StarCraft 2 to receive new update in November 2024

Key Takeaways

  • StarCraft 2 received community-driven updates in just 9 months, maintaining a consistently competitive environment for 14 years.
  • The new update focuses on multiplayer balancing and addresses changes to all three races to improve gameplay.



Hit real-time strategy game starcraft 2 has received a new update almost nine months since the last balance change. starcraft 2 has received ongoing support from the community and developer Blizzard for nearly 14 years since the game was first released in 2010.

With active scenes dating back to the original 1998 title, starcraft Arguably one of the longest-running major competitive gaming communities. starcraft's community has endured through the game's multiple re-releases over the years, becoming one of the founding fathers of the competitive gaming esports scene in the process. Meanwhile, support starcraft 2 This is the 14th year. StarCraft 2: Wings of Liberty It was released in July 2010. Even though developer Blizzard has officially ended content development. starcraft 2 In 2020, the game received regular balance tweaks and bug fixes, some of which were spearheaded by a community steering committee dedicated to keeping the game's ongoing competitive scene healthy.


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Their Community Balance Committee has just released a new patch for the game. The latest patch notes were finalized after several weeks of testing on the public test server. starcraft 2 With the upgrade to version 5.0.14, details of the game have changed. It is intended solely for multiplayer and has no impact on the story-driven campaign or related content. starcraft 2 The custom campaign's patch notes cover adjustments affecting all three playable factions in the game.


New StarCraft 2 update changes all three races


new starcraft 2 The Update 5.0.14 patch notes discuss a series of balance-related changes. The address units for all three have changed. starcraft Playable races can potentially change the quality of various matchups. What is of particular concern is public competitiveness. starcraft 2 Zerg units appeared against the Protoss, which received an overall buff. However, the committee noted that the “extensive testing” needed to fully evaluate the impact of the changes on Protoss would significantly delay the release of the patch. As a result, the Council decided not to proceed with any “experimental” changes to the Zerg and instead monitor the Zerg vs. Protoss matchup going forward.

Other changes are more divisive. In particular, the supply cost of the iconic Terran Ghost has been increased. starcraft Special forces. According to the patch notes, Balance Council members were not “completely aligned” on the changes, but the changes will move forward despite complaints from professional Terran players because “they were wanted by the community.” Since 5.0.14, Terran matchups against Zerg and Protoss will be carefully monitored in the competitive landscape.


It's encouraging to see such long-standing, community-driven support for such an old game. starcraft 2. In an age where games with a live service component can be shut down months or even weeks after release, it's refreshing to know that developers and community members are committed to maintaining the success of a title for over a decade. . Support is also a good sign. starcraft 2Potential future outlook, especially in light of rumors of new things. starcraft A shooting game is in development.

StarCraft 2 Update 5.0.14 Patch Notes

Early Protoss and Terran Games

Community Council Comment: We believe that the Energy Recharge ability has its place in Protoss builds and is very helpful for scouting and defense in a variety of scenarios. With a few small tweaks below, we believe the current Protoss and Terran changes provide an overall improvement in early game Protoss gameplay stability compared to previous patches.

nexus

  • Shield Battery starting range at maximum energy increased from 10 to 12 (maximum distance to nearest Nexus).
  • Energy Recharge ability range increased from 10 to 12 (maximum distance to nearest Nexus).

Community Council Comment: The increased range allows Protoss players more flexibility in deploying their shield batteries while defending their base and expanding to new locations without boosting the offensive capabilities of their shield batteries.


Other changes

bus

  • Model sizes have been reverted (increased) to patch 5.0.11 values.

Ultralisk

  • Model sizes have been reverted (increased) to patch 5.0.10 values.

Community Council Comment: We want to continue to follow community feedback on what this powerful unit is. The Mothership has returned to its original power level, and increasing its size back to 5.0.11 makes this change fit perfectly. This adjustment may also help a bit with focus firing units in Zerg vs. Protoss matchups where Abduction is no longer a counter. The original intent of reducing the Ultralisk's size was to minimize cases of it getting stuck behind other allied units, but this issue has now been addressed with the push priority changes included in this patch.

Changes removed

  • Thor explosive payload weapon changes have been removed.

Community Council Comment: We've received feedback from both Terran players and players of other races that they are less than positive about this change. This is because new playstyles are not unlocked while negatively impacting existing playstyles. There is still the possibility of tweaking Thor, but this unit will remain unchanged from 5.0.13 in future patches.

Late game concerns

ghost nerf

Community Council Comment: We have heard major concerns about the Ghost nerf from several professional Terran players, and there is not complete consensus among Balance Council members on this change. However, we believe that moving forward with this change is what the community wants, so we want to continue to carefully monitor its effects in both Terran vs. Zerg and Terran vs. Protoss matchups as we move forward with the Ghost Supply Drop nerf in 5.0.14. .

Zerg vs Protoss

Community Council Comment: With motherships no longer being hijackable and overall late-game Protoss armies becoming more powerful following the Tempest changes, we are concerned about the potential state of late-game Zerg vs. Protoss at various levels of play. We've received suggestions for several experimental changes to address this matchup, but they require extensive testing, which will significantly delay the release of the patch. Therefore, we are not making any experimental changes at this time and will be carefully monitoring the progress of this matchup going forward.


Full updated changelog

Protoss

nexus

  • Shield Battery maximum range starting at full energy increased from 10 to 12.
  • Battery overcharging has been eliminated.
  • New ability: Energy Recharge (50 energy / 60 second cooldown)
  • Recharges 100 Energy to any unit or structure within 12 range of the Nexus.

shield battery

  • Shield/HP increased from 150/150 to 200/200.

stalker

  • Train time at Gateway has been reduced from 30 seconds to 27 seconds.

colossus

  • Shield/HP changed from 150/200 to 100/250.

tempest

  • Supply cost reduced from 5 to 4.
  • Anti-air attack range reduced from 14 to 13.

immortal

  • Cost reduced from 275/100 to 250/100.
  • Weapon cooldown increased from 1.04 to 1.14.

disruptor

  • Purification Blast radius increased from 1.375 to 1.5.
  • Purification Blast damage reduced from 145 (200 vs. shields) to 100 (200 vs. shields).

bus

  • Cost increased from 300/300 to 400/400.
  • Supply cost increased from 6 to 8.
  • Motherships can now no longer be targeted for kidnapping.
  • Damage increased from 6×6 to 6x4x4 (36 damage to 1 target, 24 damage to 4 targets each).
  • Model sizes have been reverted (increased) to patch 5.0.11 values.


Terran

cyclone

  • Returned with patch 5.0.11 Cyclone.

salvation

  • Damage will now cancel the recall process.
  • Retrieval timer is now visible to enemies.

planetary fortress

  • Armor reduced from 3 to 2.

sensor tower

  • Cost reduced from 125/100 to 100/50.
  • Radar range reduced from 27 to 22.
  • Now you can get it.

orbit command

  • Calldown: Additional Supply Drops increase the current/maximum health of the target Supply Depot by 500.

ghost

  • Supply cost increased from 2 to 3.

zerg

queen

  • Cost increased from 150/0 to 175/0.

hatchery

  • Cost reduced from 300/0 to 275/0.

spore crawler

  • Damage increased from 15 to 20.
  • Health reduced from 400 to 300.

Hydralisk

  • Muscle Augment creep speed bonus reduced from 1.03 to 0.74.
  • New Research: Nanomuscular Swell
  • Cost: 100/100, 64 seconds. You need a hive.
  • The dash ability (previously called Dash) increases movement speed by 100% for 0.71 seconds.

infected person

  • Microbial Shroud now lasts 3.6 seconds on units leaving the Shroud.

Ultralisk


  • Friendly push priority increased from 0 to 1 (now pushes friendly units when moving).
  • Assimilation Synthesis movement speed bonus reduced from 0.82 to 0.57.
  • Model sizes have been reverted (increased) to patch 5.0.10 values.

Bug fixes and quality of life changes

  • Orbital Command Scanner Sweep visual now uses team colors.
  • Command Center, Nexus and Hatchery now automatically rally to mineral fields.
  • Workers waiting for a Refinery, Extractor, or Assimilator to complete are not considered idle.
  • SCV random delay between moves during construction adjusted from 3.57-7.14 to 4.64-6.07 (same average).
  • Icons have been added to the command cards of the Infestor, Hellion, and Hellbat to indicate unupgraded passive upgrades.
  • Siege Tank and Immortal Tracking changes from a previous patch have been reverted due to unintended retargeting.
  • Fixed an issue where blinding clouds would cause certain melee unit attacks to be more easily canceled.
  • Fixed an issue where meteoroids could not be attacked by melee ranged units at certain angles due to blinding clouds.
  • Fixed an issue that occurred when giving commands to certain types of rocks in the fog.
  • Fixed changeling zealot movement animation speed issue.
  • Adjusted the Hydralisk's movement animation speed to match its actual movement speed.
  • Fixed an issue where the Teleport/Transport ability could cause Graviton Beam to be canceled within 0.04 seconds of being cast.
  • Fixed an issue where Lurker's attacks could be canceled if the target was out of range or dead and there were no other units in attack range.
  • Fixed issue with maximum cyclone lock range.


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