quick link
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How to Unlock Control Ability Points
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Skill tree and skill cost control
story control It sees protagonist Jesse Faden explore the Oldest House to unravel the mysteries of the Bureau of Federal Control, also known as the FBC. Along the way, she not only discovers where her brother was kidnapped, but also gains a variety of powers that she uses to destroy Hiss as he infiltrates her headquarters. Moreover, each power Jesse unlocks can be upgraded and crafted. Use ability points to become more powerful. You can invest in the game's skill tree.

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Optimized PC graphics settings for control
Take a look at PC graphics settings optimized for Control to improve performance and find out which Ray Tracing settings are worth using.
there is A total of 8 skill trees Players can upgrade Jesse throughout the game to make him more powerful, each corresponding to a different power or part of Jesse's character. These categories include health, shields, energy, melee, fire, hold, levitate, and ground slam. Progressing through this tree will also help you unlock the game's various trophies and achievements. However, players will want to know how to unlock ability points to invest in each of these categories to help build Jesse in the most efficient way possible.
How to Unlock Control Ability Points
There are two ways for players to unlock ability points in the game. The first method is as follows: Find hidden places around the map. The Oldest House holds many secrets, and as players unlock more powers, they can use them to access previously inaccessible areas, much like other Metroidvania-type games.
But the easiest and surest way to unlock ability points is Complete the mission. By completing both the main story missions and numerous side quests, players will earn various ability points that can be invested in the skill tree.
Once the player completes the game's opening mission, all story missions the player has completed are Get four ability points I use it. The number of ability points you can earn while progressing through the story through a total of 10 main missions is 40.
that Side missions are where you earn most of your ability points.There are 18 side quests in the base game alone (19 for PlayStation users). However, while main story missions reward you with a consistent four Ability Points, each side mission has a different amount you can unlock.
Here's a breakdown of all the side missions (including the game's DLC). Number of ability points you can unlockFrom lowest to highest:
Side missions that reward two ability points
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a matter of time
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mold removal
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fun chase
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What a mess: Burn your trash.
Side missions that reward three ability points
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a captive audience
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refrigerator duty
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Langston's Runaways
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Mr. Tommasi
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the enemy within
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What a mess: Clearing a clog.
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It's Really Messy: Breaking the Mold
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Found Footage (Foundation DLC)
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Jesse Faden in “Swift Platform” (The Foundation DLC)
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Pope's Collection (Foundation DLC)
Side missions that reward 4 ability points
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old friend
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old growth
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self-reflection
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good defense
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What a mess: a lot more mold.
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It's Really Messy: Talk to Plants
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It's such a mess: take a break.

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Control: Punch Card Puzzle Solution
Repairing the HRA machine is one of the trickiest puzzles in Control, but it's essential to progressing through the main story and saving Oldest House.
Skill tree and skill cost control
Having all of these ability points is useful, but it's also important to know: How much do you need to invest in each of the eight skill trees?. Below are details about each level and the number of ability points required to unlock each level.
health
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Health 1: 1 ability point
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Health 2: 3 ability points
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Health 3: 3 ability points
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Health 4: 3 ability points
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Health 5: 4 ability points
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Health 6: 2 ability points
shield
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Shield 1: 1 ability point
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Shield 2: 2 ability points
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Shield 3: 2 ability points
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Shield 4: 2 ability points
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Shield 5: 3 ability points
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Shield 6: 3 ability points
energy
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Energy 1: 1 ability
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Energy 2: 3 ability points
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Energy 3: 3 ability points
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Energy 4: 3 ability points
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Energy 5: 4 ability points
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Energy 6: 2 ability points
melee
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Melee Attack 1: Ability Points
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Melee Attack 2: 3 ability points
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Melee Attack 3: 3 ability points
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Melee 4: 3 ability points
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Melee Attack 5: 4 ability points
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Melee Attack 6: 4 ability points
start
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Launch 1:1 ability
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Release 2: 2 ability points
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Release 3: 2 ability points
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Release 4: 2 ability points
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Release 5: 3 ability points
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Release 6: 3 ability points
grapple
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1:1 ability acquisition
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Takeover 2: 2 ability points
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Steal #3: 2 ability points
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Steal #4: 2 ability points
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Steal #5: 3 ability points
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Steal number 6: 3 ability points
float in the air
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Levitation 1: 1 ability
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Levitation 2: 2 ability points
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Levitation 3: 2 ability points
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Levitation 4: 2 ability points
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Levitation 5: 3 ability points
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Levitation 6: 3 ability points
ground slam
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Ground Slam 1: 1 ability point
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Ground Slam 2: 2 ability points
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Ground Slam 3: 2 ability points
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Ground Slam 4: 3 ability points