Until Dawn Remake releases new update in November 2024

Key Takeaways

  • Until Dawn Patch 1.06 allows PS5 players to choose between Performance Mode and Fidelity Mode for graphics or frame rate.
  • This update fixes over 50 bugs, including serious issues like soft locks that prevent story progression.
  • Developers are optimizing games for PS5 Pro with over 50 games set to take advantage of the advanced hardware.



New updates for the 2024 remake version until dawn Gives PlayStation 5 and PlayStation 5 Pro players the ability to prioritize graphics or frame rates. until dawn Patch 1.06 not only allows PS5 players of both versions to switch between performance and fidelity modes, but also brings monitor switching support to PC players.

Ballistic Moon's game, a remake of Supermassive Games' 2015 interactive horror drama, was released on October 4 for PlayStation 5 and PC. The game received mixed reviews from both professional critics and fans, partly due to a feeling that the changes were not enough. until dawn Although it was a remake from the original release to justify the price, the majority of fans seem to praise the visual upgrades over the 2015 release.


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The timing of the new update appears to have been largely released to take advantage of the PlayStation 5 Pro, which is scheduled to be released on November 7th. The mid-generation console has major upgrades to rendering, memory, and storage compared to the original PlayStation 5. Players will see upgraded performance in all games running on the more powerful hardware, but several developers have been retooling older games and planning new games specifically to optimize PS5 Pro performance, and the current list of games optimized for PS5 Pro is as follows: There are more than 50. We're just days away from the console's launch. Developers featured in several trailers for the game have praised the PS5 Pro for not forcing players to choose between high frame rates and high graphical fidelity, but the patch notes show there will be an option to switch between performance and fidelity modes. . until dawn Available for both the original PlayStation 5 and PS5 Pro.


The patch notes include fixes for over 50 different bugs that players have been experiencing, in addition to new presentation features for both PC and consoles. Although some of these bugs are minor, until dawn The new patch also fixes some serious soft-lock issues that were preventing players from progressing through the story, with characters' hair and bodies moving in unintended ways during certain scenes. This includes Mike getting trapped in the Sanitorium in Chapters 5 and 9, and Sam getting trapped after the window cutscene in Chapter 9.


The note also mentions several other known issues that the development team has not yet fixed, but progress is being made to resolve them. Just a few days after its release, until dawn The PC was suffering from several performance issues. The patch notes state that enhanced ray tracing has been temporarily disabled, as has FSR frame generation for PCs running the game on Nvidia 40 series graphics cards, until certain performance issues are fixed. The developers also remind PC players: until dawn Requires at least DirectX 12, older versions will cause rendering issues on PC.


Until Dawn Remake Patch 1.06 Notes

What's new

  • Performance Mode (PS5 and PS5 Pro only, FPS Priority)
  • Fidelity Mode (PS5 and PS5 Pro only, graphics priority)
  • Monitor switching support for PC


correction

  • Fix antivirus issues that prevent gaming and crash reporting
  • Fixed a crash issue that occurred when pausing the game during pre-rendered video.
  • Fixed an issue where character models would briefly appear when pausing the game
  • Fix CPU performance issues on PCs where the system supports Ray Tracing but does not have it enabled
  • Fixed an issue where Mike would get stuck in the Sanatorium in Chapter 5 (Wolfie cutscene would not trigger).
  • Fixed extremely slow shader compilation speed and crashes when frame generation is enabled.
  • Fixed several 'soft lockout' scenarios (Stranger missing in Chapter 8, Mike trapped in the Sanatorium Psych Ward in Chapter 9, Sam trapped after the window cutscene in Chapter 9, Mike trapped in the Sanatorium lower level in Chapter 5)
  • Fix for choppy or cut-off pre-rendered video
  • Fixed an issue where Streamer Mode tracks were not muted correctly
  • Fixed pause menu description for how to play and chat history
  • Chapter 2 Optimizing environmental lighting at picnic areas
  • Fixed an issue where Mike would float above the ground after picking up the lantern in Chapter 3.
  • The default Steam Deck quality is now appropriate for your device.
  • Fixed a crash that occurred during the lodge battle in Chapter 2.
  • Deer model fur card update
  • Fixed an issue where Emily's flares were not lighting properly in Chapter 8.
  • Fixed issue with missing facial animation for Josh during Psycho reveal in Chapter 8
  • Fixed environmental LOD issues that occurred when playing as Mike in Chapter 8
  • Fixed an issue where music would stop unexpectedly when continuing to play the prologue
  • Optimization of deep snow materials for high quality settings
  • Balanced scalability for advanced PC and PS5 performance modes
  • Fixed Mike's torch flame shaking in Chapter 9.
  • Fixed Sam's looping animation while picking up rocks in Chapter 10
  • Fixed an issue where Sam and Mike would float when entering the cabin in Chapter 10.
  • Fixed an issue where lodges disappeared in Chapter 8
  • Fixed an issue where Jess 'Hug a Bear' VO line was not performing as expected in Chapter 2
  • Upgrade TSR to Unreal 5.4 to improve ghosting in character hair
  • Snow system optimization causing some CPU performance issues on low core count PCs
  • Fixed an issue in Chapter 10 where Sam would sink to the ground when entering water.
  • Fix film grain issue running at wrong frame rate
  • Fixed Mike and Sam's lip sync being incorrect in the 'Flood Gate' cutscene in Chapter 10.
  • Native American character clue correction, text inspection
  • Fixed a crash that occurred while Emily was exploring the mines in Chapter 7
  • Fixed issue with Emily's facial animation missing during the chase sequence in Chapter 8.
  • Fixed Emily being cut off during the cable car shaking sequence in Chapter 5.
  • Fixed an issue where Sam would be cut off while talking to Chris in Chapter 2
  • Fixed rendering issue when Mike selects Old Mask in Chapter 2
  • Fixed an issue where Mike and Sam would briefly disappear when going back into the water in Chapter 10.
  • Low-end PC benchmarking adjustments
  • Adjust the intensity of Matt's scared face animation in the pause menu
  • Fix motion blur issue
  • Fixed Mike's incorrect facial animation
  • Fixed an issue where the stranger's head/beanie would be cut off in Chapter 8.
  • Fixed an issue where Sam's face would swell during the introduction of Chris in Chapter 1.
  • Fixed an issue where Jess's hair would explode during the police tape discussion in Chapter 2.
  • Fixed an issue where the Stranger's Flamethrower was missing in Chapter 8.
  • Fixed an issue where Dr Hill's desk hand slam SFX would occur too late in Chapter 1.
  • Fixed Jess animation looping when waiting for Mike to push the minecart in Chapter 2.
  • Fixed an issue where SFX would loop on the lantern when shooting the lock on the gate in Chapter 5.
  • Fixed an issue where Ashley's breathing sounded too loud
  • Added low video memory warning when starting the game (for PC configurations with lower than minimum specs)


Known Issues/Fixes

  • We have temporarily disabled FSR frame generation for Nvidia 40 series graphics cards due to severe performance issues. We will address this issue in the next patch.
  • Virtual shadow maps do not work as intended (currently only works in menus and is disabled elsewhere due to a bug)
  • “Enhanced” ray tracing is currently disabled until it is curated for use in scenes.
  • The initial “Prepare Shader” screen is replaced by background tasks in the main menu.
  • Stuttering occurs during Chapter 9's Sanatorium section as Mike.
  • The “Show global statistics” setting does not work as intended.
  • You can turn on TAA when using DLSS/FSR.
  • PC Don't Move key remapping doesn't work as intended
  • Mike's chest model appears incorrectly during the start of Chapter 5.
  • When playing in Fidelity mode, when you pick up the ax in Chapter 5, Matt will briefly disappear.
  • The shiny trophy/achievement will not be unlocked unless you obtain the collectible in a single playthrough.
  • Players have reported rendering issues (missing crosshairs, etc.) Until Dawn requires at least DirectX 12 and running on DX11 may cause in-game rendering issues.


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