
summation
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Kid Dracula is a clever and cute spray of Castlevania with a unique gameplay element.
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The plural spirit is prominent with ownership mechanics, tragic stories and impressive images.
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SWORD of Hope 2 provides a mix of RPGs with confident atmosphere and point and click genre.
Gameboy Pokemon Machine or A Tetris It was probably the case for many children in the 90's. But all block droping and Piccacan pursuit had a title that was much ahead of strange, for -profit, or their time. At that time, it was a type of game that didn't get a spotlight, but now it feels like a treasure. These are people who do not sell millions of dollars but are absolutely valuable.
The hidden gem that was played with a genre convention or could not provide other handheld in a limited hardware was the most common gray -scale pixel and two buttons.
Children Dracula
Castlevania, but it makes it cute
Konami knew how to sweat the game boy Children Dracula This is a perfect example. Spin -off Castlevania All series except tones take the Gothic trap of the parent franchise and push it through the cartoon filter. The other end comes out is dull, stylish and strange flat former in all the correct ways.
The player controls Dracula's pint -size son with a repertoire of spells and variations instead of a whip. Each stage introduces new epidemiology or enemies without feeling like a filler. And while it starts easily, the difficulties are surprisingly crawled up with a boss fight that feels tactically. Quiz mini games have a level. Why not? Children Dracula I couldn't get mainstream love Metroid or Megaman But everyone who found it again knew that there was something special. Goofy. Sharp. And it is worth more than a footnote in Konami's history.
Revenge
Ghosts, guns, second opportunity
all Revenge Bizarro seems to come from the universe. The protagonist is a side scroll shooter that has already died. The player starts with a ghost and the characteristics are owned. The player can take over the body of a pet scientist of a gangster, ninja, robot, and even MOB Boss. Each body has its own weapon and play style, and some are essential to reach secret paths and bonus items.
Making a jewel is to be convinced that it is strange. The story does not pull the punch. It is tragic in the jump, but it still pursues arcade action. And for handheld titles, it looks shockingly with a large expression sprite and soft animation. It is one of the rare game boy games that can deliver something from NEO Geo Pocket unless it is a green tone screen. Nobody expected Revenge To be ambitious. That's probably the reason why I flew under the radar.
Sword of Hope 2
When JRPG meets point-and click
On paper Sword of Hope 2 It sounds like a standard RPG. There is a prince, the kingdom, and a mysterious evil that threatens the land. But once booted, it is similar to a first -person dungeon crawl with heavy visual novel energy. I have that Shadow gate The player is a series of text -based commands and menu searches for players to explore the room, loosen puzzles and manage inventory.
It is not only genre fusion that makes it interesting, but also how confident it is. There is a complete storage system, a branch conversation NPC, and an item -based progress that requires real logic, not a box. It's slower than traditional RPGs, but it's rich in atmosphere. And the story can simply start, but you need enough rotation to keep the player on your toes. Most people skipped again in one day, assuming another RPG knock off, but the people who caught them were quietly memorable.
Daedalian Opus
Tetris for those who want to cry
- platform: Game Boy, MSX
- Released: April 20, 1990
- developer: Tokai communication
- Genre: Puzzle, Strategy
This is a Tetris At first glance clone. The block falls. The player fits the shape. but Daedalian Opus It's actually closer to pure puzzle torture. Each level provides the player with a shape and a specific tetro mino -style block set. Your job? Match all of them perfectly. There is no rotation during the placement. There is no error margin. The power of the primitive brain and quiet swear words.
Wild's with is a way Daedalian Opus Escalation. Early puzzles are cold and calm. In the middle point, I feel like I'm trying to pack my bags using only bricks and anger. But that is also why it insists. Rotate Tetris When everything finally clicks on, it's systematic, deliberately and crazy. The game has no zero frills, no story, almost no music, but not needed. It is one of the most quiet and rewarding experiences in the entire system.
Cat Trap
This was before the rewind button
- platform: Game Boy
- Released: June 1, 1990
- developer: Kodansha, ask Kodansha
- Genre: Puzzle, flat former
In 1990 Cat Trap People have introduced the mechanic so far than the time they did not know how good it was until decades later. The player, full of ladders, enemies and very important rules, controls two lovely characters trapped in puzzles. If the fan does not hit the rewind, the player can scroll back all the action he took at the same level as the VHS tape.
Not so cute Cat Trap Truly challenging. Each level increases complexity, and the player exchanges the two characters to organize the stage, so it quickly becomes a mental gymnastics. And the power of rewind? It is not just a special effect. It gave it Cat Trap Freedom to throw complex puzzles to the player without feeling unfair. It is not surprising that the game found a second generation life in the 3DS virtual console decades later.
Mole
Other babies in Miyamoto need more love
There is no reason Mole It would have been forgotten. It was all the fingerprints of Miyamoto, but somehow buried in the mountain of shovel with a license of the game boy. The player controls the muddy mole kidnapped by the family (eg, actually). Surprisingly, the Brainy Puzzle Adventure asks the player to push, pull and dig through the maze -like step without soft locks.
The destruction mechanic is deceived. MUDDY can bypass obstacles in the basement, but change the layout of underground puzzles so that the player can think of two floors at once. And unlike many early puzzle games Mole It does not depend on trial and error. I trust the player to pay attention and learn logic. It is a game that gives the same feeling Zelda More than anything else in the system, the knife and cabbage are less.
Travel world
The best flat former you never knew that you wanted a pet
before Travel world The auction site has become a cult collection with ridiculous price tag, and it has been quietly released as a fan ferry in Europe and Japan. Sunsoft is embarrassing because it was more attractive than most console flat formers at the time. The player can control Yakopoo, a strange rabbit like a strange rabbit, to make the enemy with intermediate jumps, swimming, flying, or even tails. And anyway, no one of them feels overwhelming.
What to make Travel world How peaceful is that you feel special. Unlike most flat formers of the times, enemies do not always attack their view. Many people just walk around and add strange calmness. The environment of the game is lush and dreams, and the Sprat Walk is almost illegal for the 1993 handheld. It is short and certain, but it is carefully designed and is not epidemiology.