Battle Pass Weapon First descendant Often overwhelming. Season 2, episode 2 changed this with the introduction of Malevolent.

relevant
First offspring: the best ultimate weapon
The players of the first descendants have great wepaons, including various best hierarchy weapons.
This guide deals with everything you need to know about malicious operation, statistics and how to write it. First descendant.
What is the maliciousness of the first descendants?
Malevolent is Season 2, the ultimate hand cannon of episode 2 battle passAnd it's much more powerful than previous combat pass products. Weapons come together Malistic pain unique ability -If you hit the enemy, you will pop out between the enemies and make a blade teeth. If you hit the weakness, you will create additional blades.
Here is the basics Level 100 statistics Malicious:
statistics |
value |
---|---|
Gun |
46,349 |
Toxic atk |
19,467 |
Fire rate |
176 |
Magazine |
9 |
Reward time |
1.65s |
Criticism |
1% |
Critical damage |
1x |
Attribute State Effect Trigger Speed |
12.5% |
Weakness |
2.5x |
Multi -hit damage |
0.2x |
Upgrading its unique abilities increases the number, damage and maximum number of blades that the weapons generate, increasing the combat pass level and obtaining all copies. In particular, it is a powerful hand cannon for paralysis when paired with a total -centered descendant such as Serena.
The best malicious building in the first descendants
Malicious Almost no gun critical hit rate (only 1%) Minimal firearm critical hit damage. This means that unlike fatal weapons such as Thunder Cage, it must focus on other damage statistics, including dot and elemental damage when creating this weapon.
The best module for malevolent in the first descendants
Here is Best module In case of malicious First descendant:
module |
effect |
---|---|
Reapling reinforcement |
Increases firearms ATK |
Action and reaction |
Increase the recoil with the firearms ATK |
Charge |
Increase the firearms ATK, but it reduces the damage of the firearm critical hit. |
Weak point |
Point damage is weakened |
Expand weapon charging |
The rounds per magazine increases |
Fire speed |
Increase the fire speed |
Toxicity improvement |
Increases toxic ATK according to firearms ATK |
Poison |
Increases toxic ATK, but reduces the re -loading time modifier. |
Toxic conductor |
When attacking an enemy attacking poison, firearms ATK increases. |
Reapling reinforcement and Action and reaction It is an essential module for increasing the default damage of the weapon, but Malevolent does not require a firearm. Charge More firearms atk.
Another way to increase malicious damage is through elemental damage. This building focuses on increasing toxic ATKs because it already has the foundation of 19,467 toxic ATKs. Toxicity improvement Increases toxic ATK based on firearms, which is perfect when pairing with the first three modules. Poison Toxic ATK increases further. 12.5% attribute effect trigger speed, initial shots and blades often apply poison. You can use it Toxic conductorFirearm ATK increases further when defeating enemies affected by poison. You can also create malice with different elements depending on your activities. Building as a toxic ATK causes slightly higher damage, but the revolutionary of the activity has a high priority.
Priority of weak point damage
The last thing to focus on is the weakness damage because the weaknesses are incentives for weak scores. Weak point damage is not a blade tooth or poison damage, but only an initial shot increases. Similarly, add modules Sight of weak points, Increase the weak point damage and make sure the goal is to continue to press the weakness.

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First offspring: Arch tuning guide
Arch tuning is another way to make descendants stronger. How to access this new system and how to level up quickly are:
The best malicious statistics of the first descendants
I want to re -adjust Malevolent to the system until Level 100. The logic of statistics is the same as the module. There is no need for firearm critical hit rates and firearm critical hit damage.. Instead, higher default damage, property state effect trigger speed (especially when using conductor modules), focus on getting firearms according to the round of elemental atk and magazine according to the magazine.
Here is the statistics to find out about malicious things:
-
Gun
-
Attribute State Effect Trigger Speed
-
Magazine
-
Toxic ATK (or built properties)
-
Weakness
The best malicious synergy in the first descendants
As mentioned earlier, malevolent Synergy with serena. Her restraint allows weapons to damage AOE damage and trigger with blade tooth. The AOE of Redemption also reserves scales with Max HP of Serena to create more ways to increase malevolent damage. Gley can also cooperate with her infinite ammunition build, but in this case, the ammunition statistics do not require, so you need to adjust the build accordingly.
When using Malevolent in Season 2, episode 2, unlock and equipment Evolutionary cutting mechanism of reinforcement of reinforcementSeason section to create additional blade tooth teeth.

First descendant
- Released
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July 2, 2024
- ESRB
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Mature 17+ // Violence, blood, implicit theme, strong language
- developer
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Nexon Game
- engine
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Unrealistic Engine 5