Overwatch 2, Mid-Season 13 Update Patch Notes Revealed

Key Takeaways

  • Overwatch 2 received a mid-Season 13 update that included hero balance changes and Overwatch: Classic Mode.
  • Tanks, dealers, and support heroes have received buffs and nerfs to their abilities to improve gameplay.
  • The limited-time Overwatch: Classic event features nostalgic 6v6 matches through December 3.



overwatch 2 Several small hero balance updates and Overwatch: Classic. This content update, including a limited-time nostalgia game mode, has officially been released. overwatch 2 Right now.

season 13 overwatch 2 It begins on October 15th and runs until Season 14 begins on December 10th. This was dated November 12th. overwatch 2 A mid-season update will be implemented to revitalize the game in the latter half of the content period.

relevant

All features of Overwatch: Classic confirmed

Overwatch 2 is getting a new mode with Overwatch: Classic, an event that promises to return the game to its 2016 roots.

now, overwatch 2 We've shared the patch notes that come with this new content update. As always, this means playable heroes. overwatch 2 One more balance adjustment has been made. For tanks and dealers, Doomfist's Rocket Punch and Meteor Strike, and Mauga's Overrun have received some buffs, as has Tracer's Recall and Hanzo's Storm Bow and Dragonstrike. Additionally, Ana's Biotic Rifle Shot deals more damage and heals, Kiriko's cooldown and Kunai recovery time are reduced, Lifeweaver's Life Grip and Tree of Life are improved, and a buff to Moira's self-healing is included, among other things. Support has received beneficial adjustments.


Unfortunately, some heroes also received nerfs. Junker Queen's Jagged Blade projectile size and Adrenaline Rush self-heal multiplier have both been reduced, while Junkrat's Concussion Mine cooldown has been increased. Reaper's lifesteal has been similarly reduced, and Juno's Orbital Ray Ultimate has had its cost increased to appear less frequently during matches.

This hero balance has a general impact, but overwatch 2 While playing the game, fans will not have to worry about any of these buffs or nerfs. Overwatch: Classic. The limited-time game mode launches with this mid-season update and runs until December 3rd. Players can engage in chaotic 6v6 matches using old hero kits, maps, and game modes, and in the first part of the event, they can choose any number of duplicate heroes to create hilarious meme teams like the 6-Winston “Gorilla Warfare” build. You can make it.


From November 15th to 22nd, overwatch 2 Fans who log in to the game will also receive the following benefits: warcraft– Themed rewards commemorating the 30th anniversary of the franchise. Additionally, new overwatch 2 The Soldier: 76 Mythic weapon skin, Deliverance, is officially available for purchase in the Mythic Store, featuring four tiers that unlock additional responsiveness, UI elements, and weapon check animations. Lastly, from November 29th to December 2nd, overwatch 2 is hosting another competitive drive, giving those seeking a challenge the opportunity to earn Season 13 Signatures to personalize their player names on the scoreboard, profile, and other places they appear.


Overwatch 2 Midseason 13 Patch Notes – November 12, 2024

Overwatch: Classic

For both new and seasoned Overwatch fans, the three-week event starting November 12th gives you the chance to step back in time and experience Overwatch's thrilling origins. Revisit iconic maps, enjoy an original roster of heroes with classic abilities, and experience the chaotic fun of 6v6 with unlimited team composition.


Warcraft: 30th Anniversary

To celebrate Warcraft's 30th anniversary, log in any time from November 15th to November 22nd and receive free rewards as a celebratory gift!

hero update

tank

Doomfist

Developer Comment: This Rocket Punch adjustment will make Wall Slam slightly easier to trigger, reducing the number of enemies sliding along walls.

  • Rocket Punch
    • Wall slam angle required increased from 44 to 55 degrees.
  • meteor impact
    • Final cost reduced by 8%.
    • Healing per second while in the air increased from 75 to 90.

junker queen

Developer Comment: Junker Queen is not the most played tank, but she is currently the best performing tank. These adjustments aim to slightly lower her performance by reducing self-healing and requiring more precision to throw knives.

  • jagged blade
    • Base projectile size reduced from 0.2 meters to 0.15 meters.
  • adrenaline rush
    • Wound damage self-heal multiplier reduced from 2.5 to 2.25x.


Mauga

Developer Comment: Mauga has been underperforming for a while, so we're focusing on her most attractive ability, Overrun.

  • overrun
    • Cooldown reduced from 6 to 5 seconds.
    • Dash movement speed increased by 15%.

impairment

Hanzo

Developer Comment: Changes to Dragonstrike now allow it to deal damage to non-player objects, including barriers, turrets, traps, and mines. It will now help you clear other obstacles on the battlefield as well, making it more useful even when you're not clearing out your opponents.

  • storm bow
    • Full charge time reduced from 0.87 to 0.80 seconds.
  • Dragon Strike
    • Now deals damage to enemy buildable objects.

junkrat

Developer Comment: Increased the cooldown of Concussion Mines to reduce the frequency of Junkrat's mobility and explosion damage combos.

  • concussion mine
    • Cooldown increased from 7 to 8 seconds.

reaper


Developer Comments The survivability added by this passive has been adjusted as Reaper has more reliable mobility after reaching 300 health and the cast time of Shadow Step has been reduced.

  • harvest
    • Lifesteal reduced from 35% to 30%.

tracer

Developer Comment: We are reverting the previous nerf because the recent reduction in Pulse Pistol damage has made Tracer less of a threat.

  • recall
    • Cooldown reduced from 13 to 12 seconds.

apply

analects

Developer Comment: This damage value has been changed back and forth a few times as it is an important breakpoint for the number of shots to take out some heroes.

  • Biotic Rifle
    • Damage and healing increased from 70 to 75.

Juno

Developer Comment: Juno is a top meta support hero and performed very well last season. Orbital Ray has proven to be one of the more impactful ultimate abilities, so we're reducing its frequency.

  • orbital rays
    • Final cost increased by 10%.

Kiriko


Developer Comment: Kiriko was greatly affected by her HP being reduced to 225 and was already weak among support heroes. Therefore, we've slightly reduced Kiriko's ability cooldowns and weapon recovery times to make her more effective again.

  • kunai
    • Recovery time reduced from 0.55 seconds to 0.5 seconds.
  • swift step
    • Cooldown reduced from 8 seconds to 7 seconds.
  • protection suzu
    • Cooldown reduced from 15 to 14 seconds.

lifemancer

Developer Comment: Lifegrip is useful for saving allies by repositioning them, but it also tells your allies where to go, which can lead to them taking heavy damage right away. We're adding a little more healing to make this happen less often, but we'll keep an eye on it to make sure it doesn't go overboard.

  • life grip
    • Cooldown reduced from 19 to 18 seconds.
    • Healing increased from 50 to 75.
  • tree of life
    • Time for Overhealth to start draining when out of range increased from 2.5 seconds to 6 seconds.


Moira

Developer Comment: Moira wasn't negatively affected by going to 225 HP, but it did increase her survivability slightly.

  • biometrics
    • Self-heal increased from 24 to 30 per second.

bug fix

general

  • Fixed an issue where cosmetic voice effects could be heard by other players.

map

  • circuit royale
    • Fixed an issue where one of the side rooms in Circuit Royale had very bright lighting.
  • Petra
    • Fixed issues with the Petra Arena map and made it playable again.

hero

  • analects
    • The combined damage and healing required to evolve Midnight Sun Mythic weapons have been reduced. Evolution 2: Requirement reduced by 40% from 5,000 to 3,000. Evolution 3 (Final): Requirements reduced by 20% from 10,000 to 8,000.
  • Ramatra
    • Fixed an issue where Ramattra could recast the barrier if he was stunned while casting the first barrier.
  • It's a place
    • Fixed a rare issue where Zarya could avoid damage from Reinhardt Finn.


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