Choosing a start class can be a difficult decision in most ARPGs. Slormancer This is no exception. In this quirky and humorous genre, you hunt monsters by working to select one of the three preset classes and work to restore the kingdom to the previous glory.
Each class Slormancer Bring something unique to the table. If you prefer to get up close to the enemy or to stab from afar, the game provides all tools to form builds in the desired way. In this guide, we will provide a quick outline for all three start classes and help you choose any choice.

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SLORMANCER: BEST HUNTRESS BUILD
HUNTRESS is the most popular class in Slormancer. Here is the way to build her for the optimal DPS output.
All classes in SLORMAR
~ Inside SlormancerThere are three classes with their own skills and strengths, respectively. Like a solid ARPG, each class is played differently, so you can access the game in a favorite way. The following is an outline for each of the three classes of the game.
Powerful article
MIGHTY KNIGHT is a classic close bruiser. It is suitable for players who enjoy what happens personally close to the enemy. He causes tanking damage and causes powerful attacks. He started with MIGHTY Swing, a wide cone -based class technology, and hit several enemies in front of it.
The following is the rest of the class technology that is unlocked when raising the level.
Class technology |
category |
effect |
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Wooden stick |
Projectile |
Throw wood pieces of wood to the enemy to damage the technology. |
Sword |
Projectile |
Throw three swords at a time and apply bleeding. |
meter |
melee |
Fast single target attack. Each of the fifth cast has a stronger attack in a larger area. |
Graph ring hook |
special |
Pull the goal of powerful articles to damage technology. |
Crest Shield |
special |
Throw the crest shield in the target position to handle the area damage. |
whirlwind |
melee |
It starts to rotate quickly and starts to hit all the enemies nearby with a knife. |
Lance Elder |
Projectile |
Summon Lance Elder to deal with technology damage in the target position. |
MIGHTY KNIGHT has been unlocked in Level 10:
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A prominent article uses the banner of the war as his support technology to buy any banner that buffs or debuts the enemy. It is a balanced specialization that supports flexible builds, whether it focuses on crime or defense. This is the most diverse option for MIGHTY KNIGHT.
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The accidental champion thrives about random satellites and confusion. His core technology, through ascension, he suffers local damage that can cause bonus effects such as ASTRAL retaliation. If the technology enjoys colorful and reactive gameplay together, this is for you.
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Continuous guardians change the article into a powerful tank. It can be biased with support technology to deny and reflect enemy damage. This specialization focuses on defense and survival, relying on thorns, biased, and astral retaliation effects to remove the mobs.
Fierce hunter
The fierce Huntless acts as a ranger in the trio and is excellent for fighting from afar. But she can be close to her if you are built around her hungry dagger. The character starts with Arrow SHOT. Arrow Shot is a basic launch attack with a low cooldown, allowing you to take out the enemy from a safe distance.
As the character is flat, she can access the next class technology.
Class technology |
category |
effect |
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Arrow |
Effect area |
It shoots the bolly of the arrow that falls into the target area and causes technology damage. |
prod |
melee |
A fast stab attack that causes low technology damage at a short distance. |
Explosive projectile |
Projective, effect area |
After hitting the enemy, they shoot a large projectile that explodes and suffers local damage. |
Wildlife |
special |
Discourse technology damage within the melee range and apply potential storms. |
Void arrow |
Projectile |
Fire the Void Arrows to damage the technology. You can make more damage and claim to fire multiple arrows at once. |
finesse |
melee |
A powerful thrust attack hits a straight line and causes technology damage. |
Immortal arrow |
special |
A powerful arrow that breaks through the enemy and deals with additional effects. |
Fierce Huntryes has the following specialty fields at level 10:
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DEATH's architecture uses turret syndrome as her support technology to automatically put down the portable barist that hit the enemy in the range. This play style usually includes careful positioning and control for the battlefield.
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Wild Sharp Shooter is based on the long -range strengths of the fierce Huntis. Use fast and depletion arrows to destroy the enemy before reaching the enemy. Tumble becomes a core technology here. Especially when upgraded, you can pull the crow dagger again. Evasion acts as a major defense through this specialization.
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Mist-Walker plays like a thief/assassin who focuses on proximity technology of Fierce HUNTRESS. This specialization focuses on creating desolate daggers and explodes them at once using desolate ballet. Smoke Screen Support Skills can be invisible and close the enemy to cause enormous damage.
Mischievous wizard
Finally, the mischievous wizard is the group's spell caster and specializes in elemental Magic. He starts with a vision missile, which is a powerful projectile order that causes elemental damage.
If you can get more levels, you can unlock the next class technology with a character.
Class technology |
category |
effect |
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Extermination |
Special, oblivion |
Over time, they begin to channel damage rays that cause more damage. |
Book Smash |
Melee, forgetting |
Drop big books on the head of the target enemy, causing technology damage. |
Lift Nova |
Effect area, time |
Summon the crack Nova from the target position to damage the nearby enemies. |
Chrono division |
Melee, time |
Attack the enemy with a time blade that causes damage and a traumatic stack. |
Tuning pulse |
Special Arcanic |
Cast the damaged pulse that applies inconsistent effects based on the current magic school. |
Vision violation |
Effect area, Arcanic |
Create a vision violation for seven seconds of damage to nearby enemies in the target position. |
Vision Master's Orb |
Launchy, Arcanic |
Cast a powerful sphere that causes damage and penetrates the enemy. |
The mischievous wizard is unlocked at Level 10 and has a specialization.
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Dedicated scholars are a flexible specialization that balances crime and defense. Using the Orbjing method as a supporting technology creates a magical barrier that can slow the enemy and attack. You can build the area around the emblem of other schools to increase speed, cooldown and spelling.
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The sputum casters are so scaled in late games, but they need to invest. At first glance, the time clone is not effective separately from small districts. But once you put a few levels in the tree, you can control the battlefield more efficiently with the clone.
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Arcane Commander is a minion -style wizard that creates a vision clone to imitate spells. Late games, you can activate up to three vision clones at a time, and you can actually increase the damage output from the technology.
What else should I choose from SLORMANCER?
Unlike traditional ARPGs Slormancer When you start the game, you will not lock you in other classes. After two missions, you will be offered an optional quest that can unlock the other two characters, and you can switch from the main hub at any time at any time. You can also level up the same quest with other characters. However, if you stick to a single class for the whole play and want to take an easy time, it's a good idea to join MIGHTY KNIGHT.
MIGHTY KNIGHT is the most tank of the three classes, and his technology is also relatively easy to understand. Fierce hunters can be a great choice for those who prefer to fight from afar. The mischievous wizard is very strong in late games, but you need a little more knowledge of various builds and play styles to truly maximize damage output. When playing with a character, you need to be more careful about mana management. Slormancer.