Key Takeaways
- There are no scripted burst-out sequences in The Thing: Remastered.
- Forced Infection is widely regarded as one of the most disappointing aspects of the 2002 original.
- The new infection system will be fairer, but harsher as it will make it more likely that some NPCs will become infected and turn into monsters.
The Thing: Remastered Nightdive Studios has confirmed that it will not include a scripted “explosion” sequence where characters are forcibly infected. So the upcoming remaster will remove what is widely considered to be the most annoying aspect. The ThingBut it will do so in a way that doesn't make the game any easier.
First released in 2002, The Thing It's still considered one of the best arctic horror games ever made. It has achieved cult status thanks to its unique infection system, inspired by John Carpenter's iconic film. The basic idea of this mechanic is that almost any NPC can be infected and transform into a so-called “thing”, turning against their former allies. Some fans found the system quite inconvenient. Especially since the game had several scripted sequences where certain NPCs would become infected and “explode” even if the player did everything correctly.
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The Thing: Remastered Reveals a Fresh Look at Gameplay
The 2002 survival horror remaster of the licensed The Thing video game features new gameplay and improved graphics.
This annoying aspect of the game will live down in the annals of history, as was recently confirmed by Mark Atkinson, director of the 2002 original and consultant on Nightdive Studios' upcoming remaster. In an interview with Syfy, Atkinson revealed that the modernized version of the survival horror game will have no scripted bust-out sequences whatsoever, ensuring the system essentially doesn't add any more stress due to cheating through forced infections. “The infection system was implemented and usable in the original game, but players really hated it because there were a few places where squad members would explode and become infected for no reason,” Nightdive software engineer Josh Dowell said on the subject of inference. Behind this change.
Problem: Remastered's infection system will become harsher
Removing scripted explosion sequences makes Nightdive's The Thing: Remastered Even if it's less frustrating, the overall experience couldn't be any easier. Conversely, Dowell says that the developers have decided to make some NPCs susceptible to infection, so the overall system will become fairer, but also more unforgiving.
The infection system was implemented and available in the original, but players disliked it because there were several places where squad members would become infected and explode for no reason.
Seeing direct contact The ThingOnly monsters can now be infected, and players can at least optimize their run and play sections to minimize the number of tragedies they experience. Even if they don't transform into monsters, Atkinson said, there will still be a chance that squad members will be so traumatized that they “cringe and break down.”
The upcoming horror game doesn't currently have an official release date, but the June announcement promised a 2024 release, giving it limited time to hit that goal. That said, Xbox seems confident that: The Thing: Remastered It is scheduled to debut on December 5th. In addition to the latest second-generation Microsoft consoles, a modernized version of the game will also be released on PS4, PS5, Switch, and PC.