Pokemon TCG pocket must be bite.

summation

  • Players need more deck slots and improved deck buildings.

  • Automatic energy generation of decks interferes with strategy and requires manual management.

  • Automatically allocated energy can lead to losses that can interfere with the deck's game plan.

Even in spite of the big part of the appeal Pokemon TCG Pocket It is to allow fans to collect the cards for free with the purchase of a paid in -app that makes the process smoother and faster. The game quickly found potential customers in terms of competitive battle. Recently, the ranking mode has grown slightly over time. Pokemon TCG PocketThis allows the fan to wait for another player and climb the ladder for additional rewards at the end of the season. Therefore, deckuilding has been much more relevant and has been improved over the past few months, but some functions are not enough.

For example, the player uses vocals for games that require more deck slots in the game, so that they can build and store other types of decks instead of deleting old things to create a space where new sets are enabled. Pokemon TCG Pocket There are more deck slots now, but it's still not enough for all needs. More importantly, the process of building decks in the game is not optimized and lacks specific quality functions in relation to the type of energy.

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Why Pokemon TCG Pocket's deck building is a problem

energy Pokemon TCG Pocket It does not work like the physical partner of the game. The player has an energy card for an energy card to draw decks as needed. Instead, Pokemon TCG Pocket Energy cards are not included at all, and the energy card is reduced, and the energy is randomly generated in the so -called energy zone based on one of the two elements. The first is the type or type of energy set by the player when creating the deck, the second is the type, type or type of the Pokémon card of the deck, and automatically generates energy.

The deck that automatically generates energy for the player is not to refuse to select, and the game always plays the game every time the player creates a deck or changes the existing deck. Setting the right type of energy for strategy is unfortunately it is not what the game is remembered. For example, if the player is in use Pokemon TCG PocketOricorio and Greinja's games on the same deck always set the energy types of the deck to water and electricity even if only one of them is needed for the strategy.

This can be more exponentially problematic. More polymorphic decks may have or deck decks can be created. This occurs whenever you change the deck every time you change the existing deck (even if you exchange a single card). The following is very difficult to manage fine, and if you use 20 deck slots, the player is likely to have at least a few multi -type decks. Pokemon TCG PocketThe metaduk of the Metaduk is often used to use polymorphs such as Arceus ex/crobat/carnivine decks, or cards such as Greninja and Guratina EX are almost always on any deck regardless of type.

Whenever the energy of a given deck is changed, it means that when the player is automatically assigned, it must be careful not only when creating the deck, but also whenever the deck is modified. If you do not do this, a given strategy will be completely brick for the queue for the game, which can lead to the same automatic loss. If one uses grass energy and suddenly plays the Arceus EX/Crobat/Carnivine deck, which is only attached to dark energy, the Carnival is unacceptable and completely useless.

Pokemon TCG pocket can do for the deck energy type

This game desperately requires a function that can save the setting that the player selects or turn off the type of auto -generated energy when creating a deck. Considering how consistent with various types of energy Pokemon TCG PocketIf you start the game with extra energy types or two, the game is unlikely to play correctly, and the player you need to admit may be frustrated. This should be changed as soon as possible, but there has been no official statement so far.

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