The future of the XCOM franchise must find other species of aliens.

Almost 10 years after its original launch, Firaxis' XCOM 2 It remains the standard for the turn-based tactics genre, and for good reason. Building on the work done to revitalize classics XCOM Franchise in 2013 the enemy within, XCOM 2 It's a huge leap forward in terms of tactical options, map variety, campaign length, and difficulty. Two expansion packs, war of the chosen and chimera squadAgain, not that impressive, but even the most recent one is approaching its 5th anniversary. Series producer Jake Solomon has now stepped down and moved into his own studio. XCOM The franchise could look to another alien species, the Xenomorph, for potential direction.




last year Aliens: Dark Descent This was an incredible entry point into a growing number of games. alien License takes a different approach from flashy survival horror. Alien: Quarantine and squad-based shooting. Aliens: Fireteam Elite It offers a unique hybrid of turn-based tactics and real-time strategy that brilliantly captures the atmosphere and tension of James Cameron's 1986 sequel. alien. The mix of RTS and turn-based gameplay has proven to be one of the best. Aliens: Dark Descent's biggest strength and can potentially serve as a framework for something new. XCOM A game that moves the needle forward for the franchise.

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Without XCOM 3 On the Horizon, indie developers are carrying the torch for turn-based tactics.

With Firaxis' plans for the future of the XCOM franchise unclear, several notable indie titles have stepped in to fill the turn-based tactics niche.


Those who have played Aliens: Dark Descent By combining the real-time movement and auto-attacks of an RTS with the measured approach and careful planning of a turn-based tactical RPG, the game can prove to be a successful mix of both types of strategic gameplay. Players guide a squad of 4 Marines through dangerous scenarios where they must battle the Xenomorph species in the form of Facehuggers, Big Chaps, and strange mutants only seen in the game's story surrounding an evolution-obsessed cult. Between these stages, it's up to the player to keep the Colonial Marines in fighting shape by managing both their growing base and squad and reducing effects like stress and trauma.

The structure of phase-based engagements with enemies, between base and squad management, is already the same general framework used by modern Firaxis. XCOM The game works, but the flow of combat is Aliens: Dark Descent and XCOM split up Many modern turn-based tactical games are moving away from the grid-based movement that permeates the genre, and the next entry in the franchise could go one step further in pushing the boundaries by incorporating some real-time elements. next XCOM Here's a good example to look at Aliens: Dark Descent This is thanks to our solid position in both real-time and tactical approaches.


One of the bigger questions surrounding fate XCOM Franchise and Potential XCOM 3 Now that series producer Jake Solomon is no longer part of Firaxis, who will lead the design and direction of the game? that XCOM The licenses continued to be lucrative for Firaxis for years after each game was first released. the enemy within and XCOM 2 It has a long tail in terms of sales. So it's almost certain that Firaxis will own the IP. But since there's no clear leader to steer the ship, the developers will probably have to work with Tindalos Interactive to some extent.


Even though Tindalos will not participate in the design and development of the next mainline XCOM Experience in the RTS genre can be invaluable to a new RTS-focused game. XCOM It's a game more similar to the original entry in the franchise. Turn-based tactical games, both indie and AAA, continue to push the genre forward in fresh and creative ways. XCOM It would be better not to rest on success simply by saying “more is more.” XCOM 2,' is just as tempting.

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