the feeling that Square Enix was removing the complexity of that particular task, and the recent release of Patch 7.1 has now added more fuel to the fire.

Final Fantasy 14 Patch 7.1 Job Changes Have Dragoons and Ninjas Angry

After the 7.1 patch notes were released, many people naturally became interested in job changes and how their main jobs had changed. The Black Mages were very happy to see that they now have two sets of Ley Lines, and the Dark Knights got a bunch of buffs to ease the pain a bit, but those leading the Dragoon, Ninja, and Gunbreaker are much less excited than the others. .

This is due to a series of changes that some fans claim are causing the “class identity” to disappear. First off, the Dragoons' Nastron Ready stacks have been reduced from 3 to 1, but the potency of 1 has been increased massively. Square Enix claims this is to reduce clutter of operations during the burst phase, but it has proven to be a very unpopular change that many people felt was not really necessary.

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Final Fantasy 14's patch 7.1 puts a heavy weight on its shoulders

There's a lot of pressure to deliver patch 7.1 after Dawntrail's mixed response.

The Gunbreakers also have to deal with some very strange changes to Superbolide.Instead of dropping it to 1 health point and granting invulnerability, it now drops it to 50% health, essentially moving it closer to the paladin's Hallowed Ground ability. Again, this is another change that players point to as evidence that Square Enix is ​​removing “class taste”.

Ninjas are thinking about big changes. Because now Ten Chi Jin can move simultaneously.. Very similar to the changes. Now you can move just a little bit and not waste a move, and others think this is another example of Final Fantasy 14 being simplified. At least me and my fellow mechanics are sitting pretty with our buffs, but the patch is a mixed bag to say the least. Still, I send my condolences to the others.

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Final Fantasy 14: A Realm Reborn, Square Enix's popular MMO, puts players in the role of a Warrior of Light in the world of Eorzea. There, they test their mettle against the Primals, Garlean Empire, Ascians, and many other threats.

This award-winning MMO now has several expansions to its name, with the most recent Endwalker expansion concluding the Hydaleyn/Zodiark arc. Director and producer Yoshi-P has promised plenty of plans for future content, and the game will feature regular updates to keep players interested.

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