The most heavy fame privilege in Space Marine 2

Space Marine 2 The player now features a reputation system for the operation that can only enjoy the thrill of privileges only for those who upgrade and improve their favorite classes. Heavy class has four privileges for reputation exclusive privileges, and seven privileges can be selected, so the player knows best.

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The style of individual players greatly indicates the best reputation privilege for heavy equipment. Space Marine 2However, since there is the most obvious privilege than others, the player can see what privilege to be aimed at every time he has made his reputation in a challenging meeting.

7

Recovery

When activating iron halo, remove toxicity/damage

Iron halo activation

  • Activating iron halo removes the negative state effect.

The ability to recover is probably the worst of the heavy fame privileges. It is only possible if the player's negative state effect is removed, but it is possible to activate the iron halo class ability. Since Iron Halo is a protective barrier on the front that does not need to remove the status effect because the player does not actually run, this is not worth it in the end game and more difficulty.

Negative status effects such as toxicity and corruption help to confuse the player, and it is not very big to waste your reputation for the situation in the case of emergency situations because it does not actually make much effort to prevent progress.

6

Indexing force

Doubling the damage of proximity hits

Tira Need to fight

  • Melee damage increases 100%.

Another privilege that players shouldn't see too much is an exponential. This reputation privileges have no problem in essence, but have excellent options. With exponentially, the player will have a good way to fight the enemy when the ammunition is insufficient, but it should be remembered that the heavy equipment uses the swing very slowly without causing much damage.

Of course, it may sound great to increase the damage of the close -up swing of heavy guns, but in this situation, it is best to find a box and ammunition instead of relying on the bash's metal to kill the enemy.

5

Indomitable spirit

The total attack stops the temporary exemption and is hit by a heavy blow.

Tyranid is under gun attack

  • While performing the total strikes, you do not lose control when you are hit by a big blow, and you cannot retreat backwards.

The indomitable spirit is a reputation for the situation that some players may want, but it is not the most essential. Through the indomitable spirit, the player can cause a shooting case and then reward them in a heavier attitude.

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4

Auxiliary rebound

EXTREMIS MELEE kills Grant 1 magazine

Sprinkle a heavy bolt rifle

  • The close -up kills of more than one level are the primary magazine to restore the ammunition of the main weapons.

Heavy grades require ammunition at all costs, so you can suppress the fire and remove the endless minor enemies, so there must be a way to recover the ammunition when the situation is needed. Therefore, auxiliary re -loading will be a good reputation to keep in mind.

Auxiliary re -loading means that killing extreme enemies of melee kilos is to restore the main weapon ammunition of the primary magazine. This means that the player is restoring many ammunitions by using finishers or stomps such as rampers or zoanthrope.

3

Repercussion

50% increase in the results of Stompp

Excellent tira knead

  • Stompp area radius increased 50%

The impact impact will increase the radius of heavy grades, which will be a great reputation for dealing with minor -level enemies. Instead of shooting in a circle, the player can take over the boots and step back a small enemy and step on the boots, so it's a good way to control the swarm and overwhelming enemy.

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The area obtained from each stomp is increased by 50%in response, providing more breathing spaces to the player when providing more breathing spaces through minors who want to eradicate the player and overwhelm the endless pirate.

2

assurance

Health damage is reduced by 25% for 10 seconds after armor depleted.

Tyrannid fighting

  • If the armor is completely depleted, health damage is reduced by 25% for 10 seconds.

The balance of armor and health can be particularly difficult in difficult difficulties. If you don't have health, your health will not be played, but Armor is definitely not only longer and damage, but not only loses many armor during battle, but also recovers. Thus, guilty rulings are the commanding reputation of heavy equipment.

When prepared, the player will receive a reduction in health damage by 25% whenever the player completely depletes the armor, and basically, as the player attempts to control the war again before the armor returns, the enemy is more powerful. This lasts only 10 seconds, but it is still a difficult privilege to win.

1

Duel

Increase the perfect parry & perfect block Window by 25%.

Tyrannid Paris

  • The perfect paris and the perfect block window increase 25%

One of the weakest aspects of the heavy class comes from the parising ability. The parryi window for the perfect parry and perfect block is very difficult for some cases, especially in some cases, how fast the enemies are moving and how slow the heavy weapons are moving. In this case, Duellist Prestige Perk is one of the easiest use to complement the style of Heavy.

Duellist will increase the perfect window by 25%, which will avoid better time and block damage so that players can face the best technology on the battlefield. Dedicating to this perfect paries will allow players to survive longer, and the success of this privilege helps a specific privilege.

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