Open world games are generally to fight exploration, adventure and sometimes terrible monsters. But sometimes developers are throwing curve balls.
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These enemies are so attractive that players are almost guilty. Whether it's big and round eyes or clues, these characters are somehow a bit healthy. Here are six of the best open world games that are so cute for enemies.
6
Bio mount
In the world after the apocalypse
When the world is overflowing by the life of mutated animals and plants, it is expected that most of them will be terrible. yet, Bio mount We do not take the path after the general apocalypse. Instead, it fills the open world with a bizarre and unbearable lovely creature that seems to be wandering in a passionate dream. The enemy of this game ranges from mutant to vivid and wide eye monsters, such as fuzzy rodents, and can be feared and stupid anyway.
One of the most noticeable examples should be a small, squeaky animal that comes out of the aims, and sometimes becomes more distracting than the threat. Even more aggressive red, it is often large and has a floppy ear or comical round body that looks like a sewing toy. The contrast between appearance and aggressive behavior is almost surreal. It's hard to get angry when it looks like it's hugging than an enemy fighting.
5
Time in Portia
Building with friends and fighting stains
Time in Portia The enemies may not look like an important game. It is about crafts, agriculture and relationships. But sometimes the player should deal with more mischievous inhabitants outside Portia. Sea urchin creatures with wide eyes and small sailors are somehow annoying and lovely. They bounce around the beach like an excited pet rather than hostile threats.
And there are colorful lamas. They do not attack unless they irritate, and even their shaking and dancing movements look more playful than aggressive. Their vivid pink and purple coat give them a clear atmosphere to make them feel rude. Most enemies Time in Portia The player seems to be designed to smile and strengthen the optimistic and cozy atmosphere of the game.
4
Xenoblade Chronicles 3
Lovely creature in a vast world
Xenoblade Chronicles 3 It is famous for its huge environment and epic battle, but not all meetings feel like life or death. Some enemies seem to have been discovered by chance in the sewing toy convention. For example, it looks like a hamster with a feathered bar and looks like a feathered hamster. They are NPCS rather than enemies, but their presence lived more vibrant in the world.

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Then there is a symbolic bunnet. There is a rabbit -like creature with a lovely hop and a face that screams as a “pet”. Despite the early low levels, they do not give up especially the hostile atmosphere. Even if the player develops to the harder enemies, the world sprinkles this cute and aggressive enemy, providing light rest at the more intense moment of the game.
3
Kenshin Shock
Saving one puff ball at a time
Kenshin Shock It is about saving a fantastic world from ancient threats, but not all battles feel epic. Some enemies are so attractive to be seriously accepted. For example, Hilichurls is a creature like a dance, snuz, sometimes a tribe goblin that suits the campfire. Their expressive faces and clumsy movements are more lovely than fear.

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Another noticeable thing is mucus. This elemental stupid stupid face has a lovely face that is almost shocked when attacking. Water, fire or electrical deformation, round, jelly, and quirky animations seem to belong to mascot flat formers, not open world RPGs. It is easy to forget that these cute animals are technically enemy when they get wet around happily.
2
Zelda's Legend: Wild breathing
Cute and fatal in hyrle
When the player thinks Wild breathThey can imagine a breathtaking landscape and a challenging fight. But in Lynels and Guardians, there are bokoblins. Seeing them dancing around the campfire or sleeping in a messy small cabin makes you feel like a threatening enemy and try to live the best life like a wild animal.
Then there is a creature like jelly without a goal until the link is found. Their shaking movements and bright and translucent bodies make it look like a living Gumi candy. Even if it is divided into a small version after the hit, I don't think it's a squeaker. Mix of dangerous and pleasant production Wild breathThe world of the world feels unpredictable and alive.
1
Dragon Quest Builder 2
Create a cozy end

Dragon Quest Builder 2
- Released
-
July 12, 2019
- ESRB
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See alcohol, comic joke, fantasy violence, mild blood, gentle language, and implicit topics
It's not a secret Dragon Quest Builder 2 It is full of charm. From a lively block environment to the creative freedom it provides, everything about this game is warm and attractive. The same energy is delivered to the enemy. The symbolic slime with a big fool and gelatin body is actually a mascot of the game. Surprisingly, even if you are stupid to a player with a decent damage output, it's too cute to take seriously.
Then there is Draki, a creature like Baht with huge eyes and mischievous smiles. They flutter around players that look like pets that are more curious than real threats. Fighting with them feels annoying but driven out of lovely animals. Even if the game threatens a more threatening enemy to the player, it's as if it's as if it's as if it's as if it is as if it is as if it is as if it is a memorable. Dragon Quest Builder 2 I want to remind the player that it is about architecture rather than fighting the world.

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