The future legend of the Zelda series can be tied in trendy genres.

Zelda's legend The series stood at the forefront of the selected genre and kept consistently ahead of the curve. together Mario and PokemonIt is one of Nintendo's main franchise, the cornerstone used to lead console sales and define the game generation as a presence. But where Pokemon I am happy to play safely. Zelda's legend It did not escape from the bold re -creation. And there's no better way for Nintendo to show creative talks once again than Nintendo throws a hat at Soulslikes, one of the most competitive rings in the game industry.

no way Zelda Soulsike Game will once again rewrite the franchise playbook, invite a new audience, and give the old fans a true challenge. The two consecutive exhibits built at the same Open World ARPG Foundation can benefit from the new direction.

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The legend of the Zelda movie must include this beloved creature.

This character, part of the franchise after Ocarina, adds a huge amount of humor and heart to Zelda's story.

Zelda, like the soul, works better with spin -off than the main line game.

Zelda's legend is always for casual gamers.

Nintendo A Zelda In a game in the same type of soul, you should be a spin -off game to test water and see what the reception is. Long -time fan Zelda The series is a hard code to expect a fun and casual experience. Zelda's legend Games, especially the main series. It will be a big angry to block the course without a career in advance, and these fans may not be grateful. Zelda On the other hand, the spin -off title is expected to be essentially experimental. In fact, the more obscene, the more it means that the developer is actively trying new ideas instead of refluxing the same content repeatedly.

What does Zella like the soul look like?

Souly Zelda's legend The game will be very helpful depending on expectations. Wild breath With that foundation. good night Tears of the kingdomIt can easily reuse the same assets, but it can greatly change the play style to feel fresh. The durability system will have to go because it is opposite to the same genre as the soul. Already there parry mechanic botw and torque I will translate it perfectly. Soul -like games should be slow and included. Simply add a harder enemy botwThe world of the world is meaningless.

Screaming from one end to the other end of the hyrule map at a walking speed is very boring. And if the player dies along the road and chooses anything, it can cause anger. The better way is to create a smaller world space, but to make a smaller world space. The most important thing is that the menu does not give the player a chance to put the game into the cheese by eating 12 fruits outside the area outside of the special situation.

Hyrle Warriors offers a perfect template for Zelda games like Souls.

Hyrle Warriors is already a battle -oriented game. Wouldn't it be one step further?

that Hyrle Warriors Spin -off game is evidence Zelda's legend The series does not focus on battle instead of exploration. Hyrle Warriors: Age of DisasterEspecially, it is a great example for what. Zelda Game set in the same world Wild breath and Tears of the kingdom It will be shape. There are only a few adjustments to Nintendo. Hyrle Warriors Secure the default framework of games like Souls. First, reduce the number of enemies on the screen. Then you can then make it more powerful, stronger and more moving sets. And finally, change the best combat style of the link to a little more based.

The world lends very well in genres such as souls is a variety of monsters and enemies that have already been established and part of the world environment. Zelda. These monsters can easily change their use with enemies, such as a tough blow with some adjustments and slow moving souls. Bokoblins, chuchus and kese starting monsters; Moblins, Talus and YIGA as an elite; Riso Force and Wizzrobes as a wizard; And Hinox, Molduga, Guardians, Lynels and Dragons. And it is a monster that is already ready for assets. Wild breath. Additional additions to previous games, other modifications of existing enemies and new additions can be added.

Zelda like the soul can revolutionize the genre

Players can switch between characters Hyrle Warriors: Age of DisasterEach different play style, weapons and combo. Nintendo can reuse the same thoughts to twist in a soul -like genre. During the play -through process, several characters gradually unlocked, each of which uses different weapons types. Therefore, if the player finds a really good scimp, the Urbosa must be taken from the field, but if a legendary window is found, it must bring MIPHA. In order to tie it all, the slow and intentional speed of the game that rewards patience, physical management and careful positioning still gains benefits from the strengths of the same genre as souls. Zelda Identity.

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