When creating a character in Dungeons & Dragons, you can give you the temptation to share the choice between Spell Casters and martial arts classes. But often forgotten semi -casters can be a great choice. One of those classes is a black wizard presented by a martial arts and magic power by the patron of another world.

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Dungeons & Dragons: The best black wizard for expert players
Are you having a high level of black wizard in DND? It is suitable for expert players using one of these patrons.
Many people who make black wizards look at the spells of things, while it is advantageous to keep in mind that it is fun and close. Mix the martial arts and the right order set to create a black wizard with the best of the two worlds and follow the full -scale martial arts class from close combat.
7
Species option
Your lineage
All species can be a valid choice depending on the type of personality you want to play and the background, and thinking will be the most helpful for a character with a species characteristic. In the case of the minimum stones for battle, the dwarf, the dragonbon and the human species are all big choices.
Dwarves have dwarf toughness, and slowly but definitely add HP to the maximum when you level up, booting progress. Dragonborn Breath Weapons is a great choice for elemental damage at a short range, and Draconic Flight can improve movement opportunities. In the case of a player who wants more freedom, the choice to be a human is allowed to be skilled and versatile and open for your origin.
In addition, the expenses, criminals and soldiers are a good choice if you want to focus on maximizing the character's ability due to the penalties and skills.
6
Ability score, technology and achievements
What you do well
The idea of a close black wizard is a balanced game. You want to diversify your choice so that your character can shine in close proximity, but it doesn't work for the inherent magic abilities provided by the black wizard. If you know this, you might want to hedge the ability of the charisma and power or dexterity for charisma depending on the weapon you want to use.
You can move additional points to the Constitution for the largest HP's largest additional benefits.
Your skills should be partially selected based on what your character is skillful and partially necessary for party mechanics. In the case of close combat, things like exercise, acrobatics and stealth are obvious choices. You can also taste some hands, nature and medicine on the background of the character, or add something like persuasion to strengthen the high charismatic scores.
A feat is a good way to add some additional sense to the technology you already have. For this build, armor achievements such as piercer or slasher or armor achievements such as Medium Armor Master are good for damage. You can diversify your approach in battles such as skulker, defense duel or charger. The feat is the best place to add a little more martial arts to the black wizard.
5
Subclass
Select a sponsor
There are many changes in the subclass of the Black Wizard, and some actually add the idea of close -oriented characters. The two best subclasses you can choose from this build are Archfey Patron and Finder Patron. All arched supporters combined with martial arts focus are about hitting and running. The stairs of the FeY and Misty Escape are good to get close to attack and escape to a safe distance. Archfey order also fixes and confuses the enemy.

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Dungeons & Dragons: Random encounter of Feywild
You should see your steps on the FeYWILD of Dungeons & Dragons. Next is a meeting to be careful.
If Archfey allows good defense and movement, the FIEND PATRON is to hit hard. The blessing of Dark One rewards you for the end of the hitting, and the luck of Dark One means that you don't have to suffer often missing an missing attack roll. In addition, FIEND orders are often severely damaged by slots through fire.
HURL through hell is also a great end cap of the FIEND subclass that can cause fatal damage to one turn.
4
Function and call
Ability and cotton
There are many choices for this build, but thankfully, it's easy to choose a black magic agreement. The Blade's agreement can easily move the melee black wizard to make the main weapon ties magic to use charisma scores instead of power or dexterity. The Eldritch call feature is surprisingly convenient, adding a variety of bonuses and additions to the characters according to the choice you choose so far.
If you want to add more weapons to weapons, it's still a good idea to maintain a high robber or dexterity.
In the case of this text Akita entrance, the thirsty day, the armor of the shadow, and the option to swallow the blade later are an easy choice to suffer more melee damage. Eldritch Blast is a black magic spell with a consistent amount of combat useful, so do not sleep in BLAST and Eldritch Spear. You can also adjust your movement and non -development of the ASCENDANT stage, depth gifts, or witch sights.
3
order
Damage, healing, usefulness
Even in the case of semi -casters, the order of the character can be very helpful inside and outside the battle. There are abundant things to consider when choosing a spell, but in this build, it helps to maintain a variety of spells and healing spells that can be used in spells and scope to modify damage. Some good orders for this build are:
order |
water level |
summation |
---|---|---|
Blade Word |
order |
Remove 1d4 from the attack roll. |
Poison Spray |
order |
Shoot a viper fog on a nearby creature. |
El Rich Explosion |
order |
Ranged, multi beam, order attack. |
Prompt retreat |
first |
Take the dash action as a bonus. |
Witch bolt |
first |
Send a lightning -based attack in the range. |
dark |
second |
Create a magical area of darkness. |
Fog |
second |
Tetr to the bonus action. |
Vampire touch |
third |
Promotional necrosis damage order. |
blight |
fourth |
Ordinely ranged necrosis damage order. |
Catch the monster |
fifth |
While focusing on the order, paralyze the monster. |
2
Weapon and armor
Martial arts
The weapon options of this class are very diverse. It is not a bad idea to have something as a backup when you don't want to use a spell slot. Light crossbow or paragraph is a good option. But you will want melee weapons from your basics here. In particular, if you want a multi -class with Barbarian or Paladine, you can use two -handed weapons weapons here, but with one hand, you can use your order and martial arts more versatile.
A simple hand weapon, such as a dagger or sickle, is especially good at a low level. However, to maximize the opportunity in depletion, the contract of the blade function is also effective, so you need to find a martial arts melee weapon. Scimitars and Shortsods are the preferred choices for the surrounding black wizards, but there is no problem in the Warpick, MorningStar or similar weapons with the feats that match the damage type. Armor choice should be light or medium to focus on the ease of movement and stealth opportunities.
1
Multi -class option
More martial
You can easily create a solid close -up black wizard by using only Warlock classes, but it can be seductive and multi -class for other additional features. Since the Warlock class already has many order options, all martial arts classes are suitable for multi -class for this build.
Barbarian, Paladin and clergy are a good choice for adding defense through the anger and skill of heavy armor, but they are stupid to add to the black magic class in relation to optimization. Fighters, monks and defects are easier for this, and each has its own advantage, depending on the non -armed battle and the proximity of the stealth. But Fighter is the best choice for features such as the addition of the Second Wind, Action Surge and the combat style.