summation
- Neva's recent accessibility update allows players to skip chase sequences and improve platforming mechanics.
- The update includes features such as adjustable grain intensity, high-contrast tutorial, language selection, and wolf skin indicator.
- Nomada Studio aims to improve players' gameplay experience by implementing improved visibility and fixing various issues.
Accessibility updates for: Neva Many quality-of-life improvements, bug fixes, and various other changes have been made to the award-winning indie title. Developer Nomada Studio has released a few small patches for: Neva Since it came out.
Considered by many to be one of the best indie games of 2024 Neva is a critically acclaimed single-player puzzle platformer released in October. The Unity-based side-scroller puts gamers in control of main protagonist Alba, as she and her wolf companion Neva banish terrifying creatures of darkness from the world over four seasons. The new major update to the title hopes to improve players' gameplay experience by introducing a variety of additional features, among other things.
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Thanks to the recently released accessibility update NevaPeople can now skip the game's three chase sequences from the pause menu when playing in story mode. In the latest patch, mechanics such as Chapter 2's transforming flower platform have also been adjusted to improve accessibility. Adjustable grain intensity, high-contrast tutorials, and an indicator to alert players to wolf howls have also been implemented.
Other notable changes include the addition of PlayStation 5 DualSense controller functionality on PC and visibility improvements in Alba that will make it harder for players to track their characters. Nomada Studio, a team that previously worked on similar visually impressive adventure games. GreeceAddressed several issues in the accessibility update, including an issue with the wolf freezing after interacting with it.
Neva It won the Games for Impact award at The Game Awards 2024. bring the distance closer, indica, Life is Strange: Double Exposure, Senua Saga: Hellblade 2and Kenzara Story: Jau. Greece According to The Game Awards, the same award is given to titles that are thought-provoking and contain pro-social meaning or messages. Nomada Studio said in a later statement: NevaIt's a win for , whose mission has always been to create games with stories that inspire, move, and resonate with players.
Adrian Cuevas, co-founder and technical director of Nomada Studio, previously explained: Neva Focuses on parenthood and growing up. He also released the 1997 Studio Ghibli classic. princess mononoke It influenced the development of Devolver Digital published games, especially with regard to character design. different inspiration Neva Included last guardian There are also works by Oscar-Claude Monet, a famous French painter and founder of the Impressionist art movement.
Neva December 2024 Accessibility Update Patch Notes
changes
- Input plugin has been updated (try out TRC input related features).
- Added Dual Sense functionality to your PC (requires DualSenseX installed for speakers to work, but with triggers/lights)
- Changed chapter selection menu: Total collectibles will only appear when you reach the end of the chapter. Otherwise ? will be displayed
- Add a climbing tutorial move. Because some people didn't know you could go up. Wait a moment before it appears, in case you don't need it. It's located right after the climbing tutorial.
- In Chapter 3 Part 1, if you first go to the right and complete the area and head to the ruins area, the black wolf will move towards the next objective instead of returning to the center. Before going in the opposite direction and confusing the player.
- Chapter 3 Part 1 shows that after unlocking the totem, the wolf is howling at a ghost enemy, and both Tackle and Call Neva are blocked, making hitting the enemy with your sword the only way to advance.
correction
- Fixes an issue where the wolf could get stuck while interacting at the beginning of Chapter 2 Part 1 (Videos/Fixes_2A_WolfStuck.mp4). This can also happen in the interaction on the right where the wolf drinks water.
- To avoid tricky respawn glitches, move your respawn point in Final Birds Arena just before Lotus in Chapter 2 Part 1.
- Moved the respawn point in Chapter 2 Part 2 so it doesn't respawn transparently in the fog.
- Fix issue where two suns appear before stag fight.
- Fixes minor controller ringing that should not occur when loading Chapter 3 Part 1.
- Fixed an issue where rock enemies would not reset their block orientation when flinching when using a hammer attack. (Video/Fixes_3A_BoulderHammer.mp4)
- Add some movement when the wolf grabs a rock enemy before playing the animation in place (Videos/Fixes_3A_BoulderGrab.mp4).
- Fixes issue with Neva popping up instead of fading in.
- In 3A, move the spawn point in the right collectible arena to be closer to the encounter upon death.
- Fixed an issue where the camera was reflecting in the lake area in Chapter 3 Part 1, making players invisible. (Video/Edit_3A_OutOfMirror.mp4)
- Ruin Collider Appearance Improvements Chapter 3 Part 1
- Fixed crash before reaching the collectible in Chapter 3 Part 2
- Added some assets to 3B behind the queen elevator to show the player's path.
What's New – Accessibility
- In story mode only, you can skip the three chase sequences from the pause menu.
- Chapter 1 Part 2
- End of Chapter 2 Part 1
- Car chase sequence at the end of Chapter 3, Part 1
Graphics menu updates
- Added option to adjust grain intensity.
Accessibility menu options
- Select language: Change your language in the in-game menu.
- High contrast tutorial: Use larger, bolder fonts with less transparency.
- Wolf Howl Indicator: When a wolf howls, it appears in and out of the screen to aid hearing impaired players.
- Always Visible to Player: Alba is always visible (with some transparency) so players don't miss her.
Accessible Platform Mechanisms
- Chapter 2 Part 2: Flowers stay open longer.
- Chapter 3 Part 1:
- Invisible platforms that appear when landing are now always slightly visible.
- Once the ghost enemy behind the totem is defeated, you can climb higher, making platforming sections easier.