The biggest regret that I bought a table board game

Look, we were all there. You can call a kickstarter campaign or see a new box of sparkling in a friendly local game store. You get that little rush, and next time you know that your wallet is lighter and the shelf is heavier. In the case of all board games that hit the table every week, there is a game that collects dust.

I spent thousands of hours on this hobby to obsess mechanisms and components, but even when I see it, I have a corrugated cemetery that makes me win. Believe me, I am a regret expert. To save you pain and valuable shelf space, I started planning how to play 10 games I bought, play once, and then immediately deal with no doubt.

10

Twilight Impéium: 4th Edition

A game that requires dedication all day

Twilight Imperium board game box and miniature were placed next to each other.

I bought a glorious weekend battle with the Galaxy, but it was a real war to bring this 35,000 words to the table. One of our sessions that played with four players took more than 8 hours except for setting and rules.

The community praises the scope of epic, but has realized a friend and has no interest in the game where play time is often measured within half a day. It's a fantastic system, but if it takes a hard time at the game, it will inevitably hate it.

9

Dark Soul: Board Game

A wonderful miniature without soul

The Dark Souls Board Game Box and the execution of the SMAUG miniature were arranged next to the ACH.

When I opened this box, I was surprised immediately. The miniature is amazingly detailed and beautiful. It is a true sight that perfectly captures the feeling of video game. problem? The amazing production value is disguised as a repetitive and disappointing grind loop and barely changes between meetings.

The core mechanism is a simple dice chucking combat system where you fight, relax, and reset it, but the actual dungeon crawling lacks the actual story institution. I own a $ 400 kickstarter box and still regrets that the purchase quality is almost the same as the gameplay quality.

8

Escape: Curse of the temple

A game that is not as fast as fun

The four players on the escape board are cursed by the temple.

I needed a light and fast game, “Goggae Cleanser.” Escape is a cooperative real -time game where everyone rolls the dice for 10 minutes at the same time. The unique part is enthusiastic noise and panic.

The soundtracks have fallen and have failed miserably, and we were still trying to find out the last few diaced combinations. It was too stressed to take a break and was so confused that I landed in a strange area that felt like households, not because I was so confused.

7

Gloomhaven

Dedication that sweated me

A colorful board game behind Gloomhaven's cover art.

The promise of a huge story -oriented dungeon crawling that evolved through a large 95 Skuge or Rio campaign was so good. The buzz for the initial release was huge, and I had to have it.

Then I found a setting time: I summarized the punch tiles, sort cards and stands per hour. I played five scenarios before I realized the reality of finding three other adults who were willing to devote myself to a one -year session in one game. My copy has not mocked and played the shortcomings of a consistent player group that was no longer used.

6

clever

Too abstract and too life

Original board game settings with multiple sculptures on the board.

I thank you for the abstract game that was firmly designed (I like Reinter Knizia's work), but INGENIOUS had no story hooks that could attract me, which is about placing color tiles and score points on six other suits.

It was smarter, but it felt like an optimization movement rather than a game. I felt as if I was solving a very dry geometric problem rather than competing, and my attempt to teach was empty because there was no topic for anchored.

5

TerraForming Hwaseong

Expansion

TerraForming Mars board game during the game.

The basic box of TerraForming Mars provides a fantastic engine deployment core. Our initial session was fun, but the initial game was slow and repeated. The community consensus requires the player to go beyond the engine so that the basic game's interval problem is solved.

This game is great, but you need to spend $ 20 more to feel the game completely and solve the widely recognized defects in the original design.

4

Jenga Giant

Special effects are immediately dead

Jenga Giant was piled up next to the storage bag.

I decided to go to “Ultimate Party PIECE” and bought a $ 150 Massive Jenga set. The core game is classic, but the special effects of the super -large blocks are quickly wearing.

The main problem was that the lack of transplantation and the weight of a few drops came out after a few drops. Sometimes the simple and classic version was taught, and you taught you that you should not consider design beyond physical limitations for novelty.

3

Star Wars: External Rim

The intention of my intention

Two ships fighting in the Star Wars external rim box.

I loved the concept: I crossed the galaxy and became a villain, smuggling, and hunting bounty. This game is rich and huge for each theme. I thought I would play with my partner.

But open nature meant three hours of play, and he felt that it was too long at casual night. The rebellion of cooperation fits better according to the demands of my star Wars. The external rim copy is now collecting dust because there is no four -hour block needed to enjoy properly.

2

Card for humanity

Jokes do not land more than once

Player who plays a card against humanity in a table simulator.

I bought it based on this according to my reputation as a modern party game. The shock value and absurd humor were great in the first two rounds. But after that, the joke became predictable, and the game had difficulty simply choosing the most unpleasant card in the hand, regardless of how well the game fits the prompt.

It is not depth, but the ultimate example of the “one -on -one” game that provides entertainment. After the novelty disappeared, I should have believed in my intuition that games without real rules would be maintained.

1

Twilight

I'm so nervous at the date night

A player who is seeing South Africa anxiety during the twilight struggle online.

This Cold War duel is consistently high ranking and is one of the best two experiences designed so far. problem? It is a very tight and zero -island, politically aggressive war game. All single card play feels like an important diplomatic error.

My partner and I knew that playing it turned into a nervous and emotionally drained experience that did not accurately encourage the relationship between the night. It's great, but I traded it for a less opposing patch work to save marriage.

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