How to Create a Successful Plan in Crusader Kings 3

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Crusader Kings 3 It is famous for games featuring medieval intrigue. From murder plots to hidden affairs, almost every character in CK3 is involved in some sort of hidden fornication. Even relatively honest nobles need spies to watch their backs. Because when money and power are at stake, court politics can get messy.



Crusader Kings 3's Basileus update introduces a new Schemes system, giving you more control over all your dirty little secrets. Before you don your cloak and daggers for your next campaign, familiarize yourself with the new Rules of Engagement.


Potential, Stages and Secrets

King Robert of England begins a plan to convert his wife, Queen Yolanda, to magic in Crusader Kings 3.

Starting a plan in Crusader Kings 3 is the same as before. Right-click on the character you want to plot and choose from the available actions. Some schemes are simpler than others, but regardless of complexity, they all share three important components: Potential, step length and secrecy.

  • potential Indicates the likelihood that a plan will succeed. The probability of success increases with each planning phase. Up to a maximum equal to the potential. The longer you plan, the more likely you are to succeed. Potential is determined by: Related skills of plotters and their agents.
  • phase length Determine how long it will take for your plan to proceed. Most plans take multiple steps to complete, often spanning several years. Like potential, step length is determined by the plotter's plot, as well as the skills of the plotter and agent. spy master If only they had one.
  • secret Indicates how likely the target is to be aware of the plan. Not only is a discovered plan much less likely to succeed, but it could also tarnish the plotters' reputations or even lead them to be branded criminals. Only hostile plans require secrecy, and most have a grace period of several months during which they cannot be detected. The secret is It is largely determined by the skills of the agent hired for the job.


How to recruit agents

The plan is to sell cheap items in Crusader Kings 3 with two agents.

You can recruit through most plans. Up to 5 agents To help carry out that task. These will usually be members of your own court or caravan, and unless they are very loyal or have a reason to help you, they will need an incentive before they will join your plans.

When you select a potential agent, you will see the following message: List of possible suggestions The thing is, you can make it. Please choose and serve as much as you like. Gold, Prestige, HookOr, you can get your approval score above 0 through other favors.


The role you assign to an agent determines how the agent helps. Increase the potential of your plans, Increase stage speed or increase secrecy. Sometimes roles with two different names can affect the same element of a scheme. In this case, this usually means: Check various agent statisticsFor example, an agent who isn't as good as Thug might be as good as Footpad.

How to put your plan into action

Once planning begins and agents are in place, you need to: Wait for several steps Before actually moving. After each stage, the plan gains one. advantageIt is indicated by a key icon and gains a chance of success if it has not yet reached its full potential. You can only select the following items: execute plan If the benefits are enough to justify the cost, take action.

You can also use your strengths to recruit agents. This will slow down your planning but save you gold and other resources.


You can choose how many advantages to use when executing your plan. The more Advantage you spend, the better results you will get. you are 100% success is never guaranteed. But even if you prepare perfectly.

violation

A Byzantine governor discovers his son-in-law's plot in Crusader Kings 3.

Once the grace period ends, the game will also start verifying. violation At the end of each stage. A breach occurs when a plan fails to maintain confidentiality. This means that the agent may be exposed or the existence of the scheme may be leaked. The probability of success decreases with each violation, and after 5 violations are accumulated in the plan, It will automatically fail.


measures

The plan is to murder a rival count in Crusader Kings 3.

If you suspect a conspiracy is afoot in your court, you can: Enacting countermeasures in the conspiracy panel To crush them. You can have one countermeasure active at a time. Each has its pros and cons, so choose your security protocol carefully!

measures

profit

disadvantage

doesn't exist

There is no punishment.

There are no bonuses!

bounty for whispers

  • Plans against you get -15 secrecy.
  • Gold income is reduced by 7%.
  • Reputation income is reduced by 15%.

arbitrary arrest

  • Plans on you get -25 Secret.
  • Gain 20% more Tyranny from all sources.
  • You lose 20 Opinion for your subjects and guests.
  • -30 Popular opinion across all domain holdings.

Reinforcement of sentries

  • -100% chance of success for court seduction, witchcraft, and elopement schemes.
  • Increases the success chance of murder, subversion, and theft schemes in court by 15%.
  • You lose 30 Opinions with Courtly Vassals.

double guard

  • There is a -100% chance that a murder, subversion, or theft plot will succeed in court.
  • In court, the success chance of Seduce, Convert to Witchcraft, and Elope Schemes is increased by 15%.
  • Gain 15% more stress from all sources.
  • You lose 20 Opinion with Glory Hound Vassals.

Withdraw from view

  • Murder, subversion, theft, seduction, witchcraft conversion, and escape plans aimed at you have a -100% chance of success.
  • Increases the success chance of crafting hooks and plots against you by 25%.
  • Gain 20% more stress from all sources.
  • I lose 30 comments with everyone.


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