Multiplayer game that requires better options for solo players

I will tell you the secret: I don't really like multiplayer games. Yes. Thrills in the large online world and sometimes SMACKDOWN's satisfaction can be fantastic. But I will admit it. I don't like to wait, deal with toxic team members, or pray that my Internet will not betray in match.

Sometimes, I want to explore and enjoy the game in my own terms without feeling as if the whole world is waiting for me. These are multiplayer experiences that make me want a proper single player mode that I can lose.

Thief

I absolutely like the idea of hunting pirates, treasures and finding secrets by crossing the vast and open sea. But in reality, Sea of Thiefs has caused more anger than I expected. I just wanted to sail solo, hunt treasures, and explore the island at my speed.

The game's adventure sense is absolutely good, but I think you have to be friends to enjoy the game. Without playing with anyone, I felt more frustrated than freedom.

If you decide to explore New Islands Solo, you need to prepare a repair kit. If a lost cannon sheds tears through the hull, he will be grateful to himself.

Left 4 dead 2

Left 4 Dead 2 sometimes pops up at night. If you have a team member who actually wants to play together, it can be thrilled and completely scary. But I was also abandoned in time to give up the entire campaign in the first zombie Horde and wander to find a lost team member.

Sometimes we can meet missions (realistically). AI companions try and bless them, but they are overwhelmed by controlling them completely and doing solo. The tension of the game is a genius, but I don't feel it as if I enjoy it!

Destiny Guardian

I wanted to like Destiny 2. Really, I did. Changing the planet and chasing end game equipment is what I need to solve one night. But this game felt like a friend group. Often the best content was submerged after air strikes and team tasks that I didn't care about.

I spent a lot of time staring at the matching screen. Destiny Guardians World is a dazzling, but I recalled what I needed to make a game friend.

Monster Hunter: World

MONSTER HUNTER: When I was in the squad, World was great but I found myself trapped in social expectations for teamwork. I will be the first person to admit that I am not the biggest person in the shooter, but the expected level (and toxic team members) would have enjoyed it in a different way.

I tried solo runs, but it is clear that this system is designed for four players (eventually fighting a huge beast). In the end, I spent more time seeing gamers playing on YouTube rather than playing themselves.

TOM CLANCY is division 2

I immediately sucked into the world of Division 2's colorful Washington DC. However, this game depended on other agents for survival in a certain zone and was a mane -bar for team members who were competent for solo exploration.

I wanted to attack the streets and solve my mission at my own speed. Instead, I spent much time actually playing. This is a game system that I can't fall behind.

War frame

Warframe promised to be a great game with the great parkour and sci-fi arsenal. But it became clear that all the high quests shouted 'brought friends or failed'. Solo play was not technically practical.

I wanted to experiment with the frame and test the zipper through the missionary business, but I spent more time in harmony with random than actually playing the game. Yes, the world is absolutely incredible. But the true single player mode would have made it a game that I really enjoyed instead of seeing it from afar.

Overwatch 2

Yes, Overwatch 2 is colorful and endlessly competing. But I also knew it was a constant social gauntlet. I am terrible to adjust with strangers, but some of the most interesting modes need perfect team play. I jumped into MAPS SOLO and spent several hours to want to learn heroes and strategies at my speed without screaming at someone else's voice chat.

I still like the charm of overwatch 2, but it's not a game that's often loaded. Every time I try to play again, my ideal experience reminds me that it doesn't contain random lobby.

Final Fantasy 14

Final Fantasy 14 is one of the most beautiful and immersive MMO world I played. I spent a lot of time to enjoy the rewarding exploration and story quests by seriously scratching in the game. But I finally realized that the game was mainly designed around the group.

Here, solo play is a slow mane with matchmaking and endless wet wipes if the team is not adjusted. I felt a little betrayed that the game couldn't solve all solo. In particular, it seems to indicate that solo play is possible at first. It was one of the more disappointing stabs in this list.

Rainbow Six Siege

Rainbow Six Siege is one of the few games I've played a lot despite the multiplayer. Nevertheless, while random representatives cried or wandered with drones, I had a countless game by the adjusted team. The thrill of violating the building or holding a round can't be denied, but it often feels like the game is punishing a lonely wolf.

I would like to have a single player campaign that can handle tactics and careful plans in my own terms without relying on what the 'teamwork' means or not to the stranger who does not know.

Drone layout and map layouts become more important when solo. A good plan goes a long way.

ARK: Survival has evolved

ARK is the best survival sandbox if you can squeeze a friend or server. I tried solo and suppose it could not forgive it cruel. The dinosaur killed me repeatedly, and I spent more time than survival. I loved the idea of taming creatures and creating a way to cross the world, but the difficulty of the game is too much for solo play.

I hope there will be a single player mode with a balance in mind. You can actually enjoy the survival and exploration of the game. Instead, I need a lot of good luck of strangers to survive. It is another game that tends to see people (with friends) rather than actually playing yourself.

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