summation
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All RPGs do not need an open world. Linear games can have a more powerful gameplay column.
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The battle of Dragon's Dogma shines, but it can be more attractive to include an open world.
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Assassin's S -Creed Odyssey suffered from the swelled open world and was out of its strengths.
Open World RPG has become all anger in modern times. The title combines two of the most popular genres of the game to enjoy epic adventures in the world of rivet ring, full of secrets that players search and make secrets.
But not all RPGs need to integrate the world of huge sandbox style. Instead, some games would have been better if they had followed the linear path. I don't mourn the inclusion of the world in this role -playing game, but it can be a convincing case that it can be stronger with a concentrated approach than other gameplay pillars of this title.

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6
Dragon
Without a sandbox, the battle may not have been repeated.
battle Dragon One of the most important parts of experience. The player loves to find the movement of various occupations by fighting the largest boss in the epic meeting where the player can take various enemy mobs and the player can go up and cry out of his enemies.
The open world is fun, but it's far from the best integration of sandboxes in video games. Some of the distracting ships can feel meaningless. The player believes that this title can be more involved in the anti -open world structure, or you can participate in a linear experience that is more selected and less accidental.
5
Assassin's Creed Odyssey
The swelling world is out of the strength of this title.
that Assassination The franchise has historically opened an open world, so it means something when the player wants. Odyssey It was not characterized by the swelling world that can be explored. The game map is vast to be vast and out of the overall experience.
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If this game attempts to become an RPG or Open World game, the player reaches the preferred point. From the standpoint of stepping on two lines, it eventually did not stick to landing. Instead of continuing this approach, it was a catalyst to trigger a fan request to bring a fan request as a root.
4
Dragon Ball Z: Kakarot
The filler content becomes a grid to deal with
Dragon Ball Z: Kakarot DLC is a fun game that deals with the entire Z SAGA that deals with the first part of the story and sequel. If it's a bit easy, the battle is fun and the authenticity of this game is thankful for fans.
But the open world of this game is quite quite a number. Lack of meaningful rewards for the main story interfere with the joy of spacing and players. The player would have liked it if the game had not focused on the story and distracted the player with busy work. Most prefer action packaging Dbz A game with a big interval, not an open world Dragon Ball A game with the same highest score and the lowest level.
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Final Fantasy 15
This story does not work with the sandbox structure.
Final Fantasy 15 It is a very attractive open world game. There is no doubt about it. But the story of the game was so ambitious that the sandbox itself was ignored in the second half as the game became linear. This creates a mystery about why Open World was the biggest focus from the beginning.

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Before NOCTIS goes on a road trip, the story of insomnia and working on Harmony should be the larger priority of this title instead of the integration of the sandbox. This open world conveys a sense of adventure, but some mysterious design elements are curious about how much it actually means to explore this beautiful environment.
The open world is so huge and not interesting
Some open world games can be too vast for their own benefit. There is no clearer place than this DaggerIt is enormously huge and does nothing to justify the size. Most of these environments are procedures and are too similar. If Dagger It adhered to the technical limitations of the time and made the player a small but well -designed world, but it was able to attract more fans.
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Mass effect: Andromeda
Fans missed the concentrated structure of the previous game
Mass effect: Andromeda It is one of the controversial RPGs, and I hate how many players live in Shepard's epic adventure. The open world element seemed interesting at the time, but it was just a swelling of the game.
Fans would have preferred intensive and intense adventures that the level design was not so open. Confidence, AndromedaThe open world hub shines in its own way, but it is clear that most people would have preferred the approach in the original game.
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