Midnight south is quite standard as long as the video game progresses. It is played as if you are expecting a linear action adventure. You push the linear world and get a light puzzle resolution and the platform to get a place to go. You get the ability along the road and push and pull the object where you need it. You are having a fairly ordinary battle as you fight the enemy in the set stadium.
It is formal and boring. One or two hours in the world, I knew that the charm of the story and the unparalleled beauty of the world were not enough to slowly go through good gameplay. I will not spend more time to it, but I have to give credit to where it is scheduled. It is one of the most beautiful games I have played for a long time, and in the bold artistic direction and form.
What makes the game beautiful?
As you know, the definition of gamers, 'good graphics' is narrow these days. In this sense, in order for the game to be impressive, it will look close to reality as technology can be allowed. Ray tracing, perfect animation to simulate light bouncing in real life, and the hyper realistic facial animation promoted at the top of the line motion capture technology. actually Watching a movie.
The South of Midnight is not a graphic showcase, unlike many modern games. The Midnight of Midnight is a relatively active Double-A game, and in the SAGA: Hellblade 2 style of SENUA, it prefers the form of the Harold HALLIBUT and passes the graphic faithful. You may have already heard this. However, the game's art style is based on the stop motion animation, and the character is made of clay market.
As you can imagine, this is truly visually visible. The character is more cartoon than reality, but it is enormously expressive. The world is incomplete and lives and feels strangely touched. You can imagine touching the clay with touch. Lighting is especially beautiful in the way that removes surfaces such as rough edges of the door frame, velvet of the sofa or the shell of wood. The combined effect is surrealed by the south of the world of midnight, and perfectly captures the southern Gothic fairy tale atmosphere.

relevant
The South of Midnight reminds us of the game industry that we never return.
Midnight of Midnight is a kind of game that no longer exists, but it's still not a perfect retreat.
Style is storytelling
More than this, the south of midnight tells the story through aquaculture. The game is divided into a storybook, and each chapter is opened with a series of gorgeous illustrations and wonderful narrations. It's not unique in this way. Many games eventually talk in the market. But it is not realism, but it helps to tie the fantasy of fairy tales. It is a representative example of stories and content.
Midnight south is never a perfect game. Despite everything I like, I'm not finishing. However, the industry is increasingly focusing on bringing graphics to the reality as close as possible and making the most of consumer hardware as possible. Midnight of Midnight is a breath of fresh air. The aesthetics focuses on the game instead of providing more and more expectations for players who are ruined with perfect graphics. If more than twice and triple A games follow the footprints, they innovate the direction of art instead of graphics.



- Released
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April 8, 2025
- ESRB
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Rp
- developer
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Obsessive game
- engine
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Unrealistic Engine 5