Control is a very important concept. Europa Universalis 5Players must continually strive to increase their control over their positions. In fact, control not only determines the amount of taxes that can be extracted from that location, but also affects the speed of pop promotion and conversion in that region, the power of local crowns, and more. This guide explains how players can increase their control. Europa Universalis 5This will help them maximize the benefits they receive from the position.
For reference, the player clicks on the location and key iconClick and hover over the percentage next to Maximum Control. Additionally, players should know: Control spreads from the capitalThis can be seen very clearly by activating the Control Map filter.
Proximity and Control in Europa Universalis 5
Although there are many factors that determine control EU5location proximity Connection to nearby sources (water) is the most complex. Simply put, proximity is a measure of: How easy it is to move between one location and nearby sources.The greater the location and proximity to the capital, the greater the control.
The goal is to increase the proximity of locations, and this is accomplished as follows: Proximity cost savings. To understand the concept of proximity cost, let us take the example of a location within the Kingdom of Hungary.
Gyor located in the west bud (capital of Hungary), there is one tile between the two locations. hi. This is the journey between Buda and Gyor two movements: From Buda to Tata, then from Tata to Gyor. Each stage has a melee cost determined by factors such as terrain and vegetation.
Players can hover their mouse over them to see details about how a location's proximity cost is determined. star and symbol icon Hover your mouse over the number associated with that movement in the information window.
To lower this proximity cost, players must: Makes it easier to move between locations and nearby sources.. Here are three ways to do this:
road name
When movement from that location to a nearby source occurs over landthe player road name between them to reduce proximity costs. Gravel roads, which are actually the first type of road the player can access, reduce your melee cost by 20 each time you move them, and advancements in them give you access to better roads. This guide to road construction includes: Europa Universalis 5 It will be helpful for players who have never done it before, and here's a quick summary:
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Please select your capital city.
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Click the road on the left side of the Locations window.
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Click on the location you want to connect to by road.
Port capacity and maritime presence
About future movements sea areaPlayers can reduce proximity costs by: port capacity and maritime presence. Starting with Port Capacity, all coastal locations have this statistic and it affects the proximity cost required to travel from that location to adjacent sea tiles. To understand this idea, let’s take the example of Denmark.
The movement from Roskilde (proximity source) to Odense has three stages. Roskilde to Oresund (maritime zone), Oresund (maritime zone) to Storebaelt (maritime zone), Storebaelt (maritime zone) to Odense. The proximity cost of the first move is influenced by the port capacity of Roskilde, and the proximity cost of the third move is influenced by the port capacity of Odense.
Players can check the port capacity for a location by clicking on it and then hovering over that location. anchor icon It's at the bottom of the image in the info window.
Much of a location's port capacity will depend on its natural port suitability, but players can increase capacity by creating the following port-related buildings: quay. These buildings not only reduce the proximity costs of traveling to adjacent waters; sailorThis unit plays an important role in increasing maritime presence.
Docks can only be built in villages, and players can convert rural settlements into villages by clicking on the target icon to the left of the information window. This means that players who want to create a city with a strong port capability should definitely target rural settlements. Highly suitable for natural portsThese locations can be easily identified using the Natural Harbor Suitability Map filter.
In fact, as players accumulate crews, they gain the ability to build crews. delivery increasing maritime presence In the province where it was deployed. In fact, sea zone tiles are grouped into provinces, just like land tiles, and players can use the province map filter to see those groups. Increasing the ocean presence on a sea zone tile reduces the proximity cost of moving to that tile from another sea zone tile and makes it easier for players to spread control across the water.
Continuing with the previous example, movement from Oresund (sea zone) to Storebaelt (sea zone) is affected by the maritime presence at that location, and placing a ship in the Danish Sea (maritime zone) increases the ship's presence and reduces the proximity cost of movement.
development
that development Changes in location affect the proximity costs associated with passing through that location. Development indicates how much the land has been farmed, and allows players to take the following actions: cabinet work It begins to immediately increase the development of fat. Specifically, local development If you're interested in Cabinet action, here's how to get started.
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Go to the Government tab.
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Select the Cabinet tab.
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Assign a development area to one of the cabinet work slots.
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Select the region you want to target.
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Appoint a cabinet member to the action (preferably someone with high administrative ability).
Other ways to increase control in Europa Universalis 5
There are other ways to increase your control over locations that are not connected to proximity. Two of them are:
Strengthening provincial control cabinet measures
Players can directly increase their control over their positions by using: strengthening local control cabinet measures;. This action starts in the same way as the Provincial Development Cabinet action mentioned earlier and is a great way to control multiple locations.
A region consists of multiple locations, all of which are affected by the Increased Local Control measure. Players can view specific locations within a province by selecting a province at the start of the action, or set provincial map filters to view maps organized by province.
average satisfaction
that average satisfaction The impact of pops occurring at specific locations affects control. EU5 Players must keep their population happy by doing the following: Real estate satisfaction is high And make sure their needs are addressed. Players can perform the following actions to see the average satisfaction of a location and how satisfaction is determined.
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Click on the location.
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Hover your mouse over the green mask near the top left of the info window. You'll then see a tooltip showing the various pops at that location, the satisfaction of each individual pop, and the overall average satisfaction.
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Hover your mouse over the percentage associated with one of the pops. This helps you understand the needs of your customers by exploring the factors that influence customer satisfaction.

- released
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November 4, 2025
- developer
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paradox tinto

