The best Metroidvanias to feel like a god

The power is in Metroidvanias It is adopted unintentionally. Through intentional exploration and ability progress, this genre provides rare changes in unstoppable power in broken survivors. And in the best game in the genre, the progress can lead to the way to transform the player not only to utility but also to spectacle, which turns basic crossings and combat into the feat of domination.

Many games take the barriers so that the player can make the most of his potential by attacking the attacks and abilities that play everything in his path. This power fantasy is difficult to achieve, but if it is done correctly, satisfaction cannot be won.

Lodoss War's Record: Wonder Labyrint's DEEDLIT

Complete masterpiece

Elemental control is the center of Lodoss war record. By the end of the game, the transition between the fire and the Spirit of the wind gives the invincible and amplified attack, allowing the player to bypass the danger and to invalidate the overall type, so that it can barely stop.

Battle and movements are fused into a smooth loop of wealthy precision, and all inputs are always meaningful. The attack is the whole direction, and the attack evolves into a dance of movement because the player becomes a spectrum zerg nut and is ready to do anything without touching the touch.

Avocameli!

Lucha Libre Godhood departure

Starting as an attractive fighter changes rapidly into one of the most powerful metroidvania experiences. Juan's battle begins simply, but each capacity unlock is built towards the overwhelming force.

By the end of the game, the player avoids the combo chain and immediate recovery, and the enemy and risks are folded and become the whirlwind of constant pressure. The battle becomes an explosive thrilling ride and relies greatly at the overwhelming end of the scale, so the player feels like a god's level of threat.

Ender Lilies: Knights' quiet

Divine referees were used through others

~ Inside Ender lilyThe player starts to weaken, but quickly becomes the power of sacred destruction. As the enemies once perceived turned into revenge avatars, the spirit of the player commanded the power of the player. As the collection grows, the diversity and destruction of various attacks are also increased, from rapid blades to monster cannons.

The dark and holy atmosphere of the game improves the same change as God. Starting with a journey through the ruins turns into an adventure full of power and is in the hand of the player. And despite the delicate characteristics of the protagonist, they still have many destructive abilities in the arsenal.

Metroid

Be a mechanical destroyer

Metroid SAMUS begins with hunting, restrictions and weakness, but as an upgrade compound, her movement and firepower are unmatched. It slides through a solid corridor, runs an instant counter, and the explosion through the enemy is less likely to be afraid of the player, and it feels less like a progress and feels more as an ascension.

The finale works on instinct and efficiency. The enemies no longer cause threats and only dismantle. Unconsciously, the final ability of the metroid DNA, forced her divinity in the game, and the world around the player is no longer a maze but a murder area.

Society blasphemy 2

A farming behavior that never disappoints

desecration 2 Food slowly and procedures in a god -like play style. The player began with one of the three weapons and struggled to intercept a certain area, but after a few hours of battle, it was almost a force that could destroy them soon.

At the end of the game, the actual improvement of the same state as a god is the same god's battle as a god who collides with the enemy and blades in the same power level as the enemy. At the end of everything, there's nothing that can lift your fingers with the player's crazy power in both melee combat and overall destructive abilities.

9 stools

Many power and mobility in one small body

9 stools It is one of the best Metroidvanias that have been released in the last few years and perhaps for all time. To make the game so great is to mix the machine from Parries to Dashes. Combined allows the player to fight everything and everything in the ballet -style blade dance.

The player starts a trip without any tools, but in a few hours, the work begins with extra dash and combo to kill the enemy in a style. And when taking a stronger boss, satisfaction was crazy at all the exact inputs needed to clean up the fight. After all, the player feels like an inevitable hero with the same power as God and is ready to take the last barrier before the story is over.

Community

Twisted technique

Community The upgrade pushes the player into the role of Trace, which turns into a human, re -written environment, and a wall and converts the enemy to programming again. All tools are destroyed, breaking the rules of game reality and not afraid to break down the player.

Until the last time, tracking is a small explorer and a system manager of the world itself. His arsenal not only kills, but also changes his existence, and where he is another platform, he rewrites the world and completely masters it.

The will of ducks and whispes

An elegant exercise like a god more than the evidence

ORI's increase in power is not about vivid destruction, but a perfect movement. When you learn each ability, the character becomes more and more friction, and the game develops into an art form in a flat former, and combat and Travel are mixed with one perfect movement.

After all, ORI can not be trimmed, not due to his defense or crazy attack, and nothing can catch him. The ability to cross the obstacles and enemies becomes the second nature, and the liquidity is hardly matched, and the organic world is transcended to another world as it engraved the area with elegance and excellence.

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