The Last of Us Part 1 and Part 2 Remastered, PS5 Pro Upgrade Revealed

Key Takeaways

  • The Last of Us Part 1 and Part 2 Remastered receives PS5 Pro support.
  • Both games include a Pro mode designed to take advantage of all the features of the new system.
  • The update also fixes bugs, improves gameplay, and brings improved accessibility features to both games.



Naughty Dog has released important updates for both. the last of us part 1 and The Last of Us Part 2 RemasteredAdds support for PlayStation 5 Pro. In addition to optimization the last of us part 1 and Part 2 Remastering For Sony's upgraded console, these updates also include various fixes to improve gameplay and accessibility.

It is a remake of the 2013 original. the last of us part 1 Released in 2022, it features improved graphics, better performance, and updated gameplay for PS5. The game still centers around the story of Joel and Ellie as they travel through a post-apocalyptic world, emphasizing themes of survival and human relationships. similarly, The Last of Us Part 2 Remastered The 2020 sequel is bringing the sequel to PS5 with improved visuals and new content including the “No Return” roguelike mode and additional features including the Guitar Free Play mode. Both games are now receiving important and useful updates.


relevant

A strange The Last of Us Part 1 bug caused enemies to forget they were infected.

A Last of Us Part 1 players discover a strange bug that causes enemies to forget they are infected and act like humans.

As Naughty Dog announced in both Part 1 and Part 2 Remastering According to the patch notes, both games now include a “Pro” mode specifically designed to take advantage of all the features of the upcoming PlayStation 5 Pro. In this mode, the game is displayed at 1440p resolution, but upscales to 4K using PlayStation Spectral Super Resolution, targeting a smooth 60 frames per second. Players with compatible screens can enjoy this mode for better visuals and performance than what the regular PS5 option offers. While the previous Performance and Fidelity modes are still available, the new Pro mode is a great option for those looking to get the most out of their upgraded PS5 Pro.


Both updates also address some ongoing issues with the game. for the last of us part 1Fixes include addressing an issue in New Game+ mode that did not work properly when players used chapter select. There is also a fix for a bug that prevented some players from earning trophies due to their save data and relic collection not syncing correctly. Trophy Issues The Last of Us Part 2 Remastered Also addressed an issue where trophies would not unlock after players imported save data from the PlayStation 4 version. There have also been gameplay adjustments to improve stat tracking, especially for kills using certain weapons or stealth skills.


Both games also received a variety of minor fixes to smooth out any glitches that could cause issues with gameplay, including adjustments to characters' behavior and how they interact with their surroundings. With this latest update, both the last of us The title joins the list of games receiving a PS5 Pro upgrade. Players can expect an enhanced experience with these two games in the popular franchise.


The Last of Us Part 1 PS5 Update 2.00 Patch Notes

playstation 5 pro

  • A new rendering mode has been added that utilizes PSSR (PlayStation® Spectral Super Resolution).
    • The new “Pro” mode upscales the PSSR output to 4K, rendering at 1440p while maintaining the target of 60fps*
    • Performance and fidelity rendering modes are still available and deliver a smoother experience and higher frame rates compared to the original PS5*.

*Enhancements require a compatible display other than the PlayStation 5 Pro console.

general

  • Fixed an issue where New Game+ mode would not take effect when using Chapter Select.
  • Fixed an issue where a player's Artifact collection would become desynchronized with their save data, preventing them from earning trophies.
  • Fixed an issue where the game could become locked at 40fps on boot when using a 4K, VRR monitor.


gameplay

  • Fixed an issue that resulted in players being unable to swim fast due to a rebinding conflict with custom control schemes.
  • Fixed an issue where speedrun timers could revert to the most recent checkpoint time if the player quits or the game crashes.
  • [Bill’s Town] Fixed an issue where Ellie and Bill would not follow the player as expected.
  • [Lakeside Resort] Ellie's Hunting Rifle accuracy has been improved while crouching.
  • [The University] Fixed library generator issue that could affect progress.
  • [Bus Depot] Fixed an issue where Joel's flashlight would illuminate when inspecting certain artifacts despite direct sunlight.

accessibility

  • Additional support has now been added to ensure that more PlayStation 5 console accessibility settings are reflected in the game.
  • [Pittsburgh] Fixed an issue where the generator could be pinged by ‘Enhanced Listening Mode’ before intended.
  • [Tommy’s Dam] Fixed an issue where the prompt to turn the handwheel was not displayed in New Game+.
  • [Left Behind – Back in a Flash] Fixed an issue where navigation support could be unintentionally disabled.


The Last of Us Part 2 Remastered Update 1.2.0 Patch Notes

playstation 5 pro

  • A new rendering mode has been added that utilizes PSSR (PlayStation® Spectral Super Resolution).
    • The new “Pro” mode upscales the PSSR output to 4K, rendering at 1440p while maintaining the target of 60fps*
    • Performance and fidelity rendering modes are still available and deliver a smoother experience and higher frame rates compared to the original PS5*.

*Enhancements require a compatible display other than the PlayStation 5 Pro console.

general

  • Fixed an issue where some trophies would not unlock after importing PS4 save data.
  • Fixed an issue where Abby’s torso could disappear when switching between bonus skins.

gameplay

  • [The Tunnels] Fixed an issue where Dina could be additionally captured while escaping from the subway.

No returns


  • Fixed an issue where stun bombs were not correctly counting toward a player's “stun” stat.
  • Fixed an issue where some weapon kills would not track the player's stats accurately when performing stealth kills between weapon kills.
  • Fixed an issue where blade kills were not being counted correctly towards a player’s “Sheath” stat.

audio

  • [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning.

accessibility

  • With the addition of additional support, more PlayStation 5 console accessibility settings are now reflected in the game.
  • [The Tunnels] Fixed an issue where codes for locked rooms could not be found using Enhanced Listening Mode.
  • [No Return] Fixed an issue where enemies designated as Gambit were not properly identified when using high contrast mode.

Leave a Comment