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Advantages and Disadvantages of EAT-17
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Commando pros and cons
Helldiver 2 There are plenty of devastating weapons to choose from (especially after the latest patch), but for Helldivers looking for the best portable rocket launcher without the hassle of reloading, the EAT-17 and Commando Rocket Launcher are two of the best options.

relevant
relevant
There are certain types of support weapons that Helldivers 2 hasn't yet covered, which could make a big difference if they are added to the game.
These two rocket launchers fill similar niches. That means turning large targets into a shower of debris, guts, and freedom. At first glance, there is little difference between the two. The EAT-17 and Commando have similar damage breakpoints, and both are disposable and do not require backpack slots or reloads in the same way as the EAT-17. GR-8 recoilless rifle. Despite the similarities, Helldivers may wonder which of these two rocket launchers is better. Commando and utility magazine? Or is it the one-shot power of EAT-17?
Advantages and Disadvantages of EAT-17
One-shot wonder on big targets
merit |
disadvantage |
---|---|
+ High explosion damage |
– Take only one shot. Don't miss it |
+ Low cooldown |
– There is a long-distance drop. |
+ Each pod has a pair |
– You can only carry one at a time. |
+ Great for use with a partner. |
|
+ High-speed projectile |
Best goal:
- charger
- bile titan
- transport ship
- tank
that EAT-17 expendable anti-tank This rocket launcher is best suited for moments when you need to deal massive damage to a single target. that EAT-17 is best used against Bile Titans and Chargers. Because it can be killed by hitting its head with just one rocket. A transport ship can collapse with just one hit from its EAT-17 engine, and a Hulk can go down with just one hit in the eye.
but, Helldiver 2EAT-17 has two drawbacks: It's only one shot, and Helldivers can only carry one at a time. This makes it less useful against hordes, but better equipped against large targets. Luckily, the fast cooldown (60 seconds) helps offset this weakness. This is because players can constantly summon EAT, ensuring a steady supply of rocket launchers at all times. These rockets also don't disappear, so calling in more EAT is always a good strategy if there's a chance the players will return to the area.
Commando pros and cons
Multishot homing rocket launcher for mobile helldivers
merit |
disadvantage |
---|---|
+ Multiple photos |
– Damage is okay. |
+ Rocket follows cursor. |
– Long cooldown |
+ Using breakpoints is more efficient. |
– Missiles can be a bit slow. |
+ Projectiles do not fall |
Best goal:
Compared to EAT-17, ML5-4X Commando There are more launches per rocket launcher and more flexibility in how you use them. Unlike the EAT-17, it can fire four rounds, the rockets are laser-guided and move towards the cursor location, and the projectiles do not fall slowly over long distances.
A general rule of thumb is that two Commando rockets are equivalent to one EAT-17.
The Commando's increased rocket capacity is also great for damaging breakpoints against high-HP enemies. For the EAT-17, these targets typically require two rockets, but The Commando can use between 1 and 3 rockets, and the player can use additional rockets. Examples of this include the Hulk (1 Commando rocket for the eye) and Factory Strider (2-3 Commando rockets for the face and 3 rockets for the stomach), which usually require one or both EAT-17 shots to take down. do. The Impaler can be brought down with a single EAT-17 or Commando rocket to its critical hit point or glowing backside.
EAT-17 vs. Commando
What is the best option for you?
Best time to choose EAT-17
- The Helldivers team plans to hold the event in one location for an extended period of time.
- Best for Terminids
- Players are very good at tagging enemies with calldown beacons.
- Players will need an efficient means of taking down Bile Titans and Chargers.
Best time to choose commando
- Helldivers need to move quite often
- Best suited for automation devices
- Perfect for destroying buildings like Radar Jamming Towers and Spore Towers.
- Better against Impaler and Hulk.
Despite similar damage values, The one-time nature of the EAT-17 and its reliance on constant calldowns make it best suited for stationary combat. Missions that require a team of helldivers to remain in a specific location for an extended period of time, such as defense or evacuation missions, are ideal for the EAT-17. This way, players can call in pods for use by themselves and their team and always have access to a second rocket when needed.
The EAT-17 has the ability to efficiently take out Bile Titans and Chargers in one go, making it perfect for bug-fighting as well. Even if the mission isn't a fixed mission, it's not a bad idea to call in EAT-17 as the team will likely revisit the location. Otherwise, the fight against Terminids gives players plenty of situations where they can shoot a Bile Titan once and then pick up a second prey later in case another one shows up.
Players who are particularly adept at tagging enemies with call beacons will prefer using EAT-17 due to its low cooldown. Weaponizing the drop pod and calling it in often will make the EAT-17 very useful in many more situations.
If your Helldivers team needs something a little more familiar for mobile operations, the Commando is a better choice. In this way, A single Helldiver can get the equivalent of two EAT-17 launches from one Rocket Launcher without having to return to the pod to get a second Rocket Launcher. This requires a higher cooldown time, but for missions that require a lot of movement, an experienced helldiver should be able to cycle through different strategies and equipment long enough to get the Commando Rocket Launcher back when needed.
that Commando performs particularly well against bots.In Hulk's eyes, a single rocket is more efficient than using a single EAT-17. Against a Factory Strider, it would normally take two EAT-17 shots to the undercarriage to take down this behemoth, but only three Commando Rockets are needed to achieve the same effect. The Commando tends to be the more effective weapon against these enemies, as it is easier to bring one Commando into battle using a factory walker than juggling two EAT-17s.