Pit FROSTPUNK 2 It's not for a faint heart. One of the more difficult challenges in the Utopian Builder, you will be in charge of creating a city around the dangerous and disease of the challenge with a lot of rocks.

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How long does it take to win FROSTPUNK 2?
Surviving FROSTPUNK 2 can be dangerous, but how long does it take to win?
Each challenge of this scenario is somewhat randomly, but this scenario has a specific characteristic that is maintained for the same for each play through. Knowing what you should expect and what to challenge the challenge is the only way to be a good captain and survive.
What is the pit scenario?
Puish scenario can be Accessed through Utopian Builder Options on the main menu.
Like the endless builder mode of the first FrostPunk title This is an endless challenge I actually practice everything I learned in story mode.
Like all Utopian builder scenarios, it is possible. Customize the structure of this scenario By changing the following:
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difficulty
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ambition
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story
This specific map is already difficult in itself, so the story is included. It is a good idea to play the map in Citizen for the first run.
How to Play Puish Scenario: Expected
The pit is played in a new map centered on the pit. Most of the will maps are completely randomly made by resources The pit has the same common structure for all cases.
coal |
Discovered Two: West of the map, under the mountains (with deep sediments) and the mountains of difficult terrain. |
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Dictionary |
Located next to the city of the east At two pointsEast on the pit and inside the pit itself. There is a small deposit At the end of the mountain As a material. |
food |
The north of the city with two noticeable clusters. |
oil |
Always in the center of the pit. |
ingredient |
Discovered Two huge clustersThe south of the western coal sediment and the southeast of the city. The third small one is found At the end of the mountain. |
steam |
Always the northwest of the western coal sediment Under the slope of the mountain. |
logistics |
Two exits It is on the west and edges of the map. |
There is there Two areas On a map worth paying attention.
- pit Its itself is indicated in a dangerous area where architecture and work are likely to cause disease.
- mountain In order to maintain the built -in slope, the amount of material is almost twice.
As a result, Players should not be built inside this area. At all in the early game.
What is ambition?
Ambition will determine the main goal of the city.. You can choose:
Ambition |
Goal 1 |
Best story pairing |
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Refill the frostlands |
All colonies are combined with 35,000 people. |
Cover |
Develop a big city |
Increase the capital population to 50,000. |
Depleted core |
Build a prosperous future |
Create 300,000 fuel, 200,000 foods and materials and 100,000 products. |
End White Out |
There is no ambition |
Play without a major goal. |
If you choose ambition Select what kind of camp you want to choose Within your community. Your options are as follows:
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Thoughts, monarchs and one random camp.
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Foragers, Machinist and one random camp.
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Workers, merchants and one random camp.
What is the story?
I will talk Add additional scenario work And the challenge you have to face to clean your ambitions and survive in harsh winter.
This selective task is Increase the difficulties significantly Puppy.
There is there Three stories you can add In this scenario:
Cover |
Build a sign of hope and take five painful and injured five refugees. |
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End White Out |
After the start of the game, it survived in a terrible snowbox that occurred after 558 weeks. |
Depleted core |
Explore FROSTLANDS and collect components to rebuild the factory of core. |
If you need more information, see the official guide of this subcainerio connected above.
Tips and tricks to complete the pit scenario
This tremendous difficult campaign is cruel Despite the start and steep learning curve that is much more difficult than story mode, despite the lowest difficulty setting.
For this reason, the first thing to keep in mind is to choose your story. If you are trying the pit for the first time Do not turn on or accept only one story. To concentrate and learn.
You have to start with the map. I have the following priorities:
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Safe assembly
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Housing construction
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FROSTBREACH coal
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Establish a council hall
Starting with appropriate ingredients and foods, the above resources and stages are initially prioritized. but, Do not forget to explain these important resources. If the above is organized.
The most difficult resource in the city is Heat stamp. Easy map is very expensive in the initial game.
We found a good strategy to start the hit stamp. Early deliver the next law:
- Heat auction: Warm housing creates more heat stamps.
- Heat pipe watch: All houses increase temperature +1.
This also helps to fight random green onions of colder temperatures and preserve the cost of initial game coal.
When building a city The main goal is to establish logistics.. Fast out of the city for additional resources is to survive.
why? There is finite coal If you start with the city and the exhausted core story You don't have steam core Either way:
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In addition to coal mines, the generator is executed with oil and steam.
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Deep deposit training for unlimited resources.
If the above problem is solved Change your eyesight into architecture. This helps to generate more heat stamp imports. More earlier you can get a product more than your demand, the more you can succeed.
You can reduce the demand for products Passing durable items. Similarly, increase product production early Convert the industrial district to specialization and Product factory construction There is room for choice.
You can meet the first white out for about 350 weeks in gameplay. To be best prepared for this scenario It is better to finish the following.
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Research and installation Two levels of housing insulation.
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Study at least one level Putting insulation Used in important workplaces.
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research Triple ring pipe.
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Collect fuel and food resources of many surpluses.
There are other very useful research items and strategies, but the above is an essential return. You need to be ideal before the first white out.
In addition, we usually recommend establishing additional colonies before the first white out. It is better to wait for the storm and build a new colony.
The pit is a Utopian builder scenario It will continue endlesslyAnd you can build your city endlessly until you are tired.
While clarifying ambitions and tasks You will be able to build a monument As a trophy to your city -evidence of overcoming the storm.

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FROSTPUNK 2: Achievement/Trophy Guide
Prove the mastery of Frostlands!