summation
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Doom: If it weren't for the Ray tracking, the dark age would not have been released this year.
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Billy Khan, director of the engine technology director of ID software, explained that he spent a lot of development time compared to a longer preliminary baked map.
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Ray-tracing also helps to secure storage space despite the debate about essential RTX.
Five years later, we finally torn and torned a new Doom game, but we could wait longer for the dark age if it wasn't in ray tracing.
In an interview with Digital Foundry, Billy Khan, director of the engine technology director of ID software, tried to raise interest in some of the next -generation functions and the performance that could occur in the lower end hardware. He explained that light tracking is more than just lightning technology. It is a tool that greatly increases the speed of the development process.
Khan said, “We can do Wysiwyg (what you see) through Ray Tracing, and you can accurately replace how it will look exactly how it will look exactly without a few hours on your PC or console.” “If the repetition time is not 100 times improved. For example, if you want to get darker, light people can move light in the middle of the meeting.
For decades, developers took time to calculate lighting in advance. If you change, you need to run the calculation again and eat the development time.
“Without design goals such as light tracking, we [development] It's time for a few years because you don't have the ability to create the same type of content. “
Required beam tracking can soon be a new standard.
Ray-tracing not only helps to alleviate the development time, but also helps to relieve storage requirements as well as why there is a new Doom game that is not 2027. In the world today, look at the dark age of 69.52GB, which is relatively low (Eternal was 88.97GB on your PC). Ray-tracing is carried out in real time, so it is less space than the preliminary baked map, making it easier for both developers and gamers.
Therefore, there is a controversial room, but you can understand why more games no longer offer options to draw rays. As Khan said, “All platforms have a ray tracking.” He will support RTX even when Dark Ages talks about the platforms that started on PCs, Xbox Series X/S and PS5, even when they are released next week.
However, at this time, only a few games are not standards yet, as it accepts essential beam tracking. But don't be surprised if more developers choose in the near future.

Destiny: Dark Age
- Released
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May 15, 2025
- ESRB
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middle
- Publisher
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Bethesda Softwalk
- engine
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ID technology
- Multiplayer
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Online multiplayer