Born by Maschinen-Mensch, Germany Indie Studio, Mother machine Cooperative multiplayer space was sold with fresh air breath. The trailer alone can strongly understand the community -oriented gameplay and malicious humor sensation that gives you an unparalleled charm. I can't say that Mother machine Bait and switch. I usually say what I say in the commentary. I was far from a very disappointing feeling.
Mother machine HODGEPODGE of influence. Obviously botw and Mario DNA of simple platforms, health management and food -based buff systems; It is like an ambiguous roger using procedural creation and random upgrade. It even sometimes shows that when the game starts, especially when the game starts, especially when the game starts, it even shows that she can inherently duplicate “children” when the game begins.
when Mother machine It is fired from all cylinders, and this impact is merged into something interesting and unique. The game never feels derivatives. However, it is rarely fired in all cylinders, and you can see everything you need to provide in a few hours, depending on the possibility. Mother machineE But even major campaigns are designed to be played longer than this because they last longer after their core epidemiology wears their illusions. Maschinen-Mensch seems to have a design to make this a endlessly playable cooperative experience. Mother machine There is no power to justify gameplay for more than 1 or 2 hours.
Mother's machine is cute, clever and ultimately dull
Simple premises usually work best in multiplayer games. Mother machine It is built around this old chestnut tree and gives players a brief introduction to the game world (Rogue Automaton Overrun) before setting it loosely in a series of missions. The player can start a total of six different mission types in a solo or up to four different four other missions. This is the majority of this mission. Mother machineThe gameplay of the game is held when the main campaign is carried out by challenging tasks, upgrading resources and ultimately activating satellites.
This mission can be at least somewhat fun at first. The game has great kinetic epidemiology, like a good flat former, with strong gravity and momentum behind all jumps or rolls. There is also a battle in the mix, but it's not satisfactory and sometimes rolls out to avoid damage while making a single attack button into spam. Rather than a linear progress model Mother machine You can unlock various other mutations, such as the double jump or group healing, but only one can be activated at a time. It is a system that is very similar to the medium. Super Mario WonderWe promise to provide a new twist for existing play styles, providing a goal of regeneration and player expression. I was so excited to see what Mother machine When I caught this elegant gameplay loop, I saved it for me, but I was hurt my expectation.
It doesn't take a long time for a mother machine to feel for a long time in your teeth.
Perhaps the most important flaw in the game and the greatest disappointment of the game is the lack of diversity. There are minor differences between each level of procedural generated, making it difficult to realize. It was ~ It is procedure. Then there is a mission type mentioned above. In most cases, they are all the same with each other, and the biggest difference is often boiled in short tasks that must be completed to access air rock or to remove obstacles. These are the expected variations within A established mission type, not a transformation that constitutes a completely new mission type.
The type of battery delivery mission is probably the only exception of this identity. This is because the player must cooperate together to protect the drone carrying the battery instead of completing the isolated work to bypass obstacles.
In the 11 -hour play time, I met two boss types, including the final boss. There was no deformation or turlation of this boss design. I kept you in mind. It was literally the same two fights, arrived according to the schedule, and there was no variable that strengthened them or made them feel more refreshing. Misty Grove DLC, a temporary free expansion for basic games, is not sadly diverse. It does not introduce a new mission type and does not provide meaningful unique level design. Misty Grove is essentially an alternative paint coat for basic games.
There is a clear intention behind Mother machineIt is a creative choice that is a Barebone Progression System, but does not cause anxiety mentioned above. Approaching only one special ability at a time can work well in games with a variety of diversity, but each level and game mode are already superficially different, so this limited mechanical depth only worsens the monotonous sense of the game. It is unusual as many mutations, such as the ability to lightly briller charcoal-charcoal lights, are useless, as the ability to create a firing fruit that can be easily used in the environment. After collecting all these mutations that can happen before the campaign, the only reward for resource collection comes from a small cosmetics pool.
As a result, when the main campaign is completed, there is not much motivation for gameplay, and it is not so bad if the main campaign is worth the entrance fee. The campaign consists of five story missions and is separated into a gap of regular and repeated gameplay and aka satellite requirements. These five missions are quite trimmed and lasts as much as the standard mission. But the actual problem is that it cannot be mechanically distinguished from a regular mission. Players need to explore various air rocks and pass a few challenges, which are the same as the challenges found in other missions.
The only difference between the story mission and the general mission is the fair dump from Mother Machine's dialog and various text logs. But this story is almost practical or creative. Mother machineGameplay of the game. Maschinen-Mensch can give a lot of grace about other shortcomings. After all, it's a small indie studio. But most of the stories feel as if the ball has fallen as it tells through text. There is no AAA budget to write convincing stories, and most people will not enter such games, but attractive stories have been able to compensate for disappointing gameplay.
It should be noted Mother machinePC performance is lower. I reviewed the game on a computer with the RTX 4060 and struggled to maintain a steady 60fps rather than intermediate settings. In high settings, especially in the DLC area, FPS will drop 20 regularly. He also tested the game on the laptops of Steam Deck OLED and RX 7600.
Mother machine There is a good idea that is not well implemented. It would be a good idea to see what maschinen-mensch can do with more time and resources. Mother machine It feels like a demonstration or concept of a demonstration than a completely swearing game.

Review on PC
- Released
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March 26, 2025
- developer
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Maschinen-mensch
- Publisher
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Maschinen-mensch
- Co -operative's confused fun
- Powerful movement and physical system
- Clever mechanics
- There is a lack of various game modes
- Lack of campaign
- Monotonous gameplay
- Optimization is not good for PC
Mother machine Current PlayStation 5, Xbox Series X | It can be used on S and PCs. Gameand provided steam code for this review.