Gen 2 Origins of Pokémon's Most Mysterious Moves Explained

world pokemon It has grown vastly since the introduction of the 9th generation, filled with countless species, moves and mechanics that have contributed to its enduring appeal. of all things pokemon But only one of them ??? It has a type classification and a unique mechanism that is different from others. It may have since become a ghost type, but the move known as Curse is an example of a puzzling part of the franchise's history that is still connected to the hidden lore of cut Pokémon.




Introduced in the second generation, Curse is a technology that initially differentiates itself through unique typing and dual effects that vary depending on the user. The origins of the curse and its bizarre effects, which exist in a strange limbo between attacks, status ailments, and stat-boosting moves, date back to the existence of Beta. gold and silver The Pokémon known as Norowara was likely removed for being too dark and mature for the franchise.

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The Curse's Bizarre Effects Defy Pokémon Standard


noroi dynamic

The only skill affected by the user's type, Curse is a skill that deals damage when used by Ghost-type Pokémon. This move halves the user's HP and then causes the opponent to lose a quarter of their HP per turn. This appears to be an implementation of the creepy concept of ritual sacrifice, with the victim suffering over time. This is accompanied by an animation similar to a nail being driven into an opponent, a visual motif that makes even more sense in the context of Norowara's obvious ghost doll inspiration.

If the user is not a Ghost type, the curse instead lowers the user's speed by one level and increases their attack and defense stats by one level, leading to the popular Attack Normal-type Pokémon strategy. This unique effect may be assumed to represent a lack of ghost abilities, but it is actually a play on the skill's Japanese name, Noroi. The word may linguistically be synonymous, meaning both “curse” and “dull” or “slow,” so this version of the action is unrelated to the original concept.


Norowara and its ambitious evolution method may have been too dark for the Pokémon.

Pokémon based on sacrificial dolls are difficult to sell to younger audiences.

Norowara's design consists of a simple doll pricked with pins, supposedly reminiscent of traditional magic and ritual practices associated with curses. There was also clearly a gameplay mechanic tied to the concept of sacrifice, with Norowara only being able to learn the Curse move if it hadn't progressed to an evolution called Kyonpan, a Jiangshi-inspired Pokémon. This is because the curse was learned at a maximum level of 100, so each time Norowara levels up, it refuses to evolve and then remains in its base form.

Not only does this seem like a very esoteric concept for a game that would be accessible to a younger audience, but it also pushes the boundaries of the series' content, which has already been met with controversy due to aspects such as Kadabra's magic-inspired games. design.


Norowa lives through the curse and the Barnett line.

It is no surprise that Norowara never succeeded. Pokemon Gold and Silver For the record, its legacy lives on in the curse moves and ghost-type Pokémon that followed Morbidity in memorable fashion. The third generation of Shuppet and Banette drew on many of the same themes in their depictions of haunted toys. Pokemon Scarlet and VioletGreavard's Greavard has a surprisingly dark backstory regarding his status as the spirit of a sick and neglected dog Pokémon. The curse represents the franchise's darker side to this day, but there's still the possibility that ideas like Norowara will resurface.

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