The Longbow in Throne and Liberty is a weapon that’s an integral part of multiple classes. It is, without a doubt, a ranged weapon that is capable of gaining bonuses from being a deep distance from your target.

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The Longbow has quite a bit of flexibility, capable of dishing out significant damage, debuffing enemies, buffing allies, and healing, all in one. It’s a weapon that’s going to see use in quite a few different builds because of its versatility, and becoming familiar with it is going to be helpful.
Longbow Weapon Combinations
For the most part, weapons that fit with the Longbow’s range are going to be the ones that fit the best. That’s not to say you couldn’t play the Longbow with a melee weapon alongside it, but it would just take some creative skill choices and character building in order to make function.
Wand And Tome
Combining the Longbow with the Wand and Tome makes for a build that has a singular focus: healing.
It can still dish out damage, though, with a combination of single-target and area-of-effect (AoE) that blends together very well. But both of these weapons have great support functionality, and make for a lifeline for your allies.
Crossbow
Bringing the Crossbow along gives you a lot of damage potential, and works some interesting Skill Specialization synergies together, in regards to the Gale effect.
This will largely be a single-target focused damage build, but Gale provides some AoE potential, and it has some support functionality, as well.
Staff
Bringing the Longbow with the Staff makes for one of the premier damage options in Throne and Liberty; certainly for a ranged build, in particular.
The Staff has some incredible damage potential on its own with both single-target and multi-target attacks, and the Longbow accentuates that with its own single target damage and debuffing capabilities.
What Are The Stat Priorities?
Stat priorities for the longbow are going to depend somewhat on the role you’re looking to fill. But, the stats that you’re going to be upgrading at least somewhat are going to be similar across the board, you just might prioritize them in a different order.
Wisdom
If you’re building for a Healer, Wisdom is going to be your best friend. You’ll need to be able to use abilities the moment they become necessary, and for some more difficult content or PvP, you might need to use healing abilities constantly often.
If your maximum Mana doesn’t provide a big enough buffer, or your Mana regen cannot keep up, then you won’t be able to heal when your allies need you.
Dexterity
Dexterity is always going to be one of the most important damage stats to upgrade, because it increases the likelihood of you dealing critical damage.
While dealing crits is always going to be a dice roll, you can heavily stack those dice in your favor by upgrading your Dexterity, and that’s going to increase your damage considerably.
Perception
Perception is another important stat to keep in mind, because it’s going to increase your likelihood of actually hitting your enemy in the first place.
You aren’t going to score a crit on an enemy that you miss, so actually landing your hit has to be the first step.

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What Are The Best Skills?
The best skill choices for the Longbow are again going to depend on your role, but that being said, there’s nothing wrong with keeping a few healing skills in the mix as a Damage Dealer. It’ll boost your survivability, and help keep pressure off your Healers. Apart from that, it’s going to depend on the interactions with your other weapon’s skills.
Longbow
The Longbow active skills generally do better the more effects each skill is interacting with. Certain skills inflict effects that other skills make use of, and with the right rotation, you can keep this up more or less forever.
Skill |
Description |
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This is going to be a bread-and-butter ability for most Damage Dealers, and can’t hurt to include as a Healer, either. It’s going to buff your own and your teammates’ damage to your target, and reduce skill cooldowns. |
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This is going to be your primary healing ability in regards to the Longbow. You can keep this up more or less permanently because of the short cooldown. |
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This is a more involved heal with a longer cooldown, but it does remove a Weaken effect on top of the fairly substantial health regen and Mana regen that it provides. |
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In a vaccuum, this ability doesn’t seem great. But combined with the Steady Aim passive skill, this is going to increase your crit chances greatly on the enemies that this skill binds/shackles. |
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An extremely high-damage ability, this takes a second to fully get off, but does massive damage when it does, and increases your critical chances for a short period afterward. It also has a positive interaction with Whirlpool in the Skill Specialization, along with increased damage against CC affected targets. |
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Deals solid damage, and increased damage the further you are from the target. It also deals more damage for each Gale stack the target has. |
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An easy quick-fire ability, with the option to recast immediately, and each hit applies one stack of Gale, setting up other skill interactions. |
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One of the few AoE attacks with the Longbow, this can be Specialized to inflict Gale on the location. |
The passive skills for the Longbow accentuate what the active skills are going to do, either making those active skills easier to make good use of, in the case of Earth’s Blessing, or amplifies their effects, like Steady Aim.
Skill |
Description |
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If you’re standing still, this increases your attack speed and hit chances considerably. If you’re getting this boost regularly, it will lessen the priority of your Perception stat somewhat, but not entirely. |
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This is a must-have passive if you’re using Ensnaring Arrow, and you really should be running both of these. It increases crit chances substantially on Bound or Shackled targets. |
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The further you are from your target, the greater your critical chance and damage is going to be. |
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A small chance to fire an additional arrow that does slightly less damage. This isn’t a game changer, but if you have the extra slot, it’s extra damage. This is particularly useful when running with the Crossbow. |
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If you’re running as a Healer, this is going to be helpful, increasing endurance and health recovery from skills by a percentage for each nearby party member. |
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An easy inclusion if you’re running as a Healer, this increases health regen and recovery from skills. |
Wand And Tome
These active skills for Wand and Tome to be included in a build with a Longbow are mostly all about healing or support. Each of these is going to help teammates in one way or another, and in certain cases, apply a damage-over-time effect on enemies, as well.
Skill |
Description |
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Because of the passive ability |
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This inflicts Curse on a radius of enemies, setting all of them up for the |
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This lessens the target’s skill damage reduction, setting your allies up for increased damage, and inflicts Curse. |
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Applies an overall defense increase on an ally, as well either increasing their healing received during the day, or endurance at night. |
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While this isn’t truly invincible, it does provide an ally with a hefty shield, and much like Blessed Barrier, is good to toss on an ally that’s going to be in the thick of things. |
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This creates a healing effect on the ground, healing allies that are inside of it over time. This doesn’t have a huge radius, but that radius can be increased in Skill Specialization, and also add a Mana Recovery effect. |
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An easy, low-cost heal that can be used multiple times in a row when Specialized. |
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A heal for all allies in range, and that range can be upgraded in Specialization. Not as cheap or easy as Swift Healing, but this can heal multiple targets. |
The passive skills for the Wand and Tome, for the most part, make everything about this build more convenient, either amplifying healing, increasing Mana, or both. In the case of Vampiric Contract, it’s going to increase your healing output tremendously.
Skill |
Description |
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This is vitally important, and is going to cause more healing for your allies the more often you’re inflicting Curse on enemies. As long as allies are attacking the victims of Curse, they’re going to be healing themselves for the damage they deal. |
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Improves healing and cooldowns during the day, and damage and cooldowns at night. A bit more favorable for Healers during the daytime, but a boost regardless. |
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This is going to reduce the amount of effort you’ll need to upkeep your Curse on targets, with it improving Curse duration and status chance. |
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A skill heal percentage boost per 1,000 maximum Mana; a definite pickup as a Healer. |
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Particularly useful for PvP, this increases your healing output when you take skill damage. |
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This increases your Mana regen and healing when you heal allies; if you’re playing a Healer, there is no reason not to include this. |
Crossbow
The Crossbow has a lot of active skills that interact specifically with the Longbow, particularly in regards to Gale. You’ll be getting that Gale effect off much more if you’re using these skills, and with these Skill Specializations.
Skill |
Description |
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Combining both bows together is where you’re going to get the most out of the Gale effect in Skill Specialization, and Quick Fire can quickly and easily apply Gale to targets. |
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A great skill on its own, and perfect to run alongside |
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Every time a projectile skill is used, this fires an additional projectile; with this weapon combo, you are pretty much always going to be using a projectile skill, so this is going to be a consistent damage increase. It can be Specialized for many effects, one of which is Gale. |
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This fires arrows repeatedly at a target, benefiting tremendously from a critical hit increase, and can also be Specialized to apply Gale. |
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A strong skill on its own, using this on a target Bound or Shackled by |
The Crossbow passive skills are a bit lighter on the must-haves, but there’s still some very good stuff in here. In particular, some of these combine with the Longbow passive skills perfectly.
Skill |
Description |
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This is a surefire hit chance increase, and that hit chance increases the further you are from your target, combining beautifully with |
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Increases your skill damage when you deal damage with a skill, and stacks up to 10 times, when it then increases critical damage. As a Damage Dealer, this is going to basically always be active. |
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This has a chance to increase your movement speed and evasion when you’re attacked; this shouldn’t happen too often in group content, but is nice as a solo, and very nice in PvP. |
Staff
The Staff is capable of absurd damage; they don’t have a ton of specific interactions with the Longbow, but they both make for long range weapons capable of supporting themselves.
Skill |
Description |
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This can set a target Burning on top of the damage that it does initially, causing a damage-over-time (DoT) effect. While it can be limiting to cast movement-wise, this impact can be lessened in Specialization. |
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A great damaging ability on its own, this deals increased damage to Burning enemies. It has a short cooldown and tiny Mana cost, making it extremely effective. |
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Increases Mana Regen considerably for a short time, helping you recover after a skill rotation. |
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Launches a barrage of fireballs at your target, and increases the amount of fireballs if your target is Burning. |
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Solid damaging attack that can hit multiple enemies. Medium cooldown and cost, but the quick cast and good damage ensure it’s worth it. |
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Improves cooldown and movement speed, allowing you to fully reset your rotations quicker. This can cause you to burn through your Mana, and benefits greatly from using |
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Deals outrageous damage, and has a chance to be used multiple times when used on a Burning enemy. |
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Pulls a party member to you, which can be useful in getting them out of a lethal position. Can be specialized to either move you to the party member instead, or grant them a shield. |
The Staff has some great passive skills that are going to improve your damage output, especially when used with abilities that inflict Burning. On top of that, it has some perfect combinations with Longbow passive skills.
Skill |
Description |
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Grants additional projectile when using projectile abilities, more or less granting those abilities extra damage. With |
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This is a good Mana regen increase, and that increase improves even more while you’re standing still, which combines very well with |
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A Mana and health increase, and an easy inclusion if you’ve got the extra passive slot. |
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Increases the DoT of burning, which should be active fairly often. |

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