The best open world game, ranking without holding hands

summation

  • Fast trips in open world games can be crutches for players who kill adventure.

  • For a true open world experience, it is essential to accept the struggle without a marker.

  • Handcraft Open World Games will challenge the player to explore without a quest marker.

The open world design is a delicate balance. On the other hand, the player has longed for the open field and the top of the mountain in the loading screen free game. On the other hand, developers do not want the player to be lost and confused and not to miss all the best beats or feel frustrated.

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Fast trips are often crutches that people expect in the open world game, but what is the title without such a feature?

Then, in the content of the content, it is a great and strange experience to get lost and find the way again. Many players think that too many developers are so easy to lend their hands to get the player on track. But these games do not do that because they have completely accepted the philosophy of discovery and struggle.

7

Miss Mata

Eerty search for treatment in unknown territory


Miasmata tag page cover art

Miss Mata


Released

November 28, 2012



Some of the most immersive adventures associated with exploration are behind the scientists' eyes, and there is a lack of answers and should gather the world together. This is exactly the case Miss MataA player who explores almost abandoned islands to find the treatment of infectious diseases performs players.

From microscopic and memo tests to realistic recognition triangular triangle maps, unlike the theme park's guide tour, the unknown unknown (beautiful by today's graphic standard) has been cautious about the player really experienced the unknown experience.

6

external

There is adventure and danger

Comparing the game is clichéd Dark soulHowever, in terms of access to combat dynamics, difficulty and player selection and results external It was one of the best examples of the same concept as the Open World Souls before the transition from FROMSOFT, which is particularly impressive considering the size of the development team. All parts of the adventure are hard but fairly designed.

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As much as the hint of the magic compass, the quest marker, or where to go or what to do next external (Unless you choose a split screen cooperative). If the player takes too much danger and attacks the overwhelming enemy, the game is automatically saved after the game over -screen, and the player depends on his confusion.

5

Kenshi

The moon of wounds for unprepared people


Kenshi Tag page cover art

Kenshi

Released

December 6, 2018



The difficulty of the game is often one of the best ways to convey the flavor of settings. KenshiThe cruel and vanity challenge of the boundary line should teach the player what he needs to know about his settings. Players can be robbed or leave to die or lose their limbs and kill their friends.

Everyone and everything can be hostile and deadly. Kenshi. However, the world will be opened to avoid battle for a long time so that the player learns the rope and trains martial arts skills. This will allow them to get great wealth, create great followers, and rewrite the rules of unpleased land.

4

Outside wild

Collect a piece of cosmos puzzles

Time loop comes in Outside wild Although it is contractable, it is a useful tool for players to solve the problem throughout the miniaturized solar system using scientific methods. Trial and error is important for discovering the mystery of the system, and the game does not waste the time to find out everything from the player to get used to finding out everything and to the important questions of a great time reset from the ship's control.

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This has a side effect of making all information of information, such as text of all information or layouts of new areas, as a layout of new areas, because the correct reading or perspective can hold the key to continuous progress. The autonomous test without a game is that it is satisfactory to give up too many hints.

3

Morrowind

Older art in the next direction

After avoiding the procedural creation of the predecessor, Bethesda decided to make the following. Elder Open World, MorrowindInteresting twisting, rotation, open world and land mass made by hand and street. The general city layout and NPC went out of the window, but there was a problem with the environmental designer. The world is so big that anyone can find the way to the next quest goal? Morrowind Players should look at their proud fathers in ancient people or hardware stores and rely on their directions and memories.

The next destination of the player does not appear in the map, but the route is explained by the NPC that provides the quest. “Go down the next road and turn right in the market, and the second door on the left, etc.” Some players who are not used to this kind of roll -playing can make a mistake or the wrong turn and get frustrated when they get lost. But most of them agree that organic discovery is much more memorable for all corners of VVARDENFELL.

2

Colossus

It is inevitable, but it is led by the blind light of faith

In addition to the guidance of the knife that provides a general direction, the forbidden land contains maps, signposts or roads, which can point the player in the direction of the next task. ColossusIt's not a hint of how to put down the legs, side or Titanic beasts.

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The huge creatures are quite common trophy in the open world games, but the title that performs definition is de Rare.

In addition to collecting hidden apples, lizard tails and coins, there are no other activities that distract the player in the quest if the overwhelming landscape and the assignment in front of them are balanced. The deaths of each giant comes from the player's own thinking and persistence, and each victory feels hard and intimate.

1

Elden Ring

For those who desire the glory of true adventure

It is not surprising that the open world game of the studio, a studio that created the Soulsborne genre, leaves the player's fate in the player's hand. Intuition for the brilliant landmark and enemy power of the horizon, Elden Ring All the collapsed towers, the hidden underground cemetery or the distant light of the horizon must pass through the land between the land that can mean victory or disaster.

The game refuses to mark an objective marker or a difficulty level, and instead trusts the player to read the world itself. Elden Ring does not guide the player, dare to explore, compensates for boldness by discovery, and hurries to punish as a result of cruel and memorable.

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Game franchise to try an open world

There are a lot of great game franchises that have not yet been in the open world space.

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